r/Stereo3Dgaming

I have finally did it Full SBS on Dolphin Android
▲ 58 r/Stereo3Dgaming+2 crossposts

I have finally did it Full SBS on Dolphin Android

There was an issue on Android its basically impossible to get Full SBS set up on Dolphin emulator.

This isnt an issue on Citra (3DS) where the emulator has external screen support natively

It also isnt an issue when playing Stereo 3D videos where VLC player plays videos externally with full SBS.

But on Dolphin there was no way to do full SBS and I was always stuck with half SBS which isnt as sharp. Here are the steps to make Full SBS work on Dolphin Android

  1. go into Android/Data/org.dolphin/config and edit the GFX.ini

There is something called StereoPerEyeResolutionFull = True add that in

  1. Install Shizuku

  2. Within Shizuku go through the step by step where it asks you to enable developer mode and enable Wireless Debugging then pair code.

  3. Install SecondScreen app. You will be prompted to give permissions for Shizuku once opened

  4. Within SecondScreen app, in setting enable Pro mode. Then create a new profile and set a custom resolution of 3840x1080. Save theb load this profile. The screen should now go into ultra wide mode.

  5. Open Dolphin, in settings select Enhancements. Then select Stereoscopic and enable Side by Side. You can also change the depth in here as well.

If you set all this up once. Every time you want to play in Stereo 3D its a simple 2 step process of going into SecondScreen and loading your saved profile, then enabling Stereo 3D on Dolphin.

Im sure this may also help with things like Moonlight Game Streaming in Stereo 3D which I haven't got around to yet.

u/SolidCat2877 — 4 days ago

Has anyone tried using PS5 pro with galsses free 3D monitor

I’ve been thinking about getting a glasses-free 3D monitor for my PS5 Pro, mainly for gaming and occasionally watching videos. But after looking into it, I’m still pretty on the fence.

If glasses free 3D can actually make the buildings, characters, and environments in games feel noticeably more 3D and spatial, I can see it being a lot more interesting than a regular 4K monitor. The thing is, these 3D monitors aren’t exactly cheap. For around the same price, I could get a really solid 4k display instead.

I’ve also seen that not every glasses free 3D monitor works equally well with the PS5 pro. Some seem to rely more on a PC, specific software, or game support. If the PS5 pro basically ends up outputting a normal 2D image, spending that much on a 3D monitor would feel like kind of a waste.

So I'm curious if anyone here has used a PS5 Pro + glasses-free 3d monitor for gaming. How noticeable was the 3d effect in real use? Did you run into issues like a blurry image, lower resolution, reduced FPS, or compatibility problems?

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u/KombatVVombat — 5 days ago
▲ 17 r/Stereo3Dgaming+1 crossposts

MDK (1997) stereo port: Leia SR test build + SBS/crossview/interlaced/TaB/VR modes. SR-panel testers wanted!

MDK now has proper stereo in the port (nemo22/mdk-sdl, 1.0.0): side-by-side half/full, crossview, row-interlaced and interlaced-reversed, top-and-bottom and reversed, and a Cardboard-style phone VR viewer with gyro head tracking. Mode, separation and convergence are in Options → 3D Stereo (saved), or via the stereo console command / --stereo= flag. Works in both looks and with the HD texture mod; interlaced wants native res at 100% scaling.

I put up a test build that adds Leia SR (Simulated Reality) for autostereoscopic, eye-tracked panels. That part is fork-only for now (patched SDL3.dll with a D3D12 weave bridge + a small SR shim; the SDK stays on your machine). If the runtime or display is missing it just presents the plain SBS pair.

If you have an SR panel (SpatialLabs etc.), grab it and report back! the zip's README-TESTER.txt lists the expected logs and what to send me: https://github.com/agrofubris/mdk-sdl/releases/tag/v1.0.0-leia.1

You need your own copy of MDK (GOG/Steam/CD) - no game data included. Upstream port with the same stereo modes (no Leia): https://github.com/nemo22/mdk-sdl/releases

Credits: nemo22 (port), agrofubris (stereo + Leia SR), oneup03/bo3b (Leia SR approach).

u/agrofubris — 5 days ago

Star Fox Enhanced PC: from SBS to passive/interlaced, TaB, crossview and Leia SR stereo

Star Fox Enhanced - stereo 3D mod (Windows x64, official v0.0.8)

The official Star Fox Enhanced 0.0.8 already has basic 3D (HALF SBS / FULL SBS). I made a drop-in starfox_pc.exe that adds the output modes it was missing, with true per-eye rendering (independent camera offset per eye). Presentation only; gameplay is untouched.

Modes

  • Already in the official port: HALF SBS, FULL SBS
  • Added by this mod: row-interlaced / interlaced-reversed (passive 3D monitors and TVs, 1:1 full resolution per eye), half / full top-and-bottom, crossview, and Leia SR (Simulated Reality) for eye-tracked panels, verified on a real SR panel at 120 Hz with full resolution per eye
  • Plus a GPU BACKEND option (AUTO / Direct3D 12 / Vulkan) for driver issues (some Intel D3D12 drivers crash the GPU renderer; the official port is affected too)

Install

  1. Grab the official 0.0.8 and extract it
  2. Back up its starfox_pc.exe, replace it with this one
  3. Put your own supported ROM (.sfc/.smc) beside it and launch
  4. Options → 3D OUTPUT, pick your mode (3D SEPARATION / CONVERGENCE are in Options too)

No ROM or game assets are included. GPLv3, same license as upstream.

Links

Notes

  • Official stereo support is in the works upstream; when it ships, prefer it, and I'll follow with a matching mod build.
  • Screenshot: full SBS capture from the asteroid stage (AUTO reticle in 3D), attached.
  • Tested on an RTX 3080 with an LG DM2780D passive display; Leia SR tested on a real SR panel.

Credits: kandowontu2 and contributors (port); agrofubris (stereo + Leia SR); oneup03 (RT64 3D) and bo3b (SR-lib) for the Leia SR approach; masterotaku for SR-panel testing. Built with AI assistance, matching upstream's disclosure.

u/agrofubris — 5 days ago