Image 1 — Railgun automation playtesters
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Image 5 — Railgun automation playtesters

Railgun automation playtesters

ASEMA is a physics-based automation game with railgun logistics in space. Will you join as a play tester?

The test branch just got a major UI/UX update. I'd like new eyes on it and some feedback on how the layout and QoL stuff feels like. There is a demo but it is an old version - I look forward to updating it with this same patch after a little while of extra testing.

Play testing and feed backing can be done on Discord, or however you wish.

If you've played the demo, quick patch notes;
-Probe + Light Hauler new functionality
-UI scaling corrected (all feedback is welcome, I just tested it on ultra wide screen aswell and it ran well)
-Large UI overhaul (inventory, settings/rules, tech tree, build menu, main HUD..)
-Logistic core overhaul (simpler, no clogging)
-Bunch of content tweaks and polish

If playtesting/demoing is not your thing but the concept sounds interesting, wishlist it out. If you're interested testing out the demo - wait a week or so, so I can push this update to the demo branch aswell!

Been a quiet month, I had a short pause period, then crunched all the feedback and worked hard on this update for a few weeks. I'm happy with the results, but the polish never ends.

ASEMA Steam

https://discord.gg/kMJfQv62U2

u/goblin-architect — 3 days ago

STUTTERS and PROBLEMS

Hey, using a Scimitar Elite Wireless and iCUE.

The mouse stutters. 0-1 times a minute, the mouse suffers of a "fps drop" -like stutter sequence. It lasts 1-3 seconds, and during it, the cursor location's update frequency drops drastically. The cursor jumps irrationally around. PC runs just fine.

Is this signal related? Is this software related?

Key gets stuck. And I think this is related to the mouse or iCUE too. In my iCUE, I got all of the buttons programmed to some spesific macro; key combination. Just a sequence of 2-3 keys being clicked to make me more efficient in a few softwares. However, sometimes when I use them, a key a macro uses, gets stuck. There's 2 fixes: boot the PC (hard boot), or log out and log in (I discovered just recently that this works which is nicer but still extremely frustrating). What's that? Is it a mouse hardware issue? Is it a software issue? Is it a Windows 11 issue?

I'm surprised how rocky the path of using macros and "good gaming keyboard and mouse" has been. I've had Razors, Corsair, a few other brands. They've all suffered of various "logic" problems, Razor kept forgetting the macros and I had to reinstall everything related to the mouse every few months, and it was super annoying. Corsair does these weird things.

I love the Scimitar, convince me to not abondon the brand, by letting me know these issues are easy to fix, or they are not related to the hardware...

Thanks!

reddit.com
u/goblin-architect — 18 days ago

Build an alien machine kingdom, push the humans away and automate with logistic railguns; freshly updated demo available

Hey! ASEMA demo was just updated!

In this game, you build machines. They mine, produce, refine, store. You fly them around, land them on moons, however you need them. Gravity can pull them and they share resources with railguns. The payloads are physically simulated objects. The whole thing runs on custom physics engine made for this purpose.

Now, why do you build these machines? There is a story, and while it is an excuse for automation and factory building, it is simple: a human colony spread to a star system, discovered a strange machine - turns out it is you, an ancient probe. The magical First Contact becomes a race as you fullfill your ancient protocol (maintain peace: restrict lifeforms to their planets, remove interstellar civilisations), and the nasty lifeforms attempt to "keep existing".

There's a lot of content in the production; in the demo, you get to try out some of the basics. It's a tricky game though, so even during this "opening week" for the demo, the tutorial has gone through major updates to help new players to learn the basics.

The tech tree is divided into branches, which focus in various aspects of physics. For example, Nano branch focuses in Vein tech, where self forming machines deliver resources at fast pace, while Photonic offers solutions to accelerate payloads to fly faster. There's a lot that can be done with custom physics!

You think railgun logistics is going to be a mess; should there be belts and drones?

ASEMA Steam > Try it out!

u/goblin-architect — 25 days ago

Build and automate with logistic railguns; freshly updated demo available

Hey! ASEMA free demo was just updated!

Game Title: ASEMA

Playable Link: https://store.steampowered.com/app/4793300/ASEMA_Demo/

Platform: Windows

Description: In this game, you build machines. They mine, produce, refine, store. You fly them around, land them on moons, however you need them. Gravity can pull them and they share resources with railguns. The payloads are physically simulated objects. The whole thing runs on custom physics engine made for this purpose.

