Star Citizen - The Good Parts: Halthor
Just to be clear, I haven't entirely run Halthor yet. I've gone a few times, and am still in the process of figuring everything out.
But I did run it yesterday. Got a blade and a battery, got some B grade stealth components and generally had a good time.
I haven't done everything in the game yet. I haven't run the contested zones in Pyro, or done the Vanduul smugglers missions. I haven't finished Project Hyperion or done the Vlaakar farm (although I am ON Project Hyperion and the Vlaakar Farm, I just haven't started them, I've completed missions 1-7). I haven't killed the giant Apex Vlaakar either. But I've been dabbling.
And thus far, I think Halthor is some of my favorite content. Its the right mix of PVE/PVP, has an interesting goal, and a valuable reward. Its peak Star Citizen (so far).
I am often critical of the game, and that's because I'm honest with myself. The game is a buggy pile of shit right now - it just is. It deserves its metacritic score of 2.9 - if anything the score should be lower. I am also flabbergasted at how its this bad after 14 years of development and a billion dollars in backer money. That's all true. I will continue to harp on that.
But I think its also worthwhile to point out what the good parts are, for other people that want to dive into this shitpile and see what all the fuss is about.
Halthor is fun. Its scary, its rewarding, its good content.
If you haven't tried it yet, and you've already bought the game, then you should try it.