r/assassinscreed

My idea for a future AC game.

I have always dreamt of an espionage-type AC game. Sort of like the new 007 game that came out or even watchdogs. The idea of the Assassin Brotherhood infiltrating high society parties in a blacksuit and hidden blade is just such a cool concept to me. And instead of bows or blowpipes we could use silenced pistols, throwing knives (maybe even hacks?) as ranged tools. This could be the modern AC game the community has been asking for. Anyone like this idea or do you have anything to add? Interested in seeing others opinions :)

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u/OmBom09 — 16 hours ago

A story critique of the loot system in AC Shadows

A lot has been said about ludo-narrative dissonance in Ubisoft games (watch dogs 2 comes to mind as an egregious example). Given that, this critique isn't particularly original or innovative, but I think it still bears mentioning how ridiculous the gameplay loop of Assassin's Creed Shadows is from a story perspective.

Don't get me wrong. From a gameplay perspective (balance issues aside) I really like the Odyssey-style loot system Ubisoft Québec decided to iterate on for this game. It's really good for skinner box style dopamining, and you get to mix and match a variety of weapons, armor and engravings to make a build that compliments your style. It's fun to unlock new item appearances and to mix and match an outfit too. What I'm saying is that from a story standpoint, it would have fit games where you play as a viking (valhalla), a master thief (Mirage) or a pirate (Black Flag Resynced). With the story of Shadows though, it makes no sense for Naoe to go looting more than Eivor, Basim and Edward combined.

In an early game flashback, we see Naoe being given her katana from the closest thing she has to a mother figure, who had put it away after a previous war. We see Naoe struggle with her first time killing people, and she mentions being haunted by those she's slain in defense of herself and her people.

After the intro though? Lmao that katana is level one trash, sell it for pennies immediately when you get anything else. Infiltrating a base for clues on the Onryo? Don't beeline for your objective, but instead you should loot every room in the fortress. Sorry Suzuki-san, I had to backflip from a castle wall and air-orphan-your-kids so that I can loot a common ahh hood that I'll sell off to buy a seventh bush variant i'll never plant in my hideout. You approach a castle because you want a free fast travel point in town? You better murder a specific number of samurai daito for the sole reason that Naoe is a ruthless pillager hungry for sick gear. You butchered a random lv.1 dude that could have witnessed you so they don't go cry to their dad? Get 10 exp. What you do mean there should be a consequence?

It's like Naoe decided that since her dad was killed for a lootbox, every other kid in Japan should share in that grief because god forbid you leave a bundle of wood behind. If you do, you'll probably have to grind through contracts where you slaughter a ton of bandits for a bit of straw, no guilt required! Why pursue your primary motivation, vengeance for dad, when you can instead go "ooh piece of candy!" at every chime and golden glow you can somehow sniff out from two city blocks away? If i'm going to finish the story, I need to make sure that i look good doing it first and foremost.

I know that it's a way to keep us playing and that pad out the game's runtime, but it's so immersion shattering that it stops me from taking the story seriously at all. Anyone else feel that way?

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u/CallMeClaire0080 — 18 hours ago

Favorite Easter Eggs in the Series?

What are some of your favorite easter eggs from the series long history? Do any stand out as particularly memorable?

For me, it’s the fact that most of the missions in Rogue are named after Rush songs, and one is named after a Rush album. I’m a huge fan of that band, I couldn’t believe it the first time I played it through over a decade ago.

What about you?

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u/yesrushgenesis2112 — 1 day ago

Please Ubisoft Singapore add this to Resynced

Please add either one of two things for post launch updates.

1: The option to make walking the default speed, it helps with social stealth, it helps with normal stealth and frankly it just makes you feel cool! Weirdly enough I think a system like Call of Duty could work, activate the option for walk speed in settings and it changes the left stick to have two functions. Click in once and you get run, click in twice and you get the full sprint. I also think when you unsheathe your weapons you should just go back to the default movement for combat comfort.

OR

2: assuming you haven’t added this already the much simpler but maybe not as interesting and comfortable, toggle walk bind for controller.

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u/GrapesBlimey — 1 day ago

Rogue should be remade with several tweaks(lots of words)

Preface: i enjoyed rogue for gameplay and \*some\* of its story but overall it was a 7/10 at best. I know that rogue is often seen as either overrated non assassins creed slop or as an underrated spin to a fued we all know, both these points have their merits so here is what i would change personally.