Now, why do you build these machines? There is a story, and while it is an excuse for automation and factory building, it is simple: a human colony spread to a star system, discovered a strange machine - turns out it is you, an ancient probe. The magical First Contact becomes a race as you fullfill your ancient protocol (maintain peace: restrict lifeforms to their planets, remove interstellar civilisations), and the nasty lifeforms attempt to "keep existing".

There's a lot of content in the production; in the demo, you get to try out some of the basics. It's a tricky game though, so even during this "opening week" for the demo, the tutorial has gone through major updates to help new players to learn the basics.

The tech tree is divided into branches, which focus in various aspects of physics. For example, Nano branch focuses in Vein tech, where self forming machines deliver resources at fast pace, while Photonic offers solutions to accelerate payloads to fly faster. There's a lot that can be done with custom physics!

Free to Play Status: [X] Demo/Key available

Involvement: Solo developer (me, hi)

u/goblin-architect — 25 days ago

Build, fly and automate in space with logistic railguns; freshly updated demo available

Hey! ASEMA demo was just updated!

In this game, you build machines. They mine, produce, refine, store. You fly them around, land them on moons, however you need them. Gravity can pull them and they share resources with railguns. The payloads are physically simulated objects. The whole thing runs on custom physics engine made for this purpose.

Now, why do you build these machines? There is a story, and while it is an excuse for automation and factory building, it is simple: a human colony spread to a star system, discovered a strange machine - turns out it is you, an ancient probe. The magical First Contact becomes a race as you fullfill your ancient protocol (maintain peace: restrict lifeforms to their planets, remove interstellar civilisations), and the nasty lifeforms attempt to "keep existing".

There's a lot of content in the production; in the demo, you get to try out some of the basics. It's a tricky game though, so even during this "opening week" for the demo, the tutorial has gone through major updates to help new players to learn the basics.

The tech tree is divided into branches, which focus in various aspects of physics. For example, Nano branch focuses in Vein tech, where self forming machines deliver resources at fast pace, while Photonic offers solutions to accelerate payloads to fly faster. There's a lot that can be done with custom physics!

You think railgun logistics is going to be a mess; should there be belts and drones?

ASEMA Steam > Try it out!

u/goblin-architect — 25 days ago

Build, evolve, react and automate with logistic railguns; freshly updated demo available

Hey! ASEMA demo was just updated!

In this game, you build machines. They mine, produce, refine, store. You fly them around, land them on moons, however you need them. Gravity can pull them and they share resources with railguns. The payloads are physically simulated objects. The whole thing runs on custom physics engine made for this purpose.

Now, why do you build these machines? There is a story, and while it is an excuse for automation and factory building, it is simple: a human colony spread to a star system, discovered a strange machine - turns out it is you, an ancient probe. The magical First Contact becomes a race as you fullfill your ancient protocol (maintain peace: restrict lifeforms to their planets, remove interstellar civilisations), and the nasty lifeforms attempt to "keep existing".

There's a lot of content in the production; in the demo, you get to try out some of the basics. It's a tricky game though, so even during this "opening week" for the demo, the tutorial has gone through major updates to help new players to learn the basics.

The tech tree is divided into branches, which focus in various aspects of physics. For example, Nano branch focuses in Vein tech, where self forming machines deliver resources at fast pace, while Photonic offers solutions to accelerate payloads to fly faster. There's a lot that can be done with custom physics!

You think railgun logistics is going to be a mess; should there be belts and drones?

ASEMA Steam > Try it out!

u/goblin-architect — 25 days ago

Concept art, MSPAINT graphs and screenshots, can you guess which are .... Older

The game is a systemic and deep automation factory builder ASEMA . I've been building it for some time now

u/goblin-architect — 25 days ago

Conquer and automate with logistic railguns; freshly updated demo available

Hey! ASEMA demo was just updated!

In this game, you build machines. They mine, produce, refine, store. You fly them around, land them on moons, however you need them. Gravity can pull them and they share resources with railguns. The payloads are physically simulated objects. The whole thing runs on custom physics engine made for this purpose.

Now, why do you build these machines? There is a story, and while it is an excuse for automation and factory building, it is simple: a human colony spread to a star system, discovered a strange machine - turns out it is you, an ancient probe. The magical First Contact becomes a race as you fullfill your ancient protocol (maintain peace: restrict lifeforms to their planets, remove interstellar civilisations), and the nasty lifeforms attempt to "keep existing".

There's a lot of content in the production; in the demo, you get to try out some of the basics. It's a tricky game though, so even during this "opening week" for the demo, the tutorial has gone through major updates to help new players to learn the basics.

