

How does this look?
I am using Mupen64 FZ and I made a emulation profile where I use 6xbrz shader.


I am using Mupen64 FZ and I made a emulation profile where I use 6xbrz shader.
(before you ask how i got my game to look like this you should go check my first post about this map on this sub)
better look at some areas that i updated since then and some that i never showed off or did not build at the time (you might notice a few references here and there)
i am also looking for names for some of these
1-2 : ???
3-4 : Dinner Room
5 : Main Lobby (?)
6 : ???
7 : ???
8-11 : Peach's Greenhouse
12-13 (yes i count them as the same area) : ???
14 : ???
15 (is meant to be a test level) : ???
16 : ???
I wanna use custom textures in SM64, but I don't want to use GlideN64 because I have a lot of input lag, then rice performs better but the custom textures get deformed, what can I do? No, I don't wanna play SM64 Coop DX, I don't like its GUI and looks more like a mod (because it is lol) than a port, I want a faithful experience
Had a conversation with my mother not long ago about the games she used to play on her n64. Mario 64 was brought up and she told me that she didn’t enjoy it or play it much because of how confusing it was.
With some more questioning, I worked out that she couldn’t figure out that you need to JUMP into a painting to enter a level. My mind is kinda blown,
do any of y’all have a similar experience? 😭
Floating Fish City is a Frutiger Aero themed secret level in my take on Super Mario 64 2, Super Mario Bros 64
This is so insane, after obtaining WRs in the 5/5 main categories and after beating 4 of them again by himself, he beat his 3yo record that was said to be near perfection.
What's interesting, his 14:35 looked so flawless for the untrained eye, while there are 3 more obvious "mistakes" in this one.
I don't think anyone will get the bounty anytime soon.
im actually super convinced the "l is real" plague is in japanese im super positive the first character is 上 meaning like above and the 24 of 2401 may be コ-ド. ultimately its obviously just a generic texture with no actual ingame significance but ive always been interested into what it "actually" says in the same way that finding what sample CDs some audio comes from or stuff like that. Ive always been 100% positive about the first character being 上 and im pretty sure about the コ too. if it is コ-ド that translates to "code" which makes me think it could be a placeholder text packaged in with some software or something or maybe something the developers wrote and shrunk down. Is there anyone with more than a basic understanding of japanese who can make out anything else?
I can’t seem to remember seeing this happen before. What causes Mario to perfectly balance on the fence like that? 3D All Stars version btw
https://sm64-mobile.on.websim.com/
Hi everyone!
I wanted to share this with you because it made my day. Did you know there's a sm64 version optimized for web browsers?
You don't actually need any weird emulators or ROM files. You just need to open the link and you can play it instantly, with zero lag and fluid controls! If you want to dive into nostalgia, use the link above.
Did any of you already know? Tell me your opinions down below!
I’ve been trying to get better at drawing SM64 Mario recently,
I have my hot takes, Like Snowman's Land and Tall Tall Mountain being my favourite courses, But one of them just stood out to me and that was Hazy Maze Cave, The entire aesthetic of it feels disgusting, The whole thing seems like a near death experience with the boulders and Toxic Maze, I feel like it's extremely hard to navigate and isn't visually pleasing either, I think the only positive thing about the entire course is Dorrie, Dorrie is one of my favourite characters in the game and this was her first appearance, The Red Coin Star is intresting and I'm glad they didn't make it a whole search around the maze that drags on and on, The music is cool and it gives me this feeling of something mysterious going on, But you can hear that in a way better course, Wet Dry World, I've chosen to skip the entire course not getting any of it's Stars, I tried to say hello to Dorrie and get the Metal Cap but I just kept getting demolished by the Toxic Maze, It's the worst because my other least favorite courses stand out in some way that isn't just one room, Tick Tock Clock is hard but I like it's unique clock hand gimmick, Shifting Sand Land looks absolutely disgusting and drains every bit of positivity in me, But I love the Pyramid and bossfight, Klepto is cool as well, Tiny Huge Island is annoying but I like the overall vibe of it, This is just my opinion and I have no intention of offending any Hazy Maze fans
This is an extremely random and probably simply answered question but I’ve always wondered it. Why does that one voice clip of Mario going “Yah!” for the regular jump sound so weird and scratchy? You can hear it in the ”Ha ha!” too. Is it just the N64s sound compression?
For anyone new here, welcome! and for anyone else thank you for sticking around!
A quick summary of what we are doing here:
We are using AI to assist in de compiling Super Mario 64 DS into C through matching decomp. What this means is that each line of code will be checked, then rewritten into C, then ran through an oracle to confirm each new line compiles byte for byte to the original code. At the end we wont just have similar, but a perfectly accurate recomp of the game (with improvements).
Currently we are about 66% of the way done!
The new and good news is that the boring under the hood stuff is basically done. How the console handles its memory, how the game knows when characters hit a wall or lands on a platform, how characters animate, and how everything gets drawn to the two screens and fades between scenes. All done.
Whats left is the interesting but more complicated stuff. Characters themselves, the jumping running swimming and wall kicks, that's a little past halfway. Enemies, the camera, the HUD, all partway there. This is the long haul super specific part.
The super cool part is the fun leftovers the devs left in the cartridge and never cleaned out. So far, we've mostly just found some debug stuff like a free fly mode that was used for level testing, a debug font, and an unused object slot, a type of thing the game can load that they just never used.
And we haven't even touched where the level layouts live, which will hopefully hide some cut stages or test areas. (I'm hoping we find waluigi behind the black block in the castle on the box art that I searched for for hours as a kid)
The biggest thing with this update is what I want to say about the community. Everyone who commented, DM'd, or simply upvoted or starred the repo has been such a tremendous help and encouragement to me. I've met so many people and the contributions and PR's ive gotten have gone such a long way in helping the project. My DM's are always open and ill respond to any comment I see.
With how the community is growing I decided to make a discord, where you can chat with us, assist, get our tooling, or just get live updates instead of waiting for a Tuesday post from me. If you want to contribute in any way (PR's, advice, funding, or compute power) please join, the link will be below. And to anyone that would like to help but doesn't know how to code, we also have a one prompt AI workflow that will get your agent immediately cracking on functions!
Again, thank you so much to the everyone for your support and I'm excited to share with you what's new next Tuesday! Thanks!
~Tango
Discord: https://discord.gg/zVWTUS4SQq
This was so boring
⚠️ SOUND WARNING! ⚠️
There are multiple sped up parts spread accross the video, and they're louder than the normal speed clips. Dont worry, the sped up parts aren't gonna rip your ears out and make you bleed, they arent THAT loud.
I genuinely have no idea why i did this, i always want to prove something so i guess the amount of torture i put up with in this video was worth it, i guess.
The minimum B button presses are six, in the three Bowser fights
I made some custom Luigi Textures for Mario and replaced Mario with Luigi and I was wondering if you wanted me to give access to this goobers Rom