Story: while shay was still an assassin there should’ve been things building disagreements with the assassins this portion of the story which is 3 hours at most should’ve been longer to make shay’s outburst towards achilles more logical (yes he’s traumatized by lisbon but flying off the handle is uncharacteristic of any assassins). While the assassins do play the role of antagonists in this game that doesn’t mean they are the villains- the assassins are portrayed way too harshly in rogue, i get it shows the errors of hubris ego and pride but it doesn’t hit right, the game is called rogue yet your main character is portrayed as completely justified and completely in the right which just hurts the story.

Main character: Rogue is the one assassins creed game that could have largely benefited from dual protagonists, whereas instead of modern segments we switch to a different assassin. For example switching to koseggowasse after shays “death” and playing missions as him until the discovery of Shays survival. Switching to the assassins shay eventually dispatches would help create more empathy towards the target and dramatic irony and tension. Switching between would also help the assassins portrayal since they would be able to show how the assassins see the events.( this would be best done if the characters are only available in their respective missions and keeping shay as the primary protagonist)

Gameplay: a gameplay update like the one given to resynced could be greatly employed here. I feel that the original gameplay is simply just too much black flag reskinned, shay has different weapons her should fight differently. I don’t have much to say about gameplay except that it doesn’t add any new stuff

World immersion: there just isn’t enough in the world that feels attractive to do, there should be tons of more quests to expand shays relationships with templars like monroe and his quartermaster etc. idk if it’s just setting but to me it feels like a world that was made to make money rather than for players to explore

Shay: shay needs a more recognizable face, after his “death” he looks completely different to me and it just feels jarring. Shay’s accent often makes his emotions in lines fall flat i feel that his voice acting should redone so his accent contributes to his emotions and just overall retention to the story for Players. I want real internal conflict Shay switches like a light switch to join the templars which feels wrong, there should be missions of internal struggle where shay is a rogue agent before he joins the order. As an added note shay needs more style his outfit’s should’ve kept the hood in them regardless of affiliation,hoods are a staple of assassins creed shay should’ve had a hood on almost everything.

Ship gameplay: It’s like black flag so I have no notes on this

Thanks for reading and please tell me what you think (no seriously this took me so long😭)

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u/Beautiful-Teach1913 — 1 day ago

AS Black Flag resynced Should've been a RPG likeOrigins

The original game had the perfect formula to be a Origins-Like RPG. Stats, gear, loot. You can upgrade and customize your base to give you buffs to fit your style. Change your ship to fit your combat style. Upgrade kenway with different combat gear and perk (which they kind do in resyned). Loot ships and pillage islands/treasures.

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u/Cold_Profile500 — 1 day ago

[SPOILERS FOR THE LAST SHADOWS TITLE UPDATE] Shadows just got its last bit of plot added and it has a couple key components that have been missing from Assassin's Creed's stories for over 10 years.

For those unaware (like I was until a week ago), Shadows just got its last title update on June 16th and it added the Black Tides mission.  It serves as a proper final wrap-up to Shadows before Resynced comes out next week and includes some Black Flag iconography (as well as some from Rogue, to my surprise) to make the mission something of a transition to the new title.  However, I find it to be important in that it represents what these games have been missing since the shift to the RPG style: A story reminiscent of the games that were coming out before that shift.  Two elements, in particular, I’d like to talk about here.

  1. Conflict between the Assassins and Templars.

This is something others have made note of on the sub.  The shift to RPGs also took the war between Assassins and Templars back to when this conflict existed in spirit, but not in name.  Origins explored the foundation of the Brotherhood, but they’re not called Assassins at the end of that game.  They’re Hidden Ones.  Likewise, there are no Templars yet.  It’s the Order of the Ancients.  Shadows takes this a step further by putting forward a story where the Assassins and Templars are named as such, but choose to center the story on the Kakushiba ikki, directly stated to not be the Brotherhood of Japan by Naoe, and the Shinbakufu, a faction related to the Templars only tangentially, at best.

The Assassin and Templar iconography that gave Assassin’s Creed its visual identity for so long is incredibly sparse in recent titles outside of white robes and hidden blades.  Odyssey doesn’t even have the latter because it takes place before Origins, so you’re just stabbing guys with a broken spear.  It’s part of why Assassin’s Creed hasn’t felt like Assassin’s Creed to a lot of tenured fans for some time.

This recent Shadows update has very clear Templar operatives involved, and while Naoe isn’t a true Assassin, it’s her first time encountering them, since the base game’s brief Templar subplot was a Yasuke thing.  Having the actual Assassin-like character dealing with Templars felt better than the giant Samurai doing it (not hating on Yasuke btw, he’s a beast), but that brings me to the other aspect I wanted to touch on.

  1. A charismatic villain who is revealed to the player early in the story and whose defeat is the overarching goal of the game.

