r/ZeldaTabletop

The Legend of Zelda: Broken Ataraxia ~ Act I (Part I)

The Legend of Zelda: Broken Ataraxia ~ Act I (Part I)

You can read the preface and some background on the campaign here.

~~~~

Akkala Region, northeastern Hyrule.

On a windy, starless night, not so high up in the Akkala region, in the South Akkalan Stable, a group started entering the building. It was a pretty quiet night, after all, there is not really that much traffic on these roads, except for those going into the town of Ymthamether, and even then, it's pretty rare to have commerce this high up the hills. Five people entered, total.

First, a couple of Hylian males made their entrance, Artemis Auren, heir of House Auren, from the small town of Ymthamether, northeast up the road from here, and Bomir Angh, another born from the same town, master of the boomerang, trained in the local militia. They were called for help by Jana, the innkeeper from the Stable.

Recently, she has been visited by unwelcome guests, a group of bandits that demanded payment for "protection", and because she is really the only resting place between Hyrule and high up in Akkala, were she get stripped from her business, the northern town would suffer greatly, and thus, she asked for aid for that town itself, for which the current head of House Auren, Lord Artem Aurem, sent his son and one of its soldiers to aid.

Next, two others entered, a Hylian female and a male Rito, though only by coincidence. The woman, named Reika, who hails from Kakariko Village way far south from here, was interested in investigating ruins from up north, seeking artifacts and buried stories from abandoned places that would do no use of them, though she would conceal the traits that define a Sheikah, that being her white hair and red eyes, with makeup and a costume, all for keeping her cadre safe. On the other hand, the Rito, a young bard named Riolu Havá, was in search of music of magic, as there are stories told that there are notes that hold power, and he wanted to master and teach it all, there is supposed to be something of the sort high up here, so he would part from Valoo's Reach, the hometown of the Rito in the Hebra region, to here.

Lastly, an unusual visitor, a male talking raccoon entered, starving. His name was Ri'ki, and he was in search for those like him, after suffering a tragedy back home in the Faron region, so he started journeying, trying to find his lost people.

The group entered and started meeting each other, after all, it was really coincidence that they would end up in such a distant, low-transited place high in the Akkalan hills. The innkeeper, or stable master, Jana, started explaining her problems and the party ended up agreeing, of course, with some reward. Little after, another couple of hylian males entered the inn. One of them with arms and armor, visibly a warrior, probably a bodyguard, his name was Roy, and he was, in fact, a mercenary.

The other man was Albert Hudson, the head of Hudson Inc., a construction company that operates in Hyrule's central and eastern villages. His point of traveling here? He wanted to start a new town, and he needed somewhere to build it, so he has been traveling for some time to look up for that perfect spot to begin. Of course, a new town would improve comerce, and that would help both Ymthamether and the stable they were on right now, so in benefit of aiding his town, Artemis offered helping Hudson find a suitable place nearby, and the rest of the group agreed, again, for a fair payment.

Between negotiations, good food and a warm environment by the fireplace, a group entered the tavern, obviously hostile, and a fight ensued.

Akkalan Stable fight! | vs 2 Rank 0 Brigand Rabbles, 1 Rank 1 Brigand Ambusher and 1 Rank 1 Brigand Bully

The brigands fought with numbers but they were no match for the party, who would name themselves the "Vindicators", and would dispatch the raiding group with ease, leaving only one bandit tied up for questioning.

The bandit told them about the hideout, where it was, and how to get there, in exchange for his life, for which Ri'ki and Reika took him outside, freed him from his binds, and let him go... just to shoot him in the back, ending him... for fun.

>For purposes of this campaign, it is expected for the heroes to be good, or at least, neutral, this was, however, an evi act, and was penalized with a 3-times token reduction for both Ri'ki and Reika, though they accepted it, and honestly, have been behaving well ever since, so I doubt it would come back up.

They both reflected on their actions and felt bad about what they just did, it was the heat of the moment, they said, but neither of them would believe that, so they swore not to kill like that ever again.

After resting, the party took the chance and marched towards the place the bandit told them the group was hiding, two days later, they found it, a lone fortress in an even loner island in the middle of Lake Akkala. On their way, the party farmed some resources, getting a bit of food and wood along the way, which Reika used to cook some meals for the party to get ready for the upcoming fight.

For purposes of this campaign, it is played in a hex-style grid, with each hex representing about one day of walking to go into the next, with some exceptions. Also, the bridge doesn't exist, yet.

After reaching the lake, the party took a boat and sailed to the island, encountering a group of Tektites and young Ocktoroks, but they survived and pressed on, arriving to the cliffside of the isle, climbing on, and searching for the bandit camp on it. After searching for a couple of hours, the Vindicators found the place, a ruin with a column of smoke, and laughter coming from within, the bandit camp.

Ri'ki approached first, with his Night Vision as not to alert the bandits of their presence.

After scouting ahead, Ri'ki gave the team the signal, and the party sprung into action, taking the bandits by surprise, and fighting the outlaws with superior tactics and good teamwork, quickly disposing of them!

Thieves Hideout fight! | vs 1 R0 Rabble, 1 R1 Ambusher, 1 R0 Brigand Apothecary, 1 R1 Brigand Hedge-Wizard, and their leader, a zora named Zovo.

The result of the battle was Riolu felled because of the surprise attack on Zovo, and most of the rabble defeated almost instantly; however, the zora leader took off, and escaped, and so did the apothecary, leaving the party with a captured rabble. Ri'ki pursued, he was better suited for a jungle chase, but the zora jumped all the way to the lake, and the escaped apothecary stole the raft the party used to get here, leaving them stranded in the middle of the lake...

