▲ 17 r/DoomMods+1 crossposts

I exhumed the GZDoom Stereoscopic renderer from the Steam release of DOOM

Watch it here in half-SBS: youtu.be/dyMe5YXDFDA

I just found out that GZ3Doom had a stereoscopic renderer for Doom(1993) in like 2013, that apparently ended up in GZDoom, that ended up in the Steam re-release, but I couldn't figure out how to play it.
Mama didn't raise no quitter.
~300 lines of script later I had a control layer and launcher that'd force it to run on my Xreal One.
ALSO for the first time ever I noticed the sounds FX were actually PANNED in Doom and I could tell which direction things were coming from by sound alone!
The gun sticks into walls/doors a lot, which is a bit unpleasant in 3d, but otherwise it's running great so far. if enough people seem interested in it, I'll look into releasing it, and/or getting it to run on a steam deck

or has somebody already done this? am I re-exhuming the not-dead?

Feedback? thoughts?

I'm SadMonsterParty on YouTube & NexusMods if you wanna check out my SilkSong and Gris flat-to-AR mods

u/AuralAlchemy — 2 days ago
▲ 3 r/Xreal+1 crossposts

My first attempt at posting HalfSBS video online; does it work for you?

Here it is on YouTube
https://youtu.be/-Z6NErTUd24?si=rymjDFeQC6vBCWIf

I'd love some feedback; tell me what you think and what SBS device you're viewing it on. I think the 3d effect may be a little inconsistent or understated.

u/AuralAlchemy — 4 days ago