r/Suomipelit

▲ 107 r/Suomipelit+3 crossposts

What's a good price point for my game?

Hi, first time game dev here with an upcoming launch in a couple of weeks. Any thoughts around price just based on this trailer alone?

I asked around with other game devs I know and they suggested $10.99 USD with a 15% discount on launch week. I'm a little hesitant because similar games such as Teeworlds or Soldat is free on Steam, and ones more active such as Rounds is $6 USD. Those are older games though so I'm not sure at all, I imagine I could get away with a higher price point for the first year or 2 and then drop the price when it's considered "old"? How do others price games like this?

More screenshots and the older trailer on my steam page.

u/spixt — 3 days ago
▲ 39 r/Suomipelit+14 crossposts

I made a Racket Sports game that's open world - Tennis, Padel, Squash, Table Tennis, Badminton and Pickleball!

https://racketclublive.com/

Come play for free, can you be the best player in the world? Want to give feedback feel free to join our discord! https://discord.gg/jMBSbc2Jvq

Come

Features

- Badminton, Tennis, Table Tennis, Padel, Squash & Pickleball

- Free roam park

- Ranked

- Tournaments and Full tour system

- Singles and Doubles

- Full rankings system

- Profile & Deep stats

- Clubs (Clans)

- Spectate live games

u/kzl — 9 days ago
▲ 32 r/Suomipelit+2 crossposts

Conquer the solar system to automate an alien space factory for Dark Forest reasons

Hey all, I've been solo-working on ASEMA the space/scifi automation/factory builder for a long time and since I'm participating a Steam Next Fest with it soon and EA is creeping closer and closer, I'm introducing the current mechanics a little bit.

In ASEMA, you'll be fending off the Locals while progressing with the campaign that unfolds some cosmic and fate-determining events that started a long time ago - and you expand, automate, gather resources and progress in tech tree.

The video focuses on basic logistics;

-Small local logistic nodes: Hubs + small railguns feeding production

-Haulers used for moving between nodes

-Large Artillery Railguns (LAR) for long range logistics, founded on rotating planetoids, fire when the barrel aligns with target

The path of developing this sort of weird concept has been rocky, yet wonderfully interesting. I'm hand crafting everything for the game alone and while my background with design/management/gaming in general do help quite a bit, this has been.. It has been quite bunch of work. But i love every second of it, just wish I could do more of it.

The game has a Demo on Steam and the full version (Steam) is coming out for EA in Q1 2027.

If building, automation, management, expansion and logistics in space (top down2D, but 3D visuals) interest you, perhaps you like the dark hard-scifi setting too - wishlisting helps a lot, and I'm always keen to hear playtester/player opinions and feedback to make the game fun to play.

I'm creating this game as an enthustiastic factory automation player (Factorio, Satisfactory), but I guess my largest inspiration is Captain of Industry, due to it's own special way of doing new and unique mechinisms, instead of relying entirely on classic grids, voxels, belts and inserters. Nothing wrong with them, but stirring the soup can get sometimes interesting.

u/goblin-architect — 8 days ago

Pelilistauksia suomalaisista peleistä?

Moi,
Etsin järkevää listaa Suomessa tehtyjä pelejä. Esimerkiksi Wikipedian (esim. https://fi.wikipedia.org/wiki/Luettelo\_suomalaisista\_videopeleist%C3%A4) tai MobyGamesin listaukset ovat aika vajaita. Erityisesti kaikki oudot pelit, joita Suomessa on vuosien saatossa tehty, ovat jääneet ainakin englanninkielisen maailman ulkopuolelle. Erityisesti oma mielenkiintoni on jossain obskuureissa indie-tekeleissä, shareware/freeware-peleissä, 80- ja erityisesti 90-luvun aikana. Suomipeleistä varmaan kattavin lista on tämä: https://videogames.fi/vgfi/index.php?title=Etusivu, joka kattaa kaupalliset pelit. Minua taas kiinnostavat myös nämä ei-niin-kaupalliset pelit, jotka saivat aikanaan oman kulttimaineensa, kuten Spurgux tai Invataksi. Onko siis tällaisista mitään kattavaa listausta missään? Omasta puolestani tähän alle voi heitellä omia tapauksia, jos ne tulevat heti mieleen.

Kerään siis tätä listaa peleistä ihan tutkimuskäyttöön, kun tutkin tuota suomalaisuutta suomalaisissa peleissä, ja haluan kartoittaa millaisia pelejä me teimme joskus 80- ja 90-luvulla.

reddit.com
u/Mr_Harbot — 9 days ago