r/Portmaster

Stranger Things 3: The Game  Unity 6 / GLES2 Testing
▲ 36 r/Portmaster+5 crossposts

Stranger Things 3: The Game Unity 6 / GLES2 Testing

The first Unity 6 game running on GLES2 is now available for testing: Stranger Things 3: The Game.

This release represents a major step forward in the development of the new framework. The goal is to create an increasingly stable compatibility layer that allows newer Unity games to run on older and limited hardware.

Initial Testing Discord Only

For now, initial testing of this new system is being conducted exclusively on Discord.

The goal is to collect as much information as possible before a wider release: different devices, firmware, GPUs, controls, performance, audio, rendering, and potential crashes.

The more data we collect now, the more stable and compatible the framework will become.
The Discord link is available on my Reddit profile.

The Potential of This System

The potential here is huge.

If the system continues evolving as expected, it could open the door to porting games that were previously considered almost unimaginable on these devices.

Running Unity 6 on old hardware using GLES2 significantly changes what we can consider possible going forward.

And this is only the beginning.

Controls

The current controller configuration follows the Xbox layout.

The controls should work normally. However, depending on the device, the buttons displayed visually by the game may not exactly match the physical buttons on your device.

This is only a visual layout difference and does not mean that the controls are broken.

If you encounter an actual control issue, please report:

  • Device model
  • OS / firmware
  • Which control or button is not working
  • Logs, if available
  • Any graphics, audio, or performance issues

Important

The framework does not modify or recode the original game files.

All compatibility is handled through the new custom runtime/shim layer developed to make execution possible on these devices.

Stranger Things 3: The Game — Unity 6 + GLES2

Testing has begun. The goal now is to fix every issue we find, stabilize the framework, and discover just how far we can push this system.

u/Next0s — 1 day ago

Magic Rampage r36s port?

Does someone have a port for the game Magic Rampage for the r36s? it's a super fun game, i really wanna have it on the 36s. would appreciate some info on this! thanks.

reddit.com
u/SevereCelebration730 — 3 days ago
▲ 43 r/Portmaster+1 crossposts

New port available

Sonic 4 Episode II its now available unnoficially for Portmaster (not on page but you can play on Linux portable devices). Its based on the Android version.

Here i share some footage from my Powkiddy x55 (with Rocknix)! 🎮🤓 All credits to "NextOS" user that made possible this port. Check out for more info...

https://drive.google.com/drive/u/0/mobile/folders/1XnHATBWlXlt3IdH3S8UdEL4FXwVRi7Yy?usp=drive_link

u/Previous_Guard_6890 — 3 days ago
▲ 20 r/Portmaster+2 crossposts

McpeLauncher Port Menu Update

Hi everyone! :)

It's been a long time since I posted an update,but here we are today.

Today I'm releasing this update where I simplify everything without having scripts scattered around the Ports folder;

the new features are:

-The SetupMcpe script placed inside the mcpe_launcher folder and set to run there

-The apks now go into the "Setup Apk" folder

-Now directly from the menu you can extract your apks from the "Setup Apk" folder and you can also delete them directly from there, without opening the File Manager.

-Fixed issue with overlapping names when having many versions

Here is the Github link:

https://github.com/impressivestay6355-cmyk/mcpelauncher-r36s/releases/tag/1.1.0

A little warning I wanted to give to those who insist on making it work on ArkOs:

I worked to get the port working on classic ArkOs by bundling some libs that I tried to add to the port, I solved the GLIBC problem but I still had driver problems and I couldn't get it to work (apart from the fact that the file was starting to weigh more than it should have)

Now I've given up on making it work there, also because ArkOs is no longer supported, I don't know if I would have succeeded and therefore it's not worth it.

If you want to play this port, you'll need to flash DarkOS or one of its forks.

Have fun and have a good day ;)

u/ImpressiveStay6355 — 4 days ago
▲ 15 r/Portmaster+1 crossposts

FatmaVision - The all-seeing screen mirroring app for Linux handhelds

​

Ever wanted to stream and capture your session without the hassle of connecting a capture card or an HDMI cable?

Ever wanted to game on the couch but still needed to capture your session somehow?

FatmaVision has granted all your wishes!

A windows side client that installs and sets up your Linux handheld screen mirroring protocol over Wi-Fi/SSH, in a single click.