~~~

End of session 01.

reddit.com
u/UrashimaJ — 2 days ago

[Online][5E 2014/2024][EST Overnights] DM of 5 years searching for a player for a Zelda Campaign!

I'm currently looking for a player to be join my Zelda-themed homebrew campaign. Currently, the party is at level 4 and consists of a Dreadhand Pugilist, a Battlemaster Fighter, a Scout Rogue, and a Level 1 Bard/Level 3 Clockwork Soul Sorcerer. I'm looking for one more player to potentially join the group. I run sessions every Tuesday starting at 7-7:30 p.m. EST and up until around midnight (Give or take around half an hour). If interested, send me a DM.

reddit.com
u/Enkaar_J_Raiyu — 7 days ago
▲ 98 r/ZeldaTabletop+1 crossposts

A 1-page Rules-Lite TTRPG for quick old school top-down dungeon runs!

I owe the LoZ franchise for my love of fantasy. My first foray into TTRPG design was a system based on Breath of the Wild, which I went unfinished as other projects caught my interest.

For Legends of the Dark World, I stripped that concept down to a rules-lite format and wrote a simple template on how to create dungeons in the classic Zelda format.

I would say I owe Zelda a love letter, and the time will come for that. For now, this is my love note!

u/LevelZeroDM — 9 days ago

Zelda Campaign Logbook

Would there be any interest to read the chronicles of an ongoing campaign in the Reclaim the Wild system? I'd like for people to read about it as it's been pretty fun, and it could help me polish some stuff, especially around worldbuilding.

reddit.com
u/UrashimaJ — 9 days ago

Vote Results Are In!

Thanks to everyone who voted and shared their thoughts! I combined the votes from Reddit and Tumblr, and the final results are:

https://preview.redd.it/qkvd8c9ob5ih1.png?width=702&format=png&auto=webp&s=09d0c310267645e234b817a6b0b532d106cfa54d

So the d8 dice pool wins with a clear majority!

A quick note on the Other category... some people suggested multiple different mechanics across their comments, and I counted those as separate suggestions. That means the 12 Other votes don't represent 12 unique people, if I had limited it to one vote per person, that number would be somewhat smaller.

Also, shoutout to everyone who used the discussion to share or talk about their own Zelda systems and adaptations! I treated those as soft promos and left them out of the vote calculations so they wouldn't skew the results. There were some really cool ideas in there, including Hyrule Borg (Ganon Borg), Zelda adaptations of Soulbound and The One Ring, a Knave 2e Zelda sandbox, a 2d8 homebrew, and of course the extremely on-brand 3d4 system.

Thanks again for all the feedback.

u/victorhurtado — 12 days ago