This one has as much to do with mechanics as it does with writing.  The RPG titles, as well as Mirage, operate on a sort of whodunnit system.  You’re not given targets by name most of the time, only aliases.  The ensuing missions revolve around revealing their identity before being able to strike at them.  The problem is that this goes for the ringleader as well.

The best villains in the franchise, your Borgias, your Lees, your Starricks, are constantly shown throughout their respective stories as a reminder of who’s running the show, who the main target is, why you’re doing what it is that you’re doing.  That familiarity creates a sense of monument when they’re taken down.  By obfuscating this in recent titles, that same endgame moment can feel underwhelming.

Shadows is probably the most guilty of this.  The game’s big bad gets so little screen time (seriously, it might genuinely be less than a minute) before he’s revealed to be the leader at the end of the game that I feel like I’m LUCKY to have been able to remember who he was after seeing him again during the final confrontation.

Eamon Hathaway is different.  He’s the first person you see at mission start, his affiliation is obvious off rip, you get a name in his first interaction with the protags, and the expectation of your conflict with him reaching a climax down the line is established in the first cutscene.  Not only that, but the guy commands every scene he’s in.  He’s the type of villain that you actually enjoy hearing monologue, like Vergil in DMC or Silco in Arcane.  That type of villain, one that's very front-facing and takes ownership of his deeds because he believes his cause is righteous, hasn’t been seen in these games over a decade, and it’s a type of character these stories need back.

Now, this isn’t all-encompassing.  There’s plenty mechanically wrong with the more recent games as well (massive amounts of bloat and a bizarre obsession with mythology in a few of the titles come to mind), and there’s flaws in the old stories as well (Edward not becoming an Assassin until like 90% of the way through, the Assassins code-switching into complete assholes after Shay’s defection, etc), but this mission made me actually feel like I was playing Assassin’s Creed, which I haven’t felt from a current title in a very long time.  Hopefully, whatever comes after Resynced can have a story that actually gives us lots of characters to root for and against from start to finish like the old days.

TL;DR The just-added Black Tides mission in Shadows is the first time that Assassin’s Creed has felt like Assassin’s Creed since forever ago and I hope that Resynced sees enough success to convince Ubisoft to go back to writing smaller, more character-driven narratives like they used to (I’m coping because they'll never do that).

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u/Hazdra8k — 2 days ago

Brotherhood Raiden skin not unlocking

So I’m going for the 100% for brotherhood and one of the outfits I need to unlock is the mgs raiden skin which as most of you know is tied to the virtual training with all training mode having at least a bronze. Now I have a mix of bronze, silver, and gold on all of them but I have no raiden skin. Am I doing something wrong?

reddit.com

Rogue was such an average game

The gameplay was good, the visuals as well, the parkour was nice and fluid but definitely had less control and input and already felt like pushing a button and moving in one direction. The story was so buns😭, I'm sorry but that wa skinda ass. Shay was the most agressive assassin ever and instead of thinking, "Hey, i should tell achilles to be careful because the things he is looking for are very dangerous" no he just come sin and starts yelling at the poor guy. He leaves the brotherhood and joins the templars for no apparent reason other than they were nice to him. Also, the assassins are straight up villains in this game. The missed potencial of this game is crazy cause how is ubisoft going to announce a game where you play as a templar and keep the exact gameplay of playing as an assassin. 5/10

reddit.com
u/konodioda2010 — 3 days ago

With Black Flag Resynced dropping next week, what is the one original 2013 mechanic you pray Ubisoft didn't "modernize"?

Edward Kenway will be back next week! and while I am hyped for the modern visuals and the rebuilt systems for traveling across the Caribbean, modern remakes have this sort of habit of over-polishing the fun out of classic games.

Honestly, if they messed with the sea shanty collection system or made ship boarding less chaotic, it is going to ruin the vibe. What is the one thing from the original that they need to leave exactly as it was?

reddit.com
u/Initial-Sentence-389 — 3 days ago

Please bring back the enemy weapon pickup system.

