r/RenataMains

The state this champion is in is infuriating

The state this champion is in is infuriating

I played her since her release which I never did with any newer champions, I love playing her for the fact you can tilt the enemy so bad by using the revive or borrowing them with the ultimate, amazing R, game changing unless they're full AP or you lose before level 11.

But the state she is in right now? Terrible.

It's pure masochism playing her unless you have a duo which makes W more viable as they don't run with it.

Passive is fine if we ignore the slow Attack speed.

W is good as it is, would prefer the user gets a clearer indicator W was used on them as per visual pollution on league is terrible to tell in fast fighting.

Q? Terrible, slow, cannot Q + Flash, the stun is 0.5 for no reason.

E? It's an ability that exists to not make her broken I guess, again, cannot E+ Flash.

R? Great ability, annoyingly slow, the enemy team has all the time in the world to flame each other and dodge it before its casting duration reaches them.

And her build? You just buy any activable to compensate for her lack of power, I sometimes play with 4 of them, I need more fingers at this point.

I came back to playing her only because I got her prestige skin which is probably the best prestige in whole skin lines, otherwise the experience with playing her at the moment it's equal to torture. And not only because she is bad, adc often refuses to play with her until late game where we just win.

Update: I am not saying everything here should be changed, these are the flaws from my perspective, fixing 1 would be more than enough to give the champion a place to shine. Or, or, or, hear me out, the mana cost being terribly high for abilities that have a long CD.

u/HardEvelynnSimper — 10 days ago

What should I be doing in ARAM Mayhem?

I've only been playing for a couple months, but Renata is one of the most interesting kits I've seen so far. I really want to get better with her, but I'm not sure what I should be focusing on in ARAM. I know the W and R are the biggest pieces, but my instinct with that E that hits multiple people is that I should be using it as a delivery system for all those on-shield buffs. So like Ardent Censer, Staff of Flowing Water, and augments like WeeWoo and Spirit Bomb. I'm prioritizing haste augs like Infinite Recursion of course, but after that I'm prioritizing stuff that uses the E to deliver other things to my teammates. Is that the right move? People keep telling me the E is useless and I should be building around W and utility items instead.

(Also, secondary question: does the burn from Malignance actually work with Renata? I was building it for a while but I can't tell if it's doing anything. Is there another ult haste item that works better?)

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u/getmeoutofthisscreen — 10 days ago

Coachless.gg just released Ability WPA: 3E → W max is better than E max (Korea/EUW/NA Masters+ data)

I know most people already know this, but the data shows that more people still max E first even though it’s worse. Heads up though! The best order is 3 points in E → max W → max E. Don’t max W straight away, you still want those first 3 points in E.

Why is W better? E has a longer CD and lower shield value than other enchanter shields, already making Ardent/Staff less effective. On top of that, W already gives crazy AS/MS at max rank and has terrible AP ratios, so there’s even less reason to build those AP items. All of this, combined with W’s lower CD when maxed, lets Renata build tanky (Locket/Vow) and potentially get a 2nd W off in a fight.

not to mention allies dodging your E...

u/SimilarIdentity — 12 days ago

Renata W would be so much more satisfying if…

The revive was taken off. So much of her power budget is in having a Zilean ult in a basic ability, and walking around in a dangerous teamfight with zero mobility to fish for a decent revive target is just so off-theme for Renata’s lore as a merciless chem-baroness.

Of the floating W rework ideas, my favorite is to remove the revive and reset mechanics and buff the duration and AP scaling. I want to be able to drop W on a Yasuo EARLY in a fight and send him after my enemies like a loyal attack dog. I shouldn’t have to care if he lives or dies; my job should be to open the kennel and point at the enemy ADC from the safety of my backline. IMO that’s the heart of Renata’s corpo-evil fantasy.

However W gets the reworked, the new W should be straightforward and less variable than the current one, opening up design space much need quality of life improvements.

reddit.com
u/MattUSticky — 11 days ago