r/TheForeverWinter

Image 1 — UFO Flying Above Scorched Enclave
Image 2 — UFO Flying Above Scorched Enclave
Image 3 — UFO Flying Above Scorched Enclave

UFO Flying Above Scorched Enclave

I was on a run earlier today in Scorched and saw a weird ship gliding above me. I've never seen it before today, and I've not been able to find any information on it. It looked like it had a sail in front and, oddly, a civil goods canister attached to the rear. Based on how it was moving, it definitely looked like a ship flying through the air as opposed to a glitch of some sort.

Anyone know what this is?

Edit: Sorry I don't have more detailed footage. I was almost murdered as it was flying by.

u/MisterTanuki — 1 day ago

Want to get back into the game.

Sorry if the flair is wrong, don't normally make posts. Does anyone have any idea if the issues with AMD hardware is gone? Or if the sights/ scopes in the game stop making the reticle take up 80% of the sight picture? And finally, is the accuracy bug gone? The one where you aim and don't hit anywhere close to what you aimed at.

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u/Link-Brando — 1 day ago

List of demands/cry baby tantrum time.

Just letting off some steam with some yucks thrown in for good measure. Curious what ya'll think about any of this. Don't feel like any of this is too much to ask nor pie in the sky idealism. Just simple streamlining.

  1. Marker/ping system sucks. It will mark an enemy less than 1/10 times and from what distance i can reliably mark i have no idea. If you're feeding me missions that require me to take out particular targets that i can't reliably track or differentiate at least improve your ping system. Might be worth having a large item tool or a recruit that is a drone that maybe you can't even see in game, but which will reliably mark the targets you have active missions for. Seems like now pinging any enemy adds them to your compass but i find this more distracting than useful, i'd rather that be reserved for priority targets.

  2. Tunnels still suck. So help me please once we've made it out of the tunnels, next time i go in just add names to the extractions i've reached previously so i know which extraction i'm headed towards. I shouldn't have to memorise maps, with the amount of times i've been in the tunnels i'd like to think my characters would have done that themselves. By the time i reach an extraction to find it's not the one i want i have NO interest in backtracking to get to the right one. I can reach a dead end in the tunnels full of containers but this actually just annoys me more than i feel like it's doing me a favour. So help me tunnels are awful but this would at least make them manageable for me.

  3. Gotta do something about the combined shoulder button commands on controller for grenade/healing. If i'm throwing a grenade i'm in dire straights and outnumbered, last thing i need is my man reaching for the cookies. Seems you've removed 3rd person aim from controller now. Maybe just stick a dot in the middle of the screen so i know where i'm aiming please.

  4. Sort out the vendor attachments tabs, all these 3 letter abbreviations mean nothing to me and hovering over them doesn't give me anything to work with. Buying attachments is a ball ache, not keen on engaging with that system.

  5. crafting system still sucks. But it doesn't have to. Let me ping priority items, things i need before i leave on a mission so when they appear in containers etc they are highlighted. I'm in a spot where i dare not sell anything because i have so much BS inventory but have no idea what of it is useful to me or not and the amount of menus etc i'd have to reengage with to remind myself sucks. ADMIN ISN'T FUN. PERIOD.

  6. Maybe lets just ease off with these wait times on crafting, '5min to craft this' i don't even wanna be at home base for that long i wanna play the actual game so whether i'm waiting '5min' or '30min'...i'm not waiting, i'm gunna be in a game so why bother with the time limit. Might be a way to restrict the economy for balance but it's not fun regardless. put in 50+hrs solo and never been able to engage with the late game weaponry so it's just not ideal. (or at least haven't risked taking that gear in if i'm likely to clip through the floor.

  7. So help me just work on what you've got, stop adding more stuff in.

  8. Streamline loadout. If i equip a gun just allow me click the gun or a lil drop down menu to add the right ammo or a option to immediately buy it if i don't have it. I get fed up of menu diving i just wanna play the game. Every time i extract/die i have to close the game down and return later because the idea of engaging with...basically everything outside of the gameplay isn't fun, not to mention the tunnels themselves *shudders*. The amount of time i can put into loadout only to get into the game and get JANKED in one way or another is like self flagellation it just makes me wonder why i bother, on that note...

