
I vibe coded an android app 5 months ago. $1.5k MRR and $0 ad spend later, this is what I would tell myself on day 1
I built this entire app in like 3 days with claude code. After I got it published, I updated it once since then and now. It's still printing for me. Some advice I'd give
As soon as you get an app idea build a waitlist
Most people just rush to build the thing out. The first thing I did was design it, plan it out, because naturally, that's the funnest part of developing. This is really important though. If you dont have this, nobodys going to give a shit about your app when it releases.
Create social media accounts and post from day one
This is probably the most important one. People will push out instagram and tiktok till their app launches, and they will be stuck at 300 view jail(especially on tiktok). I had to wait like a month before my tiktoks finally broke through and averaged like 10-50k each. Making tiktoks does take time, but if you use tools like Appsurge, it will actually post high quality content based on viral videos in your niche
Reach out to people on reddit and ask them to review it 5 stars
This goes a long way. When discovering an app, the first place people look is the reviews. But make sure you don't tell everyone to review it 5 stars. Ideally, your app wants to have around a 4.5 or above rating, so mix it up with 3, 4, 5, and even 2 star ratings.
Your pricing strategy is very important.
What I did for my app was a long onboarding and a hard paywall. Generally this converts well for most apps if your onboarding is right, you show the user the value they are getting, and you get them to invest time into your app so the paywall will feel like they are missing out. I would not recomend a freemium most of the time. It can be good, but make sure the free tier is limited and the real features are behind the paid plan, the most painful features
If you guys have any questions or want help w marketing just shoot me a DM.
The play store link if your interested