I've been working on a agr heavily inspired by WipeOut called Neo Kinetic here's some gameplay.
you can wishlist on Steam here: https://store.steampowered.com/app/4529020/Neo_Kinetic/
you can wishlist on Steam here: https://store.steampowered.com/app/4529020/Neo_Kinetic/
Hey! I just got Wipeout Pure for the PSP, and I was wondering if there's a way to add the DLC.
I've already tried using the Web Archive, but the download pages are obviously gone.
Is there maybe a way to extract them from a ROM and transfer them to the PSP?
Thx
https://reddit.com/link/1vr5jo4/video/wfs4olj670kh1/player
So I know what sample the female voice is, the "OH YEAHHH!" I am just curious for this one, anyone got a lead?
The PlayStation I bought in 1996 came home with WipEout, and I played an absurd amount of it. I was also one of those people who listened to the soundtrack on its own — it never felt like background music, it felt like half the reason to play. Then both PS1 sequels, same story.
Thirty years later I finally stopped admiring it and tried to build one.
It's called Slipstream Vector. Free, runs in the browser, no install: https://smarproc-games.itch.io/slipstream-vector
Twelve circuits across four worlds, four teams with different hull characteristics, five weapons, airbrakes on Shift, and loops and corkscrews for the parts that aren't trying to be serious. It has its own soundtrack, because after 1996 I couldn't really build one of these without caring about the music.
The design decision I'd most like to be argued with about: there's no rubber-banding at all. Difficulty raises AI skill only — corner confidence, line tightness, pad usage — never speed. Catching up comes from slipstream physics that work identically for the player and the field. I think it's the right call and it makes a lead feel earned, but it does mean a bad opening lap stays punishing.
What I'd genuinely like to hear: does the handling read as anything to you, or does it feel floaty? The airbrake is the part I've rewritten most and I still don't know if it's right.
Happy to have it taken apart if it deserves it.
It feels a lot like the classic wipeout games, except its using the models from the PSP, PS3, and PS Vita, all rendered with prebaked high quality global illumination and other neat graphical stuff. I know it isnt perfect gameplay wise and its more of a demo but I am REALLY happy with it.
edit: Ignore my horrid gameplay, I swear I'm better than this in the actual games.
Freeware.iconfactory.com/preview/2097
I wanted to give you all a heads up that Omega Pilot Evolution, a wipeout clone made for the PSVR2 (as well as non VR play) was just released today. The price is $19.99 USD and is available for download now. Happy High-Speed Hunting!
You need a jailbroken PS3 to do this, you can create your own pkg files with custom titles, music and graphics. Looks very neat.
I forgot snagged this on eBay and put it immediately into storage along with all my other Wipeout memorabilia. Thought it might be worth a post for anyone who’s not see this Wipeout cover art for Fusion. Obviously not an original piece from Wipeout but some of these magazines seemed to hire artists to do custom covers rather than just use promo or screen shots from the game. I like the effort.
Apart from the dark aesthetic, why do I feel like there is something implied that something happened in the Fury campaign's timeline? Especially with event #6 "Corruption," can't help but interpret that the event title plus the glitching FX350 league logo implies that something happened in the league, even if official lore does not state anything about WipEout HD Fury or FX350 league going crazy (it definitely wasn't like the F9000 league). Plus, what happened with the future campaign event names too, "Nuked" and "Aftermath," any thoughts or any head canon implications and interpretations?