r/SwordWorld

Image 1 — Sword World 2.5 - Magitech Hearts [Main Supplement] (Complete Fan Translation)
Image 2 — Sword World 2.5 - Magitech Hearts [Main Supplement] (Complete Fan Translation)
Image 3 — Sword World 2.5 - Magitech Hearts [Main Supplement] (Complete Fan Translation)
Image 4 — Sword World 2.5 - Magitech Hearts [Main Supplement] (Complete Fan Translation)
Image 5 — Sword World 2.5 - Magitech Hearts [Main Supplement] (Complete Fan Translation)

Sword World 2.5 - Magitech Hearts [Main Supplement] (Complete Fan Translation)

Hi! This is the new SW2.5 translation under an indefinite translation embargo (for more information about that, see: https://www.youtube.com/watch?v=v_3SuBNyfyU). Please support official Sword World 2.5 releases in English and Japanese.

But you can still read a free preview of embargoed translations; they have the same content as free previews on Bookwalker.

This book contains:

Gimmick-packed "Magitech Weapons" and "Magitech Prostheses"

Weapons activated by new magitech spells and prostheses, devices implanted in the body, are now available!

Magitech armaments to enhance magitech mounts and golems, plus new mounts

Enhance your mounts and golems with magitech armaments. New mounts that even Artificers can ride are also available!

Sample characters let you experience the new features right away

Character data for adventurers skilled in powerful magitech is provided at levels 4 and 7.

A world guide that unravels the Magitech Civilization's history

Explore the history of the Magitech Civilization Period, said to have fallen some 300 years ago, and learn about the things it left behind.

Random Magitech Civilization Dungeons

Play without a GM in a scenario set among the ruins of the Magitech Civilization, generated at random!

New monsters created by the Magitech Civilization

Featuring more than 40 monsters connected to the Magitech Civilization, including six spectacular boss-class monsters.

Magitech Hearts (Preview Version) - https://drive.google.com/file/d/1_MsPjPjpFxxGFxZRQbna3u1HoNLPrrLt/view?usp=drive_link

SW2.5 Folder (Updated periodically) - https://drive.google.com/drive/folders/1tg3hNkIw7sgAI8PH8XTEyMy6jpUO-thD?usp=drive_link

To access a full fan translation of the book, purchase the original Japanese version.

Here is a link to its digital version on Bookwalker - https://bookwalker.jp/de12fe9eff-9082-4fd8-9dc9-4d42026eded0/

And here is a physical version on Amazon - https://www.amazon.co.jp/dp/4040765613

After purchasing, leave a message in the #request-embargo-access channel of the Sword World fan Discord server - https://discord.gg/y8kPqdFrzM - with "@Moderator Please help me get access to the fan translation." to gain access to the fan translation. As a thank you, you will also gain permanent access to the embargo-bonus-chat, where translators update people with what will come up and insights into the translations.

Disclaimer: This is a fan translation. All rights belong to the original creators (Group SNE, Kei Kitazawa, and others). Please support original creators by buying Sword World books and supplements.

Official English Sword World 2.5 Website: https://swordworldrpg.com/  Please support upcoming official English SW2.5 releases!

Fan Discord: If you have found any errors or have questions, come to our Discord server (https://discord.gg/y8kPqdFrzM), or you can write here. On our server, you can also find other people to play Sword World!

u/Auquid — 7 days ago

Sword World 2.5 on Foundry VTT v14 — Fork Beta

Hey all! I’d like to share my major fork of the SW2.5 system (based on Jean.N’s sw25-fvtt), rebuilt and heavily upgraded for Foundry v14.

  • Languages: Full English and Russian interface
  • Deep Combat Automation: True one-click flow — Cost check ➔ Attack/Cast roll ➔ Target save ➔ Damage & effects applied (with armor & magic reduction).
  • Multi-Section Monsters: Native boss limb targeting directly on the canvas, individual HP pools, and auto-disabling severed parts.
  • Active Effects: Timed buffs that expire in combat rounds, DoT effects, and regeneration.
  • Class Economies: Bard rhythm & finales, Alchemist material cards (B/A/S/SS), Enhancer techniques, and Rider stunts.
  • Makers & Importers: In-game item constructor, monster generator (manual, raw statblock text, or direct ytsheet JSON import).
  • Campaign Loop: Character creation wizard, rest, growth rolls, loot tables, shop, and one-click end-of-session rewards.

>Rulebook Content: To respect copyright, no original book text, spells, or monsters are included. Use the built-in importers to bring in your own content.

Installation: Game Systems ➔ Install System ➔ paste this manifest URL: https://github.com/IIP0CTOy/sw25-ru/releases/latest/download/system.json
Issues & Feedback: Since this is an active beta, please report any bugs here: https://github.com/IIP0CTOy/sw25-ru/issues

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u/Appropriate-IIPOCTOy — 7 days ago
▲ 586 r/SwordWorld+1 crossposts

RECORD OF LODOSS WAR RPG: translation completed!

Hello everyone,

Very happy to announce to all of you that the fan translation of Record of Lodoss War RPG (2018) has finally been completed! Fan translation was done by Gilgamesh108 and DTP'ing by me.

This project originally started in, I think, December 2022, but after several months of work, only two chapters (1 and 3) were completed, leading to a long hiatus and a request for help. That help never really came and thinking it would be a waste to never complete this, we picked the project up again in, I think, May this year, with the aim to finish it. The remaining chapters were not as daunting as chapters 1 and 3 (especially 3), but it still took us until now to finish the project.

Anyway, now that the project is finished we hope many people will find it, and will enjoy it. Please bear in mind any minor errors that this first version might have (we view it as a version 0.9 and we hope user feedback will get us to 1.0).