The tech tree is divided into branches, which focus in various aspects of physics. For example, Nano branch focuses in Vein tech, where self forming machines deliver resources at fast pace, while Photonic offers solutions to accelerate payloads to fly faster. There's a lot that can be done with custom physics!

You think railgun logistics is going to be a mess; should there be belts and drones?

ASEMA Steam > Try it out!

u/goblin-architect — 25 days ago

Demo of ASEMA available - railgun logistics and automation in space

Hello, you can try out ASEMA demo now!

https://store.steampowered.com/app/4478970/ASEMA/

This has been a big milestone for ASEMA! After months of playtesting and tweaking and finding the sweet spots of onboarding, I'm finally comfortable letting demo out. Updates come fast.

It's great to see players spend hours in the demo. The stability has reached levels that support long hours. I myself just quit a 2 hour "organic" session.

I hunt any discovered bugs down asap while proceeding to the next phase of the project. Players and play testers have been infinitely helpful with the development so far. I hope to hear more of players; ideas, thoughts, such, and of course, any bugs to squash. I want to hear what you think is good and what is bad. My vision for the game has been and will be strong, but it does not override everything.

The demo introduces to the mechanisms and allows you to begin automation. It has procedural mapping, tutorial, regular game mode.. Working actively to make the game, QoL and UX better. Any feedback is super welcome. I've received plenty, and hopefully that continues.

Ps. Drop a wishlist if ASEMA sounds interesting. It helps!

u/goblin-architect — 27 days ago
▲ 10 r/spacegames+1 crossposts

ASEMA space factory demo available

Short:

  • Space
  • Factory / automation builder
  • Railgun based logistics
  • + other unique new mechanisms: no conveyor belts and everything is physics simulated
  • Tall tech tech tree in the works, to provide frustrating amount of play time

Hey guys, I've been updating the ASEMA development here every now and then - sorry about that, I know "look at what I'm doing" isn't always super fun, especially when repeated.

But here's the public demo, now available. The onboarding and tutorial got it's last minute polishes just yesterday and today. The tutorial actually got quite a big "overhaul" in the first days of the demo, just a few days ago.

https://store.steampowered.com/app/4793300/ASEMA_Demo/

Try it out, and drop feedback - bunch of people have joined the discord and reported bugs, I've been squashing them as fast as I can, and am now out of job.

u/goblin-architect — 25 days ago

Releasing a demo. How do you acquire feedback?

I'm releasing a demo into deep automation and factory builder genre. Doing it in about 24hrs.

I have no idea what to expect. My road map has been:

DONE -Develope the game in darkness DONE -Establish Discord and try to get play testers tl play a test build DONE -Iterate 5-10 times

NOW - Publish a demo 1+ week before Fest THEN -Hope to get feedback, and keep polishing the build, and if there's feedback, if possible, fix and make things better THEN - Fest happens

LATER - Road to EA; assume with demo feedback, core construction is polished, so focus is in content creation, modding support, localisation and coop support

For the demo, Iihave inserted two feedback buttons: One for veterans, a bit more in depth, and the other is more general. They're both just google form links. Is this ok for now?

If my game does not do well, it is ok. This is my first and last game, I have no interest in making other games. If it has enough audience, I will keep developing it strongly. If not, I keep developing it slower, but won't quit.

No clue what to expect, and I have butterflies in my stomach right now. This is not a viral game, and won't hit any cool Fest lists, as a general players are not my target audience. I'm also a 100% director of my self, so I'm not affiliated with any publisher's, at least not yet (probably will keep it that way).

Any tips, help, ... Clues? Heh. I assume there's others like me, who are working on first projects and are at a completely new shore, but we all have different goals and stories.

u/goblin-architect — 1 month ago

Railgun logistics in space

Hey, ASEMA is a game about building a space factory - it operates on railguns. It's a top down 2D builder game, with heavy sim- and space elements. Physics based tech tree to climb, and a generated world. Drop a wishlist if this sounds interesting, and try out the demo which is coming out soon.

This video shows my favourite: it's an array of long range moon based large railguns. They fire at sequences when the moon rotates. It's fully automatic, long range transport system. No need for ships when you can just shoot the payloads far away. Perfect for moon- to moon deliveries.