  9. SO HELP ME, JUST WORK ON WHAT YOU'VE GOT, STOP ADDING MORE STUFF IN.

The game is improving, i can reliably run on higher settings than i used to, controller support is better, movement more fluid. But i still don't feel comfortable recommending it to others and this game gives me more mixed feelings than any game i've ever encountered. Fixes like this would be so useful. I worry that adding new stuff is a way to retain players, but if they want to attract new ones they won't find them until the current game further improves. How is this game gunna reach 1.0 when they're focused on new content. There is more than enough now for 1.0 imo if they just continue to improve it. Just my 2cents. Also bunko is slow af, you think i wanna traipse round the tunnels with him for an hour? HEEEEELLLL NAAAWWW

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u/BigYoghurt4174 — 3 days ago

Feels like there's more moments like this since the the pot shot change

Personally I love moments like this, though I was lucky no one was really nearby to take advantage of the stun. It felt super cinematic though!

u/SquaddieNotDead — 2 days ago

This game's core needs a deep overhaul.

(If you don't want to read just go to THE SOULTION section)

After seeing Killpo's video criticizing the game I thought I'd try and join him in the effort of pushing this game where I, and maybe others among the community, wish it be be.

To put it bluntly as of late I play this game just out of the love I have for what it could be, ending up being disappointed by what it actually is every single time.

I don't mind the movement, the gunplay or even enemy AI. I never have actually. Even the general jankiness is not much of an issue for me. What I find lacking is much, much deeper unfortunately.

My problem is with the core of the game, with its fundamental structure. That problem has two facets: meaning in gameplay and thematic coherence. Since the game is at the moment meaningless in its mechanics and thematically incoherent it feels incredibly shallow to me, despite how enamored I am with its artistic vision.

- THE PROBLEM -

Thematic incoherence is the mother of meaninglessness in gameplay, so let's start there. I don't mind getting to "be that guy", as the tired adage goes. It's ok to feel powerful eventually, even in a game like this. My problem is that being powerful for the sake of it is incredibly boring especially in a world like TFW. The premise and allure of this game is not power, nor powerlessness. Its allure is survival in an incredibly hostile world.

This aspect is completely absent from the game. The absolute lack of survival mechanics is one aspect of it, another is the fact that we have nothing to survive for. The Innards are a hub space with no true development. Nobody needs to eat, grow hydroponic crops, recycle cadavers for water and protein, synthesize artificial blood to keep the wounded alive (just to make a few examples out of the top of my head). There are no other scav settlements to interact with, cooperate with and help, with the aim of furthering the scav cause. Hell there are no other active scavs to take care of but the player character.

So our Innards need what? Water. Ok. You can do one run in Tunnel A per day and keep things running forever. Why else do you play then? To get more guns. Stronger guns. To kill more things. Bigger things. Everything you do is aimed at that. The loot you get, the quests you get, the endgame grind. Kill more to kill more. That's it. And all meaning dies there and then.

That is when meaningless in gameplay kicks in. Some examples? Why would you do anything but hoard on water? That's a good one. Water barrels are unguarded, factionless items you can just discretely grab and leave with, angering nobody. Why in the whole world would you ever risk enraging a warring superpower doing anything else? What can they give you that you really need? Water you can get easily yourself. Money you need only to buy guns. Guns you need only to kill, kill to loot, loot to get stronger - but to what end? You can survive without getting involved in any of that.

Thematic incoherence, hence meaninglessness in gameplay.

- THE SOLUTION -

To exemplify what I think the game lacks let me propose a gameplay scenario - it will be more exhaustive than a thousand words.

Our Innards are running low on water because Europans have occupied Tunnel B to move troops to the front under the radar. Problem is that our major water supply, which gives us x amount of water daily unless water thieves come to siphon it, is located just there and we will not be able to access it for weeks. Some of the settlements scatterded around the map can sell us water for other resources, but we got none to spare. One of the settlements tells us that they have another water source, but that we need to get chummy with the Eurasian command center in that area to access it. So we first need to reach the Eurasians on the given map, and there make contact with their representative/commanding officer. Because obviously we would never receive a member of any faction in our Innards, would we? Revealing the position of our vulnerable hideout to a ruthless warlord - now that would be silly wouldn't it. Also why would an officer venture into the sewers of a ruined megacity to talk to literal rats? No. We go to them, always.

We reach the Eurasian HQ and we get in contact with them (end of first quest/run).

They tell us that they are in a pickle, and that if we want to access the water we need to help out. Europans have set some scramblers in a position of strategic relevance, and the Eurasian cybos are having trouble getting past them. We need to reach that position and sabotage one of the scramblers, creating an opening for their troops to charge and conquer their objective. It's a tough quest, and we will be in a high danger zone. Europans might ignore us as we scuttle through an active combat zone looting corpses, but they will shoot us on sight around a heavily defended strategic position. We'll have to be stealthy, pick our fights very carefully and get out quickly and without too much fuss (end of second quest/run).

