r/Stereo3Dgaming

▲ 43 r/Stereo3Dgaming+5 crossposts

Metal Gear Solid V: The Phantom Pain - Geo-11 + DXVK - Windows 10 & SteamOS - cross view on top, parallel view on bottom

This one is weird. MGSV crashes if you apply Geo-11. I found this post while looking for solutions were someone suggested running it through DXVK to enable Reshade. With Geo-11 you have to chain it because both use d3d11.dll but it works! You have to do that on Steam Deck too even though that is already using DXVK within Proton...

Instructions:

The recording was made on the Steam Deck because on Windows with AMD the game crashed at some point. Maybe someone can share their experience with Nvidia. Have fun!

u/noraetic — 2 days ago
▲ 33 r/Stereo3Dgaming+1 crossposts

Banjo Kazooie 100% Native 3D via the branch created by user u/oneup03

The Banjo Kazooie PC recompiled port had a branch that oneup03 made and shared a few days ago. Here's a 100% longplay of it.

The settings for the SBS 3D were
Stereo Separation 65
Stereo Convergence 70
HUD Depth 60
Auto Convergence Off

If you play it yourself make sure you turn off MSAA. I didn't read the interaction of someone having the same issue when u/oneup03 made his post, so it took about 30 minutes of fiddling til I figured that out. It will be flat unless you turn off MSAA.

The 3D looks particularly good in this game when you go into first person view and look around, but it looks great overall just in general.

youtube.com
u/RetroCurator — 3 days ago

ReShade Z3D "Letterbox 3D Cut-Scene Fix" on MIXTAPE / Clair Obscur

Got an update out for Rendepth (depthmap conversion on reshade) which fixes an incorrect position offset for the depthmap on letterboxed 3D cutscenes. Originally it was to get MIXTAPE working (should have a SBS video out tomorrow) but the same fix appears to work on Clair Obscur as well (and perhaps other Unreal Engine games, but I have not tested). If you want to try, just update Rendepth through the ReShade installer.

youtube.com
u/cybereality — 4 days ago
▲ 15 r/Stereo3Dgaming+1 crossposts

Dr. Robotnik's Ring Racers in 3D

This is a native 3D implementation in the Dr. Robotnik's Ring Racers fangame.

It's built off of the Doom engine and is a follow-up to SRB2Kart. It's a much more technical game and has a lot of single player content in addition to multiplayer modes

3D Modes Supported

  • SbS (and Full)
  • TaB
  • Row Interlaced
  • Column Interlaced
  • Checkerboard
  • Anaglyph (Dubois)
  • LeiaSR
  • Frame Sequential through SbS + ShaderGlass + WibbleWobble

3D Features

  • Adjustable Depth & Convergence
  • Adjustable HUD Depth
  • Splitscreen multiplayer also works!

Instructions

  • Download the latest release
  • Extract it to a folder
  • Run ringracers.exe
  • Under Video Options:
    • Renderer: OpenGL
    • Set Resolution as desired (highlight it and hit enter 3x)
    • OpenGL Options: Don't use Nearest_Mipmap filtering as performance is bad
  • Select 3D mode from Video Options Stereoscopic 3D menu
  • Be careful about online multiplayer - I don't know if this custom version is compatible or if it will get you banned

Thanks to all who worked on Ring Racers over the years!

youtu.be
u/oneup03 — 5 days ago

Viewing an MRI on a stereoscopic display

Not sure if this is the correct place for this but thought I'd share. Using the 16 inch Acer Spatial Labs Pro display and software is called MedicalHolodeck. I use it occasionally to prep for surgeries with difficult anatomy since it's often easier than scrolling through the normal scan.

Might be hard to tell if you aren't used to these but it shows a cystic bile duct draining the liver with a long banana-shaped gallbladder attached to it. As you can see it gets confusing so the 3D aspect helps a lot.

u/PectusSurgeon — 6 days ago
▲ 29 r/Stereo3Dgaming+3 crossposts

Subnautica 2 - UEVR + VRto3D (+ Reshade + 3DGamebridge) - Windows 10 - x view left + || view right

TECHNICALLY it works. Obviously there are some problems with shaders there and it was very unstable, crashed after a few minutes, so maybe someone with more experience with UEVR can give some tips. Otherwise we may have to wait for a new release of UEVR. Windows only.

Instructions:

u/noraetic — 8 days ago
▲ 170 r/Stereo3Dgaming+5 crossposts

New in 0.1.0 release:

  • DirectX 9 builds released with 100s of 32 bit and 64 bit games working!
  • DirectX 8 and 7 builds released for testing
  • DirectX 7, 8 and 9 working on Linux and Proton
  • Direct X games support Full SBS for VR, as well as all 3D outputs iZ3D did, as well as 64 bit Simulated Reality support for modern 3D displays like Samsung Odyssey 3D and Acer SpatialLabs.
  • AMD HD3D games add Full SBS support (For VR and AR)
  • Added compatibility with ReShade
  • Stereo mouse working in HD3D

This should work on any DX9 game, and some DX8 and 7 games, but not all of them will be compatible. The ones listed on GitHub are just the ones that are listed as supported by iZ3D or have been manually tested.

There's more games than I have time to test, so if you do try games, please let me know which games, how they were, and any issues you had!

u/No_City9250 — 10 days ago
▲ 22 r/Stereo3Dgaming+1 crossposts

Banjo Kazooie Recompiled + Jiggies of Time + Nostalgia 64 in 3D

This is a modification of the great recompilation project to add native 3D rendering.

