
100% The game recently and decided to share my Endless mode opinions
For Endless Mode Difficulty:
Specimen 10: Needing to slowly meander through the rooms like I'm walking a dog was already annoying in the original game, but needing to do it as other Specimens are rushing at you at mach 10 makes him one of the worst, especially with combos like Spooper or Bekka.
Spooper: General pain in my ass, never liked seeing him, chases always felt like they last 6 business days, I get some of the other annoying specimens to go along with him, and/or I get bad RNG and throw up a lot. Dude has gotten me a few unfair deaths, mainly when his health drain killed me right as I was about to get to the elevator.
Howard: Dude has gotten more groans of frustration from me then any other specimen in the game. Specimen locales last less time then this dudes dumbass looping rooms, jumpscare is only scary once and that's it. I pray that they remove his room from endless in the new update.
Lisa: She was originally top tier as well, and she kinda boarders on it, but, once you kinda learn how to deal with her she's not too bad, basically just walk backward, not really too different from Specimen 6 or Monster 4, though my nightmare combo is with-
Bekka: Needing to backtrack is a death sentence most of the time, especially in cramped rooms with other specimens who hit for a lot. A right pain in the ass when paired with Lisa since it's pretty much guaranteed damage.
Specimen 13: Is more of a personal bias but I got her the most and I just don't really find her rooms enjoyable, kinda boring but annoying, and even more so when the game gives you like 3 Specimen 2s
Woormy Charles/Husks: Gonna lump these two together because the fact they can block you, especially in tight corridors and get a cheep shot on you sucks, especially when you're dealing again with either Spooper or high damage Specimens.
Monster 4: Diet home brand version of Lisa, can cause a bit of issues, died to him once, but you can just move away from the door, wait a second, and smack him when he appears, but when you've got more chasing you he can be pretty annoying.
Specimen 8: The amount of times they've gotten a cheep shot on me from their teleport in winding rooms when running from someone faster then it because they just wants to sit in the back like they're taking a stroll though a park is numerous, if it wasn't from that, they'd be pretty easy, hence their lower placement.
Specimen 4: The reason her evolved version is higher shouldn't really be a question, but I'll answer it, it's the static, especially in rooms with different entrances/locked doors can be a pain in the ass, but other then that she's pretty chill.
Monster 2: Granted I got him a few times, but he's chill from what I've seen, struggles in rooms with any sort of turn which is, pretty much all of them, also takes a bit to spawn. Specimen 3 feels like more of a threat then him at times