r/adamwarlockmains

I made a visual guide to Adam's damage on 250 targets

Thought it was interesting to look at, and i was bored waiting for my duo to hop on. (No damage falloff)

u/Feeling_Act_4728 — 10 days ago

They said it was OK for Adam to waste ammunition when he didn't shoot.

That's absurd, you're punished for not shooting or healing an ally until you've released the charge.

u/Funny-Ad-9414 — 11 days ago

I made a visual guide to Adam's damage on 250 hp targets (Pt. 2)

Hi! Im back! I didnt expect my last chart thing to get attention like it did, and it was recommended to me to make one with damage falloff. This is what that would look like (50m damage falloff)

Thank you :)

u/Feeling_Act_4728 — 10 days ago
▲ 346 r/adamwarlockmains+1 crossposts

Netease knocked it out the park with the God Quarry

My flowers to the environment artists and technical artists. The beautiful architecture and wonderful little references to key comic issues spread throughout.

I wanted to capture Adam's journey to becoming the living tribunal, but along the way I fell in love with the sheer amount of work put into this map.

Song: Cornfield Chase - Hans Zimmer

u/Atumkun — 14 days ago

My opinion. Idc and idc.

I genuinely hate his extra ability to heal. The amount of times my teammates sitting at 98% health blocking my kills and/or assist is beyond frustrating. There was a hero that was below 30% and I definitely had it but my fat ass teammate (Hulk) blocked my killshot. I was so pissed. Literally nobody asked for this dumb change. We wanted an extra Life Stream. I feel like a heal bot. Not only it barely heal shit. I have to constantly do it whie trying to get some kills.

Inb4 "Just use primary"

K. Not finna argue as Champion Adam and Lord Hela with 60% accuracy.

His base team up is ass too.

His base ammo should be 20 and 25 with Ultron. His old Storm team up. Even though its ass, it should be in his standard kit. His Soul Bond is such a joke. The heals is so trash, it gets outdamaged by a practice bot. The range is still small. 250 is the max before it breaks is way too fucking small. Is there even a character with 250 health anymore? Be so fr. Soul Bond heals should be 60 hps, the max health should be 500 and the activation range can stay the same but this time, it doesn't break when a hero is far. It has unlimited range.

I don't wanna hear shit about it being too broken over a 6 second duration, heroes constantly leaving the range on purpose, the bond gets broken damn near instantly, it can no longer survive Wanda's ult, etc.

And you got other strategists who has a million and 1 broken abilities and stronger primary.

u/iHateMarvelRivalFans — 14 days ago

Looks like it's time to disable chat again :c

god forbid I try playing Adam Warlock in Quick Match

u/Pietman14 — 13 days ago

Haven’t played since s2. How do I use Adam?

I haven’t played since s2 but Adam was my main. I’ve come back recently (like 4 days ago) and I don’t really know how best to use him. I’ve noticed that I can swap team-ups between Storm and Ultron but idk when’s best to use either of them. I feel like if I go with Storm I’m able to help get more kills, but I’m relying on my other healer more (which is hit or miss). If I go Ultron, I’m able to keep my team up longer but I don’t really do much in the way of damage or kills because my teammates block my clusters which I’m intending to hit the enemy team.

Basically, when is now best to use Adam? There have been 8 seasons between when I last played and now so idk what everyone does but which characters best work with Adam, and which characters should I avoid playing Adam with?

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u/Dependent_Formal8710 — 12 days ago

Adams Never duck a fade conversation

As a Champ Adam OTP, I get the “never run from a fade” mindset, especially when you’re up against another Adam. It’s fun here and there, but I’ve seen opposing Adams go completely out of their way to kill me, giving up good positioning or throwing fights because they’re so fixated on winning the Adam duel. Good Adam’s locked in I feel don’t even see other often in the match.

I’m sure this happens with other characters and roles too, but I feel like I see it way more with Adams. Anyone else notice this?

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u/AdventurousDot6050 — 11 days ago

How do yall feel about a Groot on your team?

I’m a Groot main but I also have Adam lorded but in my time playing Adam I don’t recall having a single Groot on my team so I don’t know how convenient it is for y’all especially now because recently I’ve been seeing more Adam

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u/Empty_Border_9121 — 12 days ago

Ideas to Make Adam Warlock’s Impact Show Better on the Scoreboard

This isn’t really a suggestion to giga buff Adam. It’s mainly about changing how his impact is represented on the scoreboard. As we all know, Adam can look pretty bad purely from scoreboard numbers. He’s rarely the highest healer, resurrection can inflate teammates’ death counts, and people sometimes get mad at Adam for “ruining their K/D” with his ult because of a mistimed resurrection. It's unfortunate, but a lot of the value that Adam brings tends to go unseen. Obviously, none of that should matter more than actually winning the match, but I don’t think it would hurt to make Adam’s contributions show up a little better statistically.