3D Modes Supported

  • SbS (and Full)
  • TaB
  • Row Interlaced
  • Column Interlaced
  • Checkerboard
  • Anaglyph (Dubois)
  • LeiaSR
  • Frame Sequential through SbS + ShaderGlass + WibbleWobble

3D Features

  • Adjustable Depth & Convergence
  • Adjustable HUD Depth
  • Auto convergence for cutscenes/menus/first person with adjustable percentage

Instructions

  • Download the latest release
  • Extract it to a folder
  • Dump your copy of Banjo Kazooie US v1.0 (SHA1 1fe1632098865f639e22c11b9a81ee8f29c75d7a)
  • Place it in the same folder
  • (Optional) Download Jiggies of Time and Nostalgia 64 and place them in the same folder
  • Run BanjoRecompiled.exe
  • Select 3D mode from Settings menu and configure Graphics settings - pay attention to the required settings in BLUE text
youtu.be
u/oneup03 — 9 days ago
▲ 19 r/Stereo3Dgaming+1 crossposts

Sonic Robo Blast 2 in 3D

This is a native 3D implementation in the Sonic Robo Blast 2 fangame.

It's built off of the Doom engine and is probably one of the best 3D Sonic games

3D Modes Supported

  • SbS (and Full)
  • TaB
  • Row Interlaced
  • Column Interlaced
  • Checkerboard
  • Anaglyph (Dubois)
  • LeiaSR
  • Frame Sequential through SbS + ShaderGlass + WibbleWobble

3D Features

  • Adjustable Depth & Convergence
  • Adjustable HUD Depth
  • Adjustable Crosshair Depth
  • Splitscreen multiplayer also works!

Instructions

  • Download the latest release
  • Extract it to a folder
  • Run Srb2Win.exe
  • Under Video Options:
    • Renderer: OpenGL
    • Set Resolution as desired (highlight it and hit enter 3x)
    • OpenGL Options: Don't use Nearest_Mipmap filtering as performance is bad
  • Select 3D mode from Video Options Stereoscopic 3D menu
  • Be careful about online multiplayer - I don't know if this custom version is compatible or if it will get you banned

Thanks to all who worked on SRB2 over the years!

youtu.be
u/oneup03 — 8 days ago

Combined-View 3D images should be the default for online viewing.

This method works for both Cross-View and Parallel-View users, it doesn't exclude anyone, and it makes the images easier to fuse as they're slightly smaller on screen, and they are the correct aspect ratio.

For anyone who wants to make images like this, here's a PhotoPea Action Set that converts half-SBS 6k, 4k, 1080p and 720p images into this Combined-View format.
PhotoPea an be used on any web browser to edit photos https://www.photopea.com/

u/No_City9250 — 9 days ago

Cross-eye should be the default format for stereo screenshots online

Something that keeps bothering me with stereo 3D image posts: most side-by-side stereo pairs are shared in “parallel” format - left-eye image on the left, right-eye image on the right.

That makes sense for some viewers, headsets, and glasses-based workflows, but for normal internet browsing it is awkward. Most people cannot comfortably free-view parallel stereo pairs on a monitor, especially once the image is large. You basically need glasses, a viewer, or some extra setup.

For casual viewing, cross-eye format is far more practical:

Right-eye image on the left.
Left-eye image on the right.

That way anyone can instantly cross their eyes and see the 3D effect directly on a normal screen, with no glasses, no headset, no software, and no faffing around.

And for people who are already using glasses, a viewer, or stereo software, swapping the images back is usually trivial. But for everyone else, a parallel stereo pair is effectively locked behind extra hardware or effort.

So my argument is: for stereo pairs posted online, especially screenshots and game captures, cross-eye should be the default public sharing format, or at the very least every post should clearly say whether it is cross-eye or parallel.

Parallel format may be technically conventional in some pipelines, but cross-eye format is far more accessible for instant human viewing. If we want more people to actually appreciate stereo 3D screenshots, we should make the format match how people can actually view them.

Proposed standard: internet stereo pairs should be cross-eye by default: right-eye image on the left, left-eye image on the right.

reddit.com
u/Wrong-Quail-8303 — 9 days ago

Motorstorm 3D Rift - RPCS3 PS3 emulator - Native 3D

The framerate is locked to 30, but I upscaled the FPS to 60 in Topaz. If you make the FPS 60 in the emulator, everything breaks and it runs in fast forward speed. Native 3D. The 3D looks better from the external view of vehicles, and while I'd switch to external view frequently during the playthrough like for jumps and stuff, there's something in me where I HAVE to play racing games with a FPS view. It just feels wrong not to for me.

youtube.com
u/RetroCurator — 13 days ago

Why aren't 3D monitors oled?

For me it would be a perfect monitor. I don't see why it wouldn't be possible to adjust the lenticular layer to work with oled, moreover oleds now come in rgb strip layout like lcd so it should be even easier as I imagine it. Is it that the cost of R&D would be so high the product won't be a good price? Honestly if there were a 3D 4k 240hz oled that would be a perfect monitor for me for which I would gladly pay a premium and sit on it for 5-10 years.

reddit.com
u/Mulster_ — 14 days ago

MGS 5: The Phantom Pain - Geo-11

Does anyone know how to get Metal Gear Solid 5 working in 3D side-by-side? I remember this used to work, I'm sure I tried it in the past but the game just crashes now.

reddit.com
u/fabioclordelo — 14 days ago