Resynced has removed far too many animations. From what I've seen, there are only two dual sword kill animations now. It honestly feels like a step backward. I really like the revamped combat, but it feels like you gave us one thing while taking another away. I really miss being able to perform double assassinations with dual swords. In the original game, you could assassinate enemies with almost every weapon, right? I'm glad the sword pistol is back, but I'm worried it'll just reuse the standard dual sword kill animations. I'm talking about that awesome animation where you stab the enemy and then fire the pistol. And what about musket combat? It also looks like the animation where you hang an enemy from a tree with the rope dart before jumping down has been removed. Now it seems like you just pull them toward you. Even if it takes another year, please bring these animations back. Without them, this remake will always feel incomplete.

reddit.com
u/Public-Voice6799 — 3 days ago

BFR Combat system: evolution of Mirage

Been watching previews of Black Flag Resynced, and reviews are mentioning that the combat feels "like an evolution of Mirage". My heart sank. After completing every game in the franchise since black flag original, Mirage was the single worst game to happen to this franchise in the past decade, setting the system back to the quality of shovelware. Ubisoft had the combat system perfected in Valhalla, no notes. Seeing the franchise bringing back it's darkest days evaporated like 95% of the hype I had going into the game. After buying the $100 editions of every AC since Origins, this will be the first one I wait for a sale.

reddit.com
u/tocsin1990 — 3 days ago

Assassin's Creed Black Flag - Road to Launch

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Assassin's Creed Black Flag - Road to Launch

Hello everyone!

We’re back and with us being a week away from launch, it’s time to batten down the hatches and prepare yourselves to set sail on July 9th. Here’s all the key things you need to know to set off on your adventure in Assassin’s Creed Black Flag Resynced. And for those of you who have been following along with our Deep Dive series, check out some of the clips below for some new gameplay elements we haven’t shown before.

HUD settings may vary depending on the capture to showcase examples of customizable options.

RELEASE MAP

Check out the map below for information on when Resynced will become available in your location.

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THIS IS RESYNCED

13 years later, the iconic pirate adventure returns with a slew of new features, story content and gameplay improvements.

Set in the Caribbean during the Golden Age of Piracy, Black Flag Resynced tells the story of Edward Kenway, a brash Welsh privateer turned pirate who inadvertently gets swept into the ancient war between Assassins and Templars. On the hunt for the Observatory – a mythical device capable of tracking anyone in the world using a blood sample – Edward must face the consequences of his greed and chart a path of redemption that will lead him to the Assassins Brotherhood.

COMBAT, PARKOUR & STEALTH RESYNCED

For more info on the Ground Gameplay of Resynced check out our Deep Dive here.

Assassin's Creed Black Flag Resynced - Kick Into Destructibles

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COMBAT

Advanced Combat to Unleash Your Creativity

Resynced’s updated core combat loop is all about breaking an enemies’ defence. While you could certainly try hack and slashing them to death, you’ll quickly find that Edward has an arsenal of tools and moves at his disposal to break defence and get brutal takedowns.

  • Hidden Blade Takedown: Breaking an enemy’s defense with a Perfect Parry will trigger a Hidden Blade takedown.
  • Chain Takedowns: Triggered by timing a Perfect Parry, Edward can chain his takedowns to up to four nearby enemies, depending on the sword he carries.
  • Wall Takedown: Kick an enemy into a wall to initiate a fatal takedown.
  • Ground Takedown: Grounded enemies (from an explosion or Sweep move) can be killed by a Ground Takedown
  • Kick and Sweep: The kick can also stagger enemies and send them back, great for crowd control. The Sweep will allow Edward to perform a Ground Takedown.
  • Rope Dart: Use the Rope Dart to open up enemies for attacks and bring them closer to you. You can use it to interrupt attacks from range as well. To make the Rope Dart a much more strategic item for Edward, he will be able to get his hands on it much earlier (sequence 3 in Resynced vs. sequence 11 in the original).
  • Each of Edward’s main weapons employs a Heavy Attack (by holding down the attack button) which causes more damage and can break defence easier but has a longer wind up time.
    • Rapier: Heavy Strikes are more damaging and can pierce through foes.
    • Cutlass: Heavy Strikes cover a wide area, hitting multiple enemies.
    • Pistol-Sword: Two damaging shots are fired, allowing Edward to focus fire on one enemy or spread the damage on two.

Assassin's Creed Black Flag Resynced - Pistol Sword

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Enemies

Advanced enemy archetypes will require a bit more creativity to take down. To kill an elite enemy like a Brute in a chain takedown, you can use the Quick Shot from Edward’s pistol to break their defence and continue your chain. A quick shot from the pistol instantly breaks the guard of any advanced archetype, opening them up for attacks they would otherwise deny.

Assassin's Creed Black Flag Resynced - Pistol Quick Shot

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The new Demolitionist will launch grenades at Edward, and you can use your rope dart to pull an enemy into the AOE.

Assassin's Creed Black Flag Resynced - Rope Dart Into Grenade

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Stealth

More freedom to stalk your targets:

  • Edward can now crouch anywhere, which will make him harder to spot. This can be seen with the visibility meter in the HUD. Don’t want to engage in a battle with a Boar or Jaguar? Sneak up them while crouched and perform an assassination.

