r/Spookys

100% The game recently and decided to share my Endless mode opinions
▲ 31 r/Spookys

100% The game recently and decided to share my Endless mode opinions

For Endless Mode Difficulty:

Specimen 10: Needing to slowly meander through the rooms like I'm walking a dog was already annoying in the original game, but needing to do it as other Specimens are rushing at you at mach 10 makes him one of the worst, especially with combos like Spooper or Bekka.

Spooper: General pain in my ass, never liked seeing him, chases always felt like they last 6 business days, I get some of the other annoying specimens to go along with him, and/or I get bad RNG and throw up a lot. Dude has gotten me a few unfair deaths, mainly when his health drain killed me right as I was about to get to the elevator.

Howard: Dude has gotten more groans of frustration from me then any other specimen in the game. Specimen locales last less time then this dudes dumbass looping rooms, jumpscare is only scary once and that's it. I pray that they remove his room from endless in the new update.

Lisa: She was originally top tier as well, and she kinda boarders on it, but, once you kinda learn how to deal with her she's not too bad, basically just walk backward, not really too different from Specimen 6 or Monster 4, though my nightmare combo is with-

Bekka: Needing to backtrack is a death sentence most of the time, especially in cramped rooms with other specimens who hit for a lot. A right pain in the ass when paired with Lisa since it's pretty much guaranteed damage.

Specimen 13: Is more of a personal bias but I got her the most and I just don't really find her rooms enjoyable, kinda boring but annoying, and even more so when the game gives you like 3 Specimen 2s

Woormy Charles/Husks: Gonna lump these two together because the fact they can block you, especially in tight corridors and get a cheep shot on you sucks, especially when you're dealing again with either Spooper or high damage Specimens.

Monster 4: Diet home brand version of Lisa, can cause a bit of issues, died to him once, but you can just move away from the door, wait a second, and smack him when he appears, but when you've got more chasing you he can be pretty annoying.

Specimen 8: The amount of times they've gotten a cheep shot on me from their teleport in winding rooms when running from someone faster then it because they just wants to sit in the back like they're taking a stroll though a park is numerous, if it wasn't from that, they'd be pretty easy, hence their lower placement.

Specimen 4: The reason her evolved version is higher shouldn't really be a question, but I'll answer it, it's the static, especially in rooms with different entrances/locked doors can be a pain in the ass, but other then that she's pretty chill.

Monster 2: Granted I got him a few times, but he's chill from what I've seen, struggles in rooms with any sort of turn which is, pretty much all of them, also takes a bit to spawn. Specimen 3 feels like more of a threat then him at times

u/MemeyTrumpet413 — 2 days ago
▲ 39 r/Spookys

Ranking characters based on their chance on getting in Endless Mode (explanations in desc.)

Will surely make it in tier;

Galvanized enemy: Its the other game AMG worked on, I think it’s VERY likely that a character from that game will show up as a new specimen chase

Monster 1/Guard: Most heavily requested character to be added in endless mode, I think he’ll make it in LOL (Only reason as to why he wasn’t added in past updates is because he was considered “boring” by the devs mechanically)

Maybe;

Wall of Flesh: Also heavily requested, they’re already in endless but only chase once, they’re in maybe because the reason they don’t rechase is due to some lore reasons in story mode

Protag/Specimen 14: Pretty popular pick, but they’re in the maybe spot due to the player in endless mode (MAYBE) being the protagonist, so it doesn’t make much sense

HEAR ME OUT ON THIS;

Clicky: AMG had interest in adding her alongside clown, only reason as to why that didn’t happen is because she wasn’t as popular, also Sheena was being vague about her at some point (Because I asked them about it LOL) Regarding her gimmick, I really just hope she does nothing and just shares a locale with woormy or the husks

Might make it in*:

The thing with these characters is that I don’t think any of them will chase, rather they’ll share a locale with another specimen, have their own room, or be an upgrade to already existing rooms;

Locale sharing: Virus, White cat

Have their own rooms: Demon Child, Scare Chair, Carl

Room upgrade (arcade): Dig Doug, Sunshine Academy

No due to lore implications:

Eel: dead lol

Frenzy: Devs are adamant on not making her a chase, as she only cares about the doll, meaning she wouldn’t aggro the player unless they’d have the healing doll, also she has been compared to Howard as well since she’s really just supposed to be a scare, not an actual character

Healing Doll: dead </3

Nightmares: They really just wouldn’t work imo

Do tell if there’s anything I’ve missed!!

u/Hollow75 — 4 days ago
▲ 40 r/Spookys

I'm Evil For this V2

I don't know why my screenshots didnt load and if they don't again I'm going to cry

u/BIGEE20684 — 8 days ago
▲ 33 r/Spookys

Specimen ranking! (by lethality first, coolness second

Bodybag and frenzy are like sleeper picks. underated af

u/Cattom_NG — 9 days ago
▲ 36 r/Spookys

Thats some high caliber bull shiza

They pinned me down and stole my lunch money >:(

u/Cattom_NG — 9 days ago
▲ 83 r/Spookys

Theory: Endless Mode takes place after the Good Ending of Dollhouse

Some of this may not be canon but...

