r/TeamYankee

Image 1 — Free Universal Map-Based Campaign Rules!
Image 2 — Free Universal Map-Based Campaign Rules!
Image 3 — Free Universal Map-Based Campaign Rules!
Image 4 — Free Universal Map-Based Campaign Rules!
▲ 94 r/TeamYankee+1 crossposts

Free Universal Map-Based Campaign Rules!

I’ve just written a free wargaming campaign system designed for games from 40k to Epic 40k and other 6mm games. From platoon and company to division scale. From WWI to Sci-Fi settings!

Tabletop Ops: Wargaming Campaign Rules feature:

  • Formations (platoon to division size) moving independently on the map
  • Unit losses are removed from your Order of Battle (a mega roster for the whole campaign)
  • Commanders generate order tokens, which allow formations to perform orders like move, pick battle plans when engaged, build structures, call artillery fire missions and more.

Battle Orders: When 2 or more formations are engaged, each commander rolls off. The most wins picks the type of battle to play, as well as which map tiles are the battlefield (Played on tabletop)
This means that reserves can come on from the table edge and the battles reflect what’s happening on the map. After play-testing I was happy to find that the system made seemingly confusing situations with multiple formations was actually easy.

The Battle Orders also feature a matrix you can use, with some scenarios.
E.g. Flank battle order (Attacker) vs Ambush (Defender).
It gives you an opportunity to play games in a different way, rather than trying to capture objective circles etc that the current trend of tournament based war-gaming.
(of course for some wargames you will prefer to play standard mission - it's all up to you and your opponent)

RISK AND REWARD TENSION

Due to the fact the forces you command are fixed in your ORBAT - you can't simply risk throwing away your elite super strong units just to win one battle.
Because then you won't have access to them for the rest of the campaign.

There are also rules for:

  • Simple resources, buildings and victory point system
  • Recon system
  • Supply and logistics mechanics: formations that are too far from your supply depots,or have been cut off via enemy formations suffer penalties to their shooting and movement during games. (Optional rule)
  • A whole bunch of narrative and faction archetype rules to inspire your narratives
  • Asymmetrical win conditions
  • And much much more!

BALANCING MECHANICS

The rules have a number of balancing mechanics, to slow down the snowball effect if one player starts doing too well. Although due to the zoomed in nature of the map, I think this system works best for shorter duration campaigns in which case you don't need the balancing mechanics.
For short campaigns (3-6 games) You can think of it like a series of initial manoeuvres, giving your games a more realistic scenario and more context. A bit more effort to run a campaign but your games become that much more immersive and cinematic!

MODULAR RULES

Modular rules options, so if any rules will break your game, or are too detailed for your preference: just don’t use them! Or tweak them. Simple.

It’s in Alpha, I’m just play-testing it now and getting player
feedback. I’d love to know what you guys think of it them so far– https://brutalcities.com/pages/map-based-wargaming-campaign-rules

Thanks to everyone who has given me cool insights and stories about your own campaigns, whether in survey form or in comments in my last post. Enjoy! Ryan

u/Brutal_Cities — 1 day ago

Non traditional paint schemes

i recently completed the starter set with a standard paint job. does anyone have any recommendations for alternativ camos or pant schemes for any nation? that are still plausibl but differen?

reddit.com
u/Realistic_Ant_8484 — 2 days ago
▲ 85 r/TeamYankee+1 crossposts

Dynamic flight stands

Made some dynamic flight stands for my A7 Corsair IIs and other aircraft’s

u/Piddile — 5 days ago
▲ 223 r/TeamYankee+1 crossposts

6mm Fast Air Support Inbound

I finished some fast air support for my West & East Germans. F-4F Phantoms and Tornado IDS for the Luftwaffe and MiG-21s for the LSK.

u/TheKiwi1969 — 6 days ago

Singaporean Leopard 2A4

Early Singaporean purchase of Leopard 2A4s from Germany, before they were upgraded to the Leopard 2SG

u/Ganurius — 6 days ago

First try at nato camo on the 1st of 3 leclercs

Not 1 to 1 accuracy but close enough, it'll still need a varnish and the optics highlighted at some point

u/Lergo_ — 6 days ago

Show off your stowage!

Show off the stowage on your vehicles-boxes, tarps, camo nets, foliage, tank riders and anything else you can think of

u/potpukovnik — 6 days ago

What units do you guys want to see added?

I'd love to see the Avenger, I'm kinda surprised that it isn't already a unit. We have the LAV-AD, which historically wasn't in service until 1996. Meanwhile, the Avenger entered service in 1989, which is much closer to the mid-80s setting.

I also find it kind of odd that we have the M247 Sergeant York, which was cancelled because it sucked, but no M42 Duster, which also sucked, but at least it was a real thing that was actually used. To be fair though, it was already obsolete in the AA role long before its actual retirement in 1988.

Some other stuff: UH-60 Black Hawk, F/A-18 Hornet, F-15E Strike Eagle, Dragoon 300, and since we have already the RDF/LT, maybe also the LAV-105 and M8 Armored Gun System.

u/DylanH121 — 8 days ago

Is this a playable Soviet force?

Hello! I am a brand-new Team Yankee player coming over from building and painting Battlefront World of Tanks miniatures. I just ordered the new Fulda Gap Boot Camp starter to learn the basics of the game, but I'm pretty sure I'll want to build a full army in the future, because the tank miniatures for the game look great!

I was thinking about a Soviet force, and the two tanks I know I would like to use are the T-80 since it comes with Fulda Gap, and the T-64BV because the miniature is great. So I tried building an initial casual-play list around a T-64BV platoon. Would this list be reasonably playable for a casual game? If not, what would more experienced players suggest? Again I'm not looking for cutthroat competition, just casual games with models I like. Thanks in advance.

u/NeoTanuki — 7 days ago

Have there been any discussions about moving into modern tank wars?

I am an ex 19 Delta that has been out awhile and love Team Yankee but would love for a more modern take to be released. Has Battlefront ever discussed with doing modern warfare?

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u/Boomstick2482 — 6 days ago

1st box of French infantry done up to tabletop

Still got to black out some of the base rims but good for now

u/Lergo_ — 7 days ago

Some Iraqi infantry

First foray into 15mm minis for my Iran-Iraq War project, usually paint 28mm. But I’m glad these painted up really easily.

u/Ganurius — 10 days ago

M109 WiP

Primed with black rattle can airbrushed base coat Vallejo Air NATO green. Combination of 3rd party stowage and battlefront modern US stowage along with hand sculpted details made of two part epoxy putty.

u/Randolph_Bragg05 — 9 days ago