In honor of the upcoming Wienie 500, could someone do a sim of a Wienermobile at 100 MPH?
I dont have access to StarCCM anymore and I'm out of Fusion Sim credits at work.
I dont have access to StarCCM anymore and I'm out of Fusion Sim credits at work.
I’m developing a DIY aerodynamic upgrade kit called Slipstream, built around a LiDAR scan → CAD model → modular panel workflow. The goal is to reduce drag on existing vehicles without requiring permanent body modification.
The current module set includes:
Everything is meant to be reversible and installable with basic tools.
I’m not looking for hype — I’m looking for the first aerodynamic flaw that stands out to you. Whether it’s panel transitions, taper angle, stagnation zones, separation risk, or something I’m overlooking entirely, I want the honest critique.
If you were evaluating this as a real aero package, what’s the first thing you’d fix or question?
I’m building this in the open, so detailed feedback is extremely helpful.
Building an actively stabilized model rocket using movable fins how do I incorporate angular velocity into the control loop?
I have the aerodynamic side mostly figured out: I calculate the required fin deflection angle based on the rocket's tilt angle (from the IMU) and the aerodynamic restoring force the fins need to produce. The math checks out on paper.
What I'm unsure about is how to properly use the gyroscope data (angular velocity) alongside the accelerometer tilt estimate. Should angular velocity feed directly into the PID as the derivative term, or should I fuse both signals first (e.g. complementary filter or Kalman) and then run PID on the fused angle?
Using an MPU6050 on an Arduino Nano. Any advice on the control loop architecture would be appreciated.
ARGUE WITH ME
Such as with this French Air Force Mirage F1
You'll note the "swirls" - a feature of the Lenz design - leaving the airfoil open at the back allows for less turbulence, higher "jet" effect which generates more torque.
Feedback, or better ways to visualize would be appreciated. Thank you.
Hi everyone! I've been invested in fluid mechanics research for a while now, and I've wanted to put together an introductory course on turbulence for some time. One that connects the physics directly to the equations that are derived from first principles. I've just posted an overview video kicking off that series. It's aimed at senior undergrads, postgrad students, and engineers who use turbulence models in solvers like ANSYS or OpenFOAM and want to understand what's actually going on under the hood.
The course covers two halves: the first on flow physics (Reynolds decomposition, RANS derivation, TKE budget, Kolmogorov theory, wall-bounded and free shear flows), and the second on modelling and computation (k-ε, k-ω SST, LES, solver implementation and data analysis). Lecture notes will be shared alongside each video.
If that sounds like something useful, the overview is here: https://www.youtube.com/watch?v=436HwwfMH4A
Happy to hear any thoughts on the structure or topics, always useful to know what gaps people feel are missing in existing resources.
If a smaller cylinder and a larger one are both exposed to an air current at the same speed, do they have the same separation point?
How would the study of aerodynamics change if humans were the size of giants or that of ants? Would a cylinder the size of a giant and one the size of an ant have the same separation point?
The question arises from the fact that a cylinder is large or small relative to my size: a cylinder that is large for an ant is a small cylinder for me.
I’m writing a character that uses an extremely long lightweight cloth (like nylon or chiffon) that stays elevated through urban airflow. The cloth is very thin with cuts like a snake spine to reduce spinning and catch airflow better, the cloth also is segmented into 3 parts
I have a few questions:
Realistically, how high could something like this get using urban wind, thermal updrafts, or train piston effects?
\- What design details could make it more believable? (vents, tapered shape, metal threading, etc.)
\- What environments would realistically keep it airborne the tallest? Subway grates, rooftop wind tunnels, industrial vents, heated streets between buildings?
This is my first time using reddit and I’m unsure which subreddit is appropriate for this question so please go easy on me.
Vertical Propulsion Design Helpp
Folks, I need help with a design. I am a novice at this so any help works. I want a Propulsion design that could lift (motor's weight + circuit) to a metre height. I need suggestions for most optimum Propulsion designs since I don't know jacksh- about aerodynamic systems. So please help me.
Has anyone here seen a genuinely high-resolution study of the earliest-time acceleration regime for objects moving vertically through fluids before substantial drag closure develops?
I’m interested in controlled comparisons using:
* identical density ratios,
* identical masses,
* but different geometries (sphere vs cylinder vs hemispherical-ended capsule),
* and ideally different surrounding media adjusted to equivalent densities.
The reason I ask is that most literature and demonstrations focus heavily on terminal behaviour, while the initial acceleration window seems comparatively underexplored experimentally despite being potentially important for separating:
* density contrast effects,
* added-mass coupling,
* geometry-dependent participation,
* and later drag evolution.
Would appreciate pointers to papers, datasets, or experimental groups working on this type of problem please.
Thankyou.
Hi everyone!
Some of you are working in motorsport so I'm sure this will help you at least a little bit.
Over the last few months I built a web app for motorsport wing design which lets you download and simulate your projects. It has:
There's also a simulation tool based on XFOIL - that outputs crucial information on your design (CL, CD, L/D, stall margin). Additionally, it gives a proper PDF report with more in-depth analysis (Cp distribution, Pressure vectors, Transition location, Boundary-layer health & Separation bubbles). It's not for free since it consumes a bit of CPU but everyone gets free tokens to try it out. All the other features remain FREE.
It started as something I made for my own use. Figured it might save someone else a few hours too. Feedback welcome - especially from anyone actively doing aero work.
You can try it out here: https://www.aerodesignstudio.com/
If you have trouble using these features, you can watch this video which covers what's new and how to use it - https://www.youtube.com/watch?v=ZxLITPJSy78
I’m curious if there are any alternatives to using CFD for getting lift, drag, and moment values for airfoils (and 3D wings) at angles of attack greater than about 20 degrees.
Are there versions of source/vortex methods that can approximate stall/flow separation? Flow separation is incredibly unsteady, so I’m thinking something like time averaged forces. Maybe something built from empirical data?
The application of this at least in my case is to get force and moment data of an aircraft (something simple, just lifting surfaces and a slender body fuselage) that can be used as lookup table data for flight simulation.
That brings me to a followup question, how do flight simulations such as Microsoft flight sim or Xplane figure out stall or high crosswind characteristics? I imagine some aircraft can use real data from someone purposely stalling an aircraft like a small Cessna, but certainly not for large aircraft like jets, right?