Captures are recorded in MKV file format and stored in the same folder as the executable.

Tested on KNULLI and rg40xxv but it should work on all Linux handhelds with SSH and Wi-Fi capabilities if you follow the initial setup steps correctly.

Link to the repo: https://github.com/DigiAlchemydsp/FatmaVision-Release

Feel free to report any issues or submit any feature requests on the git repo, I plan to keep working on this project and improving it as much as I can.

u/synthaesthetics — 5 days ago
▲ 23 r/Portmaster+1 crossposts

Galaxy On Fire 2 HD Linux Arm64 gamepad

Hi guys, I made an Android GOF2HD port for Linux arm64. I need to fix the departures and comb the control a little. Now you can control the ship with a stick, and shoot the buttons. The start button switches the stick input mode to the cursor. I love this game! And I want to go through it on my console.

reddit.com
u/Levshakor — 5 days ago
▲ 29 r/Portmaster+2 crossposts

PortMaster Scraper for Knulli

A thing that always bugged me, was that PortMaster installed games come with no meta data, even though PortMaster displays info and screenshots in their app.

And most scrapers can’t help, since there’s nothing for them to match against. So I looked at what PortMaster stores on the SD card and I found gold.

Based on it I built a simple scraper which reads that and fills in your gamelist.xml, so the Ports menu looks like the rest of your library.

Setup is simple:. Copy one .sh into roms/ports, launch it once from the Ports menu, done. After that it runs itself whenever you exit PortMaster, so new ports get scraped automatically. It’s dry-run by default, backs up your gamelist, and won’t overwrite anything you already scraped.
It also adds itself as an entry into your ports folder, in case you want to scrape it manually.

I tested it on my RG40XXH with KNULLI Gladiator 2 but should work on any Anbernic running KNULLI/Batocera.

I’d love to hear if it does (or doesn’t) on yours.
If you are interested:

https://github.com/LennartHennigs/knulli-portmaster-scraper

u/Ok_Signature_lnnrt — 7 days ago
▲ 138 r/Portmaster+2 crossposts

4 new ports at once: Dead Trigger (GLES 2), Gunbrick Reloaded, Bomb Chicken and Suzy Cube

Folks, I don't have the patience to write several posts right now, so here's all of it in

one. 😄

All four are out **for every device** — feel free to test and tell us how it went on yours.

They all use our **new port framework**: the game's original engine (`libmain.so`,

`libunity.so`, `libil2cpp.so`) is loaded by our own loader, with an Android compatibility layer,

EGL/GLES through the system SDL and native audio. **No Android emulation.** Universal AArch64

binaries: R36S, RG351, RG353, TrimUI, Miyoo and any other AArch64 handheld, plus NextOS. All

photos are from the devices.

**All of them are BYO-data:** the packages contain NOTHING from the games (no `.so`, no APK, no

OBB). You use your own legal copy and drop it into `gamedata/`.

**Install (same for all four):** extract the zip into the card's `ports/` folder (the `.sh` sits

next to the port folder), put your data into the matching `gamedata/` and launch from the Ports

menu. The first run validates and prepares everything.

---

**🔫 Dead Trigger — v1.0.5 (GLES 2)**

Full 3D FPS: move, aim, shoot, reload and heal on the pad. This release brings the **GLES 2**

render path, which is what makes the game run on older GPUs (Mali-450), plus the fix for firing

right after a reload. Validated on three device families.

BYO-data: **Dead Trigger arm64** (Madfinger Games) → `deadtrigger/gamedata/`

Download and source (GPL-3.0): https://github.com/NextOs-Ports/deadtrigger-nextos/releases/latest

**🧱 Gunbrick Reloaded — v0.2.5**

Nitrome's puzzle-platformer: gameplay, cutscenes and pad controls all working.

BYO-data: **Gunbrick Reloaded arm64** (Nitrome) → `gunbrick/gamedata/`

Download and source (GPL-3.0): https://github.com/NextOs-Ports/bombchicken-gunbrick-nextos/releases/latest

**🐔 Bomb Chicken — v1.1.4**

Nitrome's action platformer, running smooth on the pad.