Playtesting doors are still open - i got a few keys I'd happily hand to people willing to try out the onboarding and tutorial of the test branch.

https://store.steampowered.com/app/4478970/ASEMA/

And the discord: https://discord.gg/kMJfQv62U2

I'd be super interested in hearing people's thoughts and ideas - there's so much that this game can do.

u/goblin-architect — 1 month ago

Space base building and automation

https://www.youtube.com/watch?v=jcCbuJXplrE
Hey guy. ASEMA is a railgun logistics based, gritty and cruel space factory building sim. Check out the video and drop your thoughts. Wishlisting is cool, as the demo is coming out soon. Can't wait.

https://store.steampowered.com/app/4478970/ASEMA/

Working hard for the demo - just a week or two more.

So much is planned and I'm excited to soon move on to new techs after the demo is out, raking the brutal feedback. Even taking these videos and screenshots, I found things that need tweak, polish, etc. Economy needs testing, etc.

But the demo will hand you a few things: The tutorial helps you learn how to move around and manually distribute stuff before you can do it automatically. It's not done in the usual way. The actual gamemode of the demo allows you to start your first small factory. I may squeeze in a small incremental survival gamemode just for the funsies.

The video above shows my favourite concept: the hedgehog LAR system. It delivers stuff the Extractors mine from THAT moon, to another moon further away. The LAR's are large railguns that do not rotate, they're like logistic artillery - when the moon rotates, they align and fire. Making many of them on the moon, makes pretty efficient transport loop from base to base.

Wishlist and hop on to try the demo when it comes out - drop a bad review to it if you want, but what is most needed now, is feedback that tells what's good and what's bad! I really love making this game, and I won't stop making it better and better. It's come a long way.

Join the discord too if you wish to join as a tester. I'd gladly let a few more in to give feedback. The testers get the full build. https://discord.gg/kMJfQv62U2

u/goblin-architect — 1 month ago

ASEMA - Railgun logistics factory builder demo coming out soon

https://store.steampowered.com/app/4478970/ASEMA/

Working hard for the demo - just a week or two more.

So much is planned and I'm excited to soon move on to new techs after the demo is out, raking the brutal feedback. Even taking these videos and screenshots, I found things that need tweak, polish, etc. Economy needs testing, etc.

But the demo will hand you a few things: The tutorial helps you learn how to move around and manually distribute stuff before you can do it automatically. It's not done in the usual way. The actual gamemode of the demo allows you to start your first small factory. I may squeeze in a small incremental survival gamemode just for the funsies.

The video shows my favourite concept: the hedgehog LAR system. It delivers stuff the Extractors mine from THAT moon, to another moon further away. The LAR's are large railguns that do not rotate, they're like logistic artillery - when the moon rotates, they align and fire. Making many of them on the moon, makes pretty efficient transport loop from base to base.

Wishlist and hop on to try the demo when it comes out - drop a bad review to it if you want, but what is most needed now, is feedback that tells what's good and what's bad! I really love making this game, and I won't stop making it better and better. It's come a long way.

Join the discord if you wish to join a tester. I'd gladly let a few more in to give feedback. https://discord.gg/kMJfQv62U2

u/goblin-architect — 1 month ago
▲ 8 r/AutomationGames+1 crossposts

Seeking last wave of play testers for trying out replacing belts with railguns

Hey, asking for more playtesters and updating ASEMA development. Hitting 1K wishlists for a solo dev like me with very little to none marketing skills or experience feels overwhelming. I know this is not a viral game but it makes me happy that out there, there's people who find railgun logistics interesting.

If any of you has clicked that indie-dev magic button, you deserve a fruit basket delivered to your door step. I wish I had the resources to arrange that.

The demo is out very soon. The current playtest build is getting rather stable and the demo needs a lot of peeling. Thus, I'm welcoming a 3rd wave of play testers to try out the 18 level introduction minigame campaign and the guided gameplay of the game itself - unrestricted, in full, hostile world with the full Bulk tech tree (1 of the 8 tech branches the EA will have). See if you're able to build a Cogitor, the 35th (if i recall correctly) machine in the Bulk branch and if you fail to do that, I need to know why you failed.

Whether you want to join the playtesters or just check out what this is about, you can see the new video below;

New video; Building First Logistics Railgun

I'm not a content creator so my videos are not top notch - hope you don't mind that, as my focus and forte is in amongst the BP nodes, polygons and CPP, not stage.

If you as a play tester can stream your gameplay, it'd be super helpful. I've watched many play and it helps me make the game better. This is very important for ASEMA. So, thank you in advance!

Ps. https://store.steampowered.com/app/4478970/ASEMA/
Pps. Playtesters, please join the discord! I share keys and instructions there. https://discord.gg/kMJfQv62U2 The discord is growing nicely and I do my daily dev-rants there while attending/reading all the test-related discussions.

u/goblin-architect — 2 months ago