Avatar Life Stream

I always like to pitch this idea whenever possible. I know it would inherently buff triple support but I prefer to go by the "default" standard of 2-2-2. Triple support is its own problem that needs fixing, and not at the cost of ruining any so called "triple support merchants."

If Adam uses Avatar Life Stream while directly targeting an ally in critical health, the ability gains one additional bounce at the end. That extra bounce would heal for 70% less than a normal bounce. A normal bounce heals for 95, so the extra bounce would be roughly 29 to 30 healing.

This would reward Adam players for deliberately targeting the teammate who needs healing the most instead of simply snapping whoever happens to be closest.

Healing / Resurrection Stats (Most important change I want)

Currently, Karmic Revival brings teammates back with 30% real HP plus 70% overshield, but the resurrection itself does not contribute to Adam’s healing stats or assists.

I’d change it to 40% real HP plus 60% overshield, with the 40% restored HP counting toward Adam’s healing stat. This wouldn’t inflate his numbers nearly as much as it might sound. Groot has 850 HP, so 40% is 340 healing. Reviving five Groots would therefore give Adam 1,700 healing. For comparison, Invisible Woman’s ultimate can generate roughly 950 healing on only two 250 HP practice bots and around 4,000 healing on five Groots (even higher than 4000 if they're taking damage within the ult).

I’d also make it so that if a resurrected teammate gets a kill during the duration of Karmic Revival, Adam receives an assist. Shields and overshields can already contribute toward assist credit, so resurrection support should probably work similarly.

Experimental Idea: Karmic Reprieve (passive)

I’m really curious what people think of this one because I know this would be a much bigger scoreboard change and could potentially have negative impacts.

When Adam resurrects a teammate with Karmic Revival, or revives himself with Regenerative Cocoon, that player would enter a temporary Karmic Reprieve State for 10 seconds (for visuals, give them a glowing effect or something).

The death that originally caused them to be resurrected would still count normally. However, for 10 seconds after being revived, the resurrected player would temporarily follow stat behavior similar to a deployable.

They would still be able to gain damage, healing, eliminations, and assists normally. However, enemy stats gained specifically from interacting with that resurrected player would temporarily not be recorded. This means that if the resurrected player dies again during those 10 seconds, that second death would not be added to their death count, and the enemy would not receive the normal elimination or damage stats from killing them.

For example, if a player is 10-2, dies, and is resurrected by Adam, they would become 10-3 as normal. If they immediately die again during the Karmic Reprieve State, they would remain 10-3 instead of becoming 10-4. This would also apply to Adam’s own self revive.

The player would not literally be classified as an object/deployable. The idea is only for their stats to temporarily mimic the behavior of a deployable. Deployables can still deal damage, heal, and contribute assists without every interaction with them being treated like interaction with a normal player (Peni nest for example).

After 10 seconds, the Karmic Reprieve State ends and everything returns to normal. Any future deaths would count normally again, and enemies interacting with that player would once again gain their normal scoreboard stats.

This would prevent Adam players from unintentionally inflating their teammates’ death counts by resurrecting them into a losing fight, while still keeping the original death that led to the resurrection.

My main issue with this idea is ult charge. Because enemies would temporarily not be gaining damage or elimination stats from the resurrected player, they could potentially gain zero ult charge from attacking or killing them. I think the solution would simply be to let ult charge generate normally even though the damage and elimination are not being recorded on the enemy stat board. Another issue I thought of was that this leans very heavy into denying the enemy statistics across the board. I personally don't see the problem with it, as there are already many abilities that do so (healing reduction, damage reduction, overshield, etc), but I can see why someone would probably not like this idea. Counter argument though, it's only 10 seconds and Adam has one of the highest ult charge requirements in the game. The last issue is ego. By allowing deaths not to count for a short period of time, it could potentially make bad players think they're good, leading to more toxicity.

TL;DR For Death Count

For 10 seconds after being resurrected, the player can still gain their own stats normally, but enemy scoreboard stats from interacting with that resurrected player are essentially temporarily paused. The original death still counts, but another death during those 10 seconds does not. Ult charge would still be gained normally.

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u/JARVIS_TheGoat — 12 days ago