r/Stormworks
I made a jet engine 15 blocks in diameter
reddit.comVery LONG Mission
Not an official mission but its collision bug.
I'm quite new to the game, this is the first build I'm somewhat proud of.
I made this small electric boat with a mini cabin, any thoughts/tips for future builds?
Teach me to refine oil
Stealth oil refinery / tanker (cuz i doubt i can make a stealth oil driller) + teach me about crab too roaf needs money to fund this trillion dollars war against AI
Too many guns for 1 turret?
Or do I need to add rocket pods?
What Do People Even Do With Creations?
Just curious what people do with builds now and days?
The old mission selector is long gone and you have to wait around for random missions to spawn in. I'm in a slump since there is nothing too really build for anymore. I haven't fully finished a creation in years. I keep losing steam when I'm halfway through a project and realize there is really no reason to finish it, as I'll go take it for a spin for 10 minutes and then lose interest in it when there is nothing else to do.
If there is some secret way to access the old mission editor that let's you spawn in the vanilla missions from 2019 I'd love to know it.
Loading time is getting longer and longer
i started playing bugworks again a month ago and i noticed the longer the session goes the longer it takes to load a craft no matter how small
after 1h of playing its already in the ball park of 10 seconds to load
were when the game is started fresh it takes like less then a second to 2 seconds and if i play for longer it just takes longer and longer to the point were i start questioning if the game is even running but its not only the loading time that is effected its also the game that runs all of a sudden immensely slower and more rough
does anyone know why this is happening last time i played before i took a break in may ish it was perfectly fine even forgetting to shut down my pc and leaving stormworks running over night did nothing to the performance but now even an hour can reduce playability drastically
K202 Bomber Glide Test
My K202 Bomber going through a glide test being towed behind an F-14
Why does it fly so bad
Creation link https://steamcommunity.com/sharedfiles/filedetails/?id=3786345825
Infinite fuel and electricity must to be on to work
This is like mt second plane first one didn't work and i only build boats and cars
I think it's about time to unmute me...
I'll admit it. I was angry with the developers back during the space update... and on many other occasions. And I still am. But I think it is about time I am able to engage with the community again.
For context they muted me because I was one of the many angry at them for the joke of a DLC the space update was, and for how broken they made the game in general. Which I then decided to ping the developer and well... he didnt like that.
My biggest gripe is why they took away the old mission selector. The only thing giving the game progression or direction. Anyways...
If anyone on here can help me get unmuted in the discord server that'd be immensely appreciated.
I finally published my Fulmen Missile.
It is my best version yet. If you try it out and like it give it a comment or something. Have fun! https://steamcommunity.com/sharedfiles/filedetails/?id=3786201705
The densiest block in-game (Quick PSA).
Greetings fellow builders!
I've come here to give a quick list on what are the densiest (not the heaviest) blocks/parts you can use in this game. This is very useful for 2 main reasons:
1 - Makes armoring against AP more compact.
2 - Helps adding ballast more efficiently.
How to calculate block density in this game: mass/hitbox size[blocks/voxels].
Note: I cannot tell whether this game rounds up or rounds down values, even if it rounds them at all. However, I believe this doesn't matter as you only want to cross certain thresholds with them.
Now for the list:
The densiest block in the game is: The Small Keel! It should've been expected that the new keel blocks would make a debut on this list, however, it may surprise some that the small keel is the densiest part in the entire. The reason for this is because the devs scaled mass linearly while volume increased by the cube and since the small variants comes packing with a whopping 500 mass in a small footprint of only 29 blocks, that makes it have a density of 17,2 mass/block. For comparison, the medium keel only has a density of 6.8 mass/block and the big one packing slightly less, packing only 6,55mass/block.
One the second places on this list we have the Battle Cannon Extension! No, I am not talking about all of them, just the simple variant with the normal hitbox (3x1x1). This battle cannon extention keeps the same mass as the other ones albeit with a smaller hitbox, making it more dense than the others, this density means it crosses two major thresholds for AP protection: It needs one less block to stopp both Battle Cannon AP and Heavy Autocannon AP. Thanks for an oversight, this part has a density of 13.33 mass/block, that means a single battle cannon extention put sideways (i.e with the long side perpendicular to the impact) in capable almost stopping Heavy Autocannon AP (14 mass/block required to stop) on its own, removing the need for an extra weight block entirely, battle cannon AP (25 mass/block) follows a similar logic, except it now requires two barrel extentions sideways instead of just one sideways to completely stop it, against removing the need for the extra layer you'd have to add if you were using weight blocks.
And now and only now we get to the standard Weight Blocks with a density of only 10 mass/block. Doesn't seem that impressive, does it?
Extra
Now for the least dense blocks in-game we have the new buoyancy blocks, with the buoyancy block, buoyancy wedge and buyoancy pyramid as the top 3 in the desceding order with a density of 0,015; 0,021 and 0,026 respectively. That's the biggest reason to why they start to take off on water, they are so light the game physics literally freaks out when calculating their buoyancy that it causes the engine to fling them into the air instead of keeping them afloat.
Took a break from LIDAR and uh... wth??
The thing just starts violently shaking and loses control instantly after the shaking starts. Any help is appreciated.