BYO-data: **Bomb Chicken arm64** (Nitrome) → `bombchicken/gamedata/`

Download and source (GPL-3.0): https://github.com/NextOs-Ports/bombchicken-gunbrick-nextos/releases/latest

*(Gunbrick and Bomb Chicken ship from the same repo and the same zip.)*

**🧊 Suzy Cube — v1.1.2**

3D platformer with native FMOD audio. Tested on R36S/ArkOS (Mali-G31, 59.7 fps at 640×480),

NextOS (Amlogic Mali-450, 55–56 fps at 1280×720) and NextOS X5M (59.7 fps at 1920×1080).

BYO-data: **Suzy Cube v1.0.13 arm64** (`com.noodlecake.suzycube`) → `suzycube/gamedata/`

Download and source (GPL-3.0): https://github.com/NextOs-Ports/suzycube-nextos/releases/latest

---

**Did it run on your device?** Tell us: device + firmware + fps + sound + controls. Hit a bug?

Send the log from the port folder.

**Support:** the invite to our Discord is on my **GitHub profile**

just click the Discord link there — or reach me through my

**Reddit profile** (u/Next0s).

u/Next0s — 9 days ago
▲ 5 r/Portmaster+1 crossposts

Does anyone else got this bug on mina the hollower?

Playing on myioo flip, knulli OS.

So everything i enter some rooms my textures go black ? it's not every room/hole that this happens to, only some. I can't advance on some levels because of it and I was really loving the game so far.

u/Dull-Discipline-5747 — 7 days ago
▲ 17 r/Portmaster+1 crossposts

Limbo runs perfeclty fine on the TSP (and what a game thought)

System : MuOs, android port from the portmaster Discord.

u/Remarkable-Ad7000 — 9 days ago
▲ 7 r/Portmaster+1 crossposts

Cheats for GTA games?

Has anyone tried cheats in the GTA VC and 3 ports? I’m currently running them on my RG34XXSP via Knulli Scarab PortMaster but would love to have fun with cheats!

u/MSJMusic — 11 days ago
▲ 21 r/Portmaster+3 crossposts

UnderMobile v1.1.0 Released

Check it out: https://gamejolt.com/games/UnderMobile/1086330

What's new in v1.1.0

• Dark Touch Overhaul

• fixed some bugs

• Lerp Animation toggle now works

• Removed scrapped ideas

• Optimized the game

• Cleaned up some code

UnderMobile is an amazing android port of UNDERTALE, the classic dog-petting game we all know about.

This port aims for wider compatibility and fixing stuff that older ports had and adding new features that will make your life easier!

Out~

u/Arxh-Z — 13 days ago
▲ 4 r/Portmaster+1 crossposts

Minecraft Legacy edition

Is it possible to port the legacy edition of Minecraft to r36s? Theres alot of ports happening recently and i think porting the legacy edition would be great playing along side Xbox and windows. I know there are things I didn't consider but its just my idea. Hope someone ports tho. Yes bedrock edition port is available but just wondering if legacy will also get ported.

reddit.com
u/Popular-Finger-5065 — 12 days ago

How to port games?

I have some really cool Steam games that I want to play on my R36S, but there aren’t ports for them. So as a person that doesn’t know anything about coding, how could I create my own ports?

reddit.com
u/Tight_Visual2064 — 12 days ago

MDK, American Mcgee's Alice and other Q3 engine games. Any chance?

Hi. How do ports on PortMaster actually work? I thought the most important part was rewriting the game engine for Linux. Since both games are based on the Quake 3 engine, which already runs on Linux, I assumed ports of Q3 engine games would only be a matter of time. But there seems to be complete silence on this topic.

Don't get me wrong, I'm just a humble user whose only contribution so far has been a $5 donation. I'm not trying to complain or rush anyone. I'd just like to know whether there is any chance of seeing games based on the Quake 3 engine in the near future, and what exactly is standing in the way?

I'd especially love to see Soldier of Fortune II and American McGee's Alice. That would be amazing!

reddit.com
u/patchcordless_ — 14 days ago

Crusader No Remorse\Regret port?

They're DOS games that should run easily on the majority of handhelds, and a lot of handhelds should have enough to work on the admittedly complex controls.

Most notably, the D Pad can be used for basic movement and aim, and the triggers can be used for dodge rolls.

Thoughts on the possibility of this happening?

reddit.com
u/DarklordKyo — 13 days ago