I think this makes more sense than the "Protagonist is dead" theory.

  1. We enter through some sort of a basement door which is shut and has an axe stuck into it and a sword nearby. The sword and the axe are the weapons of previous protagonists that explored the Mansion. The sword further implies at least Karamari Hospital is completed. Spooky is unable to be found and the Mansion looks...collapsed. The shadow in the background may be...uhhh...the ghost of the mansion idk but at least the sword implies that other games were completed.

  2. We are chased by specimens from both of other games with some additional ones. The fact that the other games' specimens' locales are simplified in comparison to their original games and seem scattered further implies this. They're all just trapped together as their origin places no longer exist.

  3. The Good Ending outright implies the specimens are trapped. Sure, it says they "began to fade" but what if they're all just trapped in the mansion as they're unable to exit? They're sealed away pretty fine so no one even has to worry about them.

  4. The two monsters that don't appear in Endless Mode are Frenzy and Monster 1. From a Doyle (TvTropes-speak lmao) standpoint, there's just not much you can do with their chases. But from a Watson standpoint (lore-wise), their disappearance actually makes sense! Monster 1 disappears as soon as the Virus is killed in Karamari Hospital. You'll be unable to progress unless you kill the Virus, so Monster 1 is destined to die and since Endless Mode seemingly takes place after the completion of both Karamari Hospital and Doll House, there's no place for this Monster in there :( Frenzy only appears when the Doll's mood is low from being shaken too much. As the doll's spirit is given up at the end of Doll House, Frenzy will also be unable to appear since the doll no longer is possessed.

  5. Now you might wonder why exactly does the game over screen not say "your soul wanders in an endless maze" and instead says "your soul wiggles in agony" if the protagonist is alive? Well, maybe because the mode is already called ENDLESS mode? Why does the game need to repeat the same thing twice?

TL;DR: The Endless Mode most likely takes place after the Good Ending of Dollhouse since a) we enter a seemingly collapsed mansion b) we are chased by specimens from all games of SJM c) the good ending implies the specimens can be trapped d) frenzy and monster 1 don't appear because their disappearance is needed to progress in both games e) the gameover screen doesn't directly imply the protagonist is dead because the game doesn't need to repeat that the mode is endless twice.

WHAT DO YOU ALL THINK

u/therealspookyscare — 11 days ago
▲ 91 r/Spookys

All differences and peculiarities I noted in the joke ending of Spooky's Jumpscare Mansion

If anyone doesn't know, the Joke Ending is accessible in HD Renovation only and can be accessed via turning off the specimens in the menu.

ROOM DIFFERENCES

  1. The Cat-Dos rooms spawn A LOT MORE. Sometimes they don't even feature new specimens as they spawn twice in a row

  2. The arcade rooms spawn much more frequently. So much that I finally was able to watch Spooky's backstory

  3. The notes spawn much more frequently and I was able to read the romantic victim's notes, the "protagonist"'s notes and the "mental health deteriorating" notes. For some reason, they stop spawning around Room 700.

SPECIMEN DIFFERENCES

  1. Specimen 9 is the only specimen to have a chance of appearing (he's soooo powerful...). He appears only if you get stuck in the endless hallway but doesn't appear if you idle for 70 seconds.

  2. Old Specimen 10's (aka "Shitty Eel Bitch'') head rupturing animation plays but nothing happens. The eel bitch simply fucking dies

  3. Some un-rechaseable Specimens' rooms only last one room. Specimen 7's rooms after talking with the cat only last for one room, same for Specimen 13, the rooms disappear as soon as you leave the first flooded room.

  4. Another peculiar thing about Specimen 13 is that she still appears, but after you get closer to her she just jumps in the water and disappears. Completely. As if she drowns. Can mermaids even drown?...

  5. Specimen 1, cardboard cutout, still appears despite specimens being turned off (It's considered a separate specimen in CAT-DOS). Justified since cardboard cutouts are considered more like jumpscares rather than actual specimens, plus they do not chase you.

  6. Despite Specimen 12 being listed as the Mansion itself, the mansion still appears and the only one who is missing is The Old Man. Justified since he is the one chasing you and all chasing specimens are absent.

  7. Specimen 8's deers are completely absent and the locale contains only W.A.M. who is qualified as a jumpscare.

ENDING DIFFERENCES

  1. If you had spent the entire walkthrough without specimens but turn them on before the bossfight the ending will play out as normal.

  2. BONUS: Turning off the specimens whilst playing the Dollhouse softlocks you during the Hellgate chase as no specimen appears and you are unable to exit the room.

TOTAL GAMETIME: AROUND 2 HOURS (including reading the notes, playing the games and rummaging through CAT-DOS entries)

That's all I was able to gather. If you know anything else you can inform me in the comments :)

u/therealspookyscare — 14 days ago
▲ 50 r/Spookys

Specimen 8 painting

I'm still very much a beginner at painting, but I liked this one enough to share!

u/Fluffaduckingduck — 13 days ago