The translation can be found at the Lodoss Wiki fan translation page. If you're interested in printing the fan translation, you may want to use our complete covers. Personally, I like to read these while listening to some Lodoss, Crystania, Louie the Rune Soldier or Sword World soundtracks, and there happen to be quite a bunch at this YouTube channel! Also check out the Lodoss Discord! Btw, in 2020 an RPG replay was released using this book's system. Please find the fan translation of that book here.

I'd also like to use this opportunity to advertise Crystania RPG again, the TTRPG of Crystania, which you can find here.

Also, vol. 1 of the 1989-1994 Lodoss Companion (the predecessor of this work) was translated by Auquid a while ago, here.

NOTE: this is a repost as Reddit decided, without any warning, to delete the previous post.

u/random_foxx — 13 days ago

Update 2: Sword World 2.5 on Foundry VTT v14 — monster abilities are automated now, multi-part monsters are (mostly) solved, and a monster importer for GMs

А follow-up to my last progress report. Since then I've run more sessions with the same party against book monsters, and fixed what broke.

An important note about content

Because of the publishers' restrictions on copying book material, I can't keep the fully extracted data from the original books (monsters, spells, items and so on) in the public fork. It will stay in my own game for personal use. That means the public version will ship as the system and the automation without the book content, and adding monsters will have to be done the old way — by hand. I'm trying to make that as painless as I can, which is what the importer below is for.

Monster abilities (the big one)

  • Unique skills now work in one click, like spells: pick targets (or an area / line on the map), roll the check, and every affected target rolls its own Fortitude / Willpower / Evasion save. "Half", "Neg." and "Can't" results are applied from the ability itself, and damage is applied per target — magical damage ignores armor, physical goes through Defense.
  • Area and line shapes are stored on the abilities ("Radius 6 m around itself, up to 20 targets", "Line 20 m", "choose a point, radius 3 m"). I filled them in for about 20 monsters and created 13 abilities that were missing from the bestiary.
  • The active GM auto-rolls saves for monsters and NPCs; player characters roll with a button on the chat card (or the GM can click it for them). A target that already saved can't be rolled twice, and double-clicking no longer applies damage twice.
  • Monster status effects (paralysis, falling, ...) are left to the GM on purpose — the card tells you who failed.

Multi-part monsters — I think I found a workable way Last time I asked for ideas. What I ended up with: one actor, an array of sections (each with its own HP/MP/Defense/Evasion/attack), and a section picker when you target it. The core section's HP mirrors the actor, so the death logic, token bar, loot and XP all keep working; area abilities hit every section; a section at 0 HP is marked down and its abilities switch off. It works on the Garuda (head/body) in play; more testing on the bigger ones (dragons, griffins) is still needed.

https://preview.redd.it/mvlfzgu92mth1.png?width=1231&format=png&auto=webp&s=1144b2c801e4b2fb56639f21636575d066fad34a

Other fixes

  • Round-based effect expiry was silently broken on v14 (poison never wore off) — fixed.
  • Players no longer see GM-only buttons or monster HP numbers on chat cards, including after a card re-renders.
  • The chat card layout got one unified card per action; target names no longer overlap.
  • Rest buttons on the character sheet; loot rolls can't be run twice.

New (prototype): monster importer / generator for GMs Since I don't want to ship book text in public builds, the idea is that each GM builds their own bestiary from the books they own:

  • Paste a stat block, or load your book PDF in the browser and enter a page range. It's read locally — nothing is uploaded — and the two-column "Unique Skills" layout is read in the right order using word coordinates.
  • The parser understands the English and Russian layouts (Intelligence / Perception / Disposition / Rep/Weak / Initiative / Fortitude / Willpower, the Fight. Style table, Name/15(22)/Willpower/Half, Loot). Japanese comes next once I have sample pages.
  • A page with several monsters becomes a list with checkboxes and an editable preview (weak point type, sections, each ability's check, save, result, damage and area/line shape), then "Create selected" makes the actors. There's also a manual constructor with ability templates.
  • Tested on the 57 monsters of Core Rulebook I: 56 parsed completely (the exception is Revenant, whose stats vary by design), 110 abilities extracted with the column order intact.
  • Status: tested as a standalone page with the real code; I'm wiring it into the system now, so expect rough edges. Demo + screenshot below.

Still in progress

  • Items that grant buffs (finishing their effects), conditional bonuses ("vs. undead", "vs. water/ice damage") and damage-over-time effects.
  • Fairy-type monster magic, rider-machine abilities (Tilgris, Skybike...), a few conditional monster abilities that are still text only.
  • Importer: Japanese parser, OCR for scanned pages, and the same import for weapons/armor and spells.

What I'd love feedback on

  1. If you have Japanese books: could you share a couple of stat-block pages (text or photos) for the JP parser?

Demo (no Foundry needed, invented sample monster)

Disclaimer: This is a fan translation. All rights belong to the original creators (Group SNE, Kei Kitazawa, and others). Please support the original creators by buying Sword World books and supplements.

https://i.redd.it/xo9lhs9g0mth1.gif

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u/Appropriate-IIPOCTOy — 10 days ago

Homebrew Worlds/Campaigns?

I'm very interested in the system, but I was curious about how Sword World works with custom worlds and settings rather than campaigns set in Raxia. Does reflavoring or changing class/race restrictions or anything like that negatively impact the experience?

Also, is the experience the same as long as it keeps the mainstays of the system intact? Such as the world having an adventurer's guild or something similar.

Does anyone have any experience running SW within their own worlds/campaigns? Any insight would be appreciated

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u/AkaiCoat — 8 days ago