Do you ever just get diddled by a massive rogue wave out of nowhere?
I swear i've never had a wave inside my base like this before.
I swear i've never had a wave inside my base like this before.
What do you guys think? Do you like what you see? Is it big enough for you? I personally like the shape and its big enough for me. Ferry link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3721650011
Wip Bomber rear turret with 45 degree coverage. Each gun has a large autocannon barrel. Gunner has some protection. late 1940 early 1950 ish. Thoughts?
Heya,
I’ve been building a side project, a standalone desktop editor for microcontrollers, written in Rust. I thought I’d show it off and hear what other people think.
A heads-up first: I’m not planning to release it anytime soon, or possibly at all. I’m honestly not sure where it stands with the EULA and I’d rather not risk anything, so this is mostly a “look what I’ve been making” post.
What it does so far:
Compared to the in-game editor, the main gains are a bigger and more comfortable workspace, being able to test logic without spawning a vehicle, and catching mistakes before you load into the game. The in-game editor is still great for quick tweaks, and this isn’t meant to replace it.
I’m also working on a few other Stormworks tools, also in Rust, but this is the one furthest along.
I’d love feedback. Is there a feature you’ve always wished it had (better copy/paste, search, alignment tools, debugging, versioning, anything else)? I’m open to ideas for what to add next.
Thanks, and cheers!
PS: Yes, a lot of code has been written by AI, this project is also for me to experiment with how best to use AI tools for software development. I love coding and creating things.
I've wanted VR in Stormworks for years, but no one made it, and therefore, i've been wondering: Is it even possible?
I know AI is hated and I also love when things are properly human made, but since no one else has ever tried to make such a vr mod for Stormworks, I thought i'd give it a try. I used AI to make it only as a proof of concept in hopes of inspiring someone to make a proper VR mod. There are some issues, but it feels immersive and works well when youre in vehicles and also works well for basic walkarounds to see your creations or workshop creations in immersive VR.
Due to how the mod works by integrating directly into the game directory, I will not be able to publish or share it as it would mean sharing game files.
* My post sounds kinda off cause im tired rn so sorry for that XD
Hey, I'm just working to release my F-15 EX but i keep running into a problem- my engines are shutting down/losing power over time.
its probably something really obvious I'm missing but I can't find it. It may be something to do with the custom tank? (It is vented)
Anyway, any help would be much appreciated.
If you have any questions or concerns please let me know :D
Hi, everyone!
I very recently downloaded the game (having a great time), and i'm having some difficulties with my first ship.
It uses steam/electric drive:
-1 large firebox
-2 boilers
-2 sets of 3 medium pistons
-2 sets of 3 medium generators
-3 large electric motors
I made a microcontroller that allows me to use instrument panel buttons to control the direction, and my intent was to give the ship 4 speeds in forward, and 4 in reverse. However, it seems to only do forwards, neutral, and reverse.
Any advice? Thanks in advance! I think it's turned out great so far and i'm really excited to see the finished results. It's partially inspired by SS Stord, and i'll probably post the finished results here :D
The LNA - Hellhound ACSV, No i wont allow questions on its name as usual (;
Anyways, works great as a IFV and can perform SPAA duties to a degree.
https://steamcommunity.com/sharedfiles/filedetails/?id=3811500331