Were we to fail, our scav will die. That character archetype won't be available for a couple runs, and the Europans will start being aware that some scavs somewhere are being puppeteered by the enemy. We better not make the same mistakes twice or they might start looking for our Innards.

- FINAL THOUGHTS -

This gameplay scenario is the perfect case for all the things the game lacks but should have:

- survival elements

- base management and resource economy

- meaningful and justified quests

- impactful consequences

- sensible and immersive faction interactions

- other scavs

- cool world events that influence maps, quests and gameplay

And these are just some ideas, barely scratching the surface. Furthermore, with the exception of stealth, none would be particularly hard to implement. Most of it would just be UI, some dialogue, an officer model in map you can interact with.

Thoughts?

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u/Lanternaio — 3 days ago

Anyone know how to stop this visual bug?

https://preview.redd.it/a6arbtduq6kh1.jpg?width=2560&format=pjpg&auto=webp&s=80ce8517c38dace931fb4a8d888cca527d1768cb

I keep getting this visual bug where my view glitches out like the picture above and flickers back and forth between that and the usual, un-glitched view like crazy. It stops when I aim down sights, and it sometimes goes away after a few minutes, but while its doing this its extremely hard to get anything done. Does anyone know how to stop this from happening?? Ive seen some people say you gotta turn off DLSS, but i already have it off and my game still does this. Its kind of gotten to the point that it happens nearly every time i go into an area other than the tunnels, and its starting to really piss me off how frequent it is, and how it tends to happen when im in the middle of action.

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u/No_Capital1979 — 2 days ago

Veteran Scav here, hoping to find a possible location/region to get a Destroyed HMG for repair

hello scavs, first post on this subreddit, and I'm asking for advice.

I'm looking to find a location beyond scorched enclave to Retrieve a HMG for repair. I've been playing since the games launch, and I've hit a bit of a roadblock when it comes to getting certain weapons as the updates have changed the quest rewards.

any advice/ recommended regions/ locations i should start gearing up for regular sorties?

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u/BVreadreddit — 2 days ago

"Gun Nutty" Quest Not Working

(SOLVED)
My friend recently bought the game and is stuck on this Quest.

No matter what gun or mods they attach nothing changes, we also tried the S12 (modded/unmodded) it makes no difference.

No kills ever register.

Anyone else know how to get past this bugged mission?
Honestly any advice is welcome at this point.

u/Potential-Taste-7097 — 2 days ago

My dog defeated the Red Baron

Finally built muh dog haus. Pet and fed him his first ever organ meal. Comes back with this little beauty and I burst out laughing in awe. That organ box musta contained some real good shit in there.

u/Kerrytogo — 5 days ago

PLEASE FOR THE LOVE OF GOD IM BEGGING YOU PLEASE!!

PLEASE IM BEGGING YOU RELEASE IT ON PS5 I DONT HAVE A STRONG PC SO PLEASE DO IT PLEASE I NEED THIS

u/New-Tea-9999 — 6 days ago

Decided I liked the Mother Courage Youtube Video

Now much like the person watching SpongeBob I've got the whole video up. Though I might cut it into a a short clip instead. Very fun and silly

Yes I picked this frame specifcally to show, no I will not answer as to why.

u/SquaddieNotDead — 7 days ago

Do you think Velko is just crazy or is Hana-chan a rogue AI?

​Velko's storyline is interesting, and I don't see it discussed very often. It seems open to interpretation whether he's crazy (and high) or if his virtual popstar, Hana-chan, is actually a rogue AI that can only communicate with him—and he's the only one who understands her.

​He's constantly on hallucinogens, and Hana-chan doesn't even talk; she just makes electronic noises and sometimes sings, which points toward him being crazy. However, some of the stuff he says when he "translates" for her ties directly into the story, specifically his line about how the Mother Courages are dreaming and sentient. What do you think is really going on with him?

u/UtahimeMyBeloved — 6 days ago

2 Codexes Box From 1 Rat King

Ok so I was hunting OrgaMechs in Ashen Mesa instead I watched the Rat King fight 2 medium mechs and it got destroyed and I was in awe when 2 Rat King Codexes spawned 1 from where it was defeated and 1 from its dead Body Model

u/Substantial_Wall_160 — 6 days ago

Controller bindings

Does anyone have a good controller mapping? Some of my item uses and tactical seem to overlap, and I also seem to only be able to aim in First person. Can’t figure out how to even 3rd person aim from there. Would make firefights a bit easier I’m sure.

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u/massawedge — 6 days ago