Assassin's Creed Black Flag Resynced - Wildlife Assassination

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  • Running straight at an enemy will cause them to hear you, so make sure you are crouched or walking slowly in stealth situations. And if an enemy is alerted by your presence, make sure to take out the Alarm Bells scattered throughout plantations so that they can’t call for backup.

Assassin's Creed Black Flag Resynced - Sabotage the Alarm

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Tools

Edward has a number of tools and methods available for stealth gameplay:

  • The Blowpipe has Sleep Darts (which cause an enemy to sleep for a period of time) and Berserk Darts (which causes enemies to attack each other).
  • Smoke Bombs can be thrown at enemies or dropped at your feet when Edward is in need of a quick escape.
  • The Rope Dart can be used to pull enemies in for an assassination or used to hang enemies from a perch which will serve as a distraction.

Assassin's Creed Black Flag Resynced - Sleep Dart

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Social Stealth

Social stealth returns in Resynced:

  • Hiring NPCs. You can hire the Dancers to distract guards and blend in passively while walking the dense urban environments of the Carribean.
  • You can blend in crowds of 3 or more to remain unseen. Benches, walls, haystacks, and closets are also classic returning hiding spots.
  • Edward will be able to throw money to create chaos and lure guards and citizens to a location.
  • Edward will also be able to toggle his hood on and off at any time.

Parkour

Advanced Parkour Returns:

  • With Advanced Parkour active (you can toggle in Settings) you can parkour down to trigger more precise side-eject behavior, while parkour up prioritizes heigh gains and upward momentum.
  • Manual jump gives you greater control over Edward’s directionality and allowing you to take shortcuts and increase velocity while parkouring.

Assassin's Creed Black Flag Resynced - Scaling a Church

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Manual Jump will offer you more directionality as you scale and traverse Havana’s skyline.

New Ziplines:

  • You’ll encounter these brand new Ziplines throughout the Carribean, connecting Edward from high to low ground over a longer distance, and at a much faster pace.

Assassin's Creed Black Flag Resynced - Zipline

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NAVAL IMPROVEMENTS

For more info on the Naval Gameplay of Resynced check out our Deep Dive here.

New Officer Perks

There are 3 new officers for the Jackdaw that you’ll be able to recruit. Each will provide an essential perk for naval combat.

  • The Padre: The Ram Dash will deal devastating collision damage and features its own dedicated camera. In the original this move was only unlocked after defeating all Legendary Ships, which happened too late to be of much use during the story. The Padre will also join your boarding party when capturing or looting disabled ships.
  • Lucy Baldwin: Perfect Brace will enhance your Brace and almost completely nullify incoming damage – if you time the Brace correctly.
  • Tobias “Deadman” Smith: Deadman’s Cohort will give the mortar a secondary firing option that will saturate an area with a huge number of Carcass bombs. You’ll be able to manually control where each projectile will land, devastating an area with sheer volume. You’ll also be able to fire an additional volley from your broadside cannons with a minimal cooldown between salvos, unleashing devastation on the hapless navies you encounter.

Assassin's Creed Black Flag Resynced - Officer Perks in Action

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Upgrading & Customizing the Jackdaw

You’ll quickly discover that upgrading the Jackdaw will be essential for surviving and thriving as a pirate of the Carribean. To do so, you’ll have to collect loot and there a number of ways to achieve your aims.

  • Boarding Enemy Ships: while you can simply choose to destroy enemy ships, this will provide significantly less loot than boarding. Disable an enemy ship through battle and board it to collect the most loot. Capturing a ship will also allow you to send it to Kenway’s Fleet (more on that in a bit), repair your ship, lower your Wanted Level or in the case of larger classes of ships like Man O’ Wars, take the Captain’s Lockbox for even more valuable loot.
  • You’ll also be able to find loot through exploration by land and sea. Floating loot will be collectible as you traverse, and make sure to stop by the playas you encounter on your travels. Playas are filled with treasure, especially in underwater chests that you can loot by using the new Dive Anywhere feature, allowing Edward to swim underwater anywhere in the game. Underwater shipwrecks also return, and once you unlock the Diving Bell, you’ll be able to access these shark infested areas to plunder precious treasure.

You’ll also be able to customize the Jackdaw with the cosmetics you earn throughout your adventures.

Kenway’s Fleet

Kenway’s Fleet returns to Resynced and will allow you to assign captured ships to regional missions for passive loot and income. To unlock Kenway’s Fleet in a region, you’ll have to capture that region’s Fort.

Replayable Legendary Ship Battles

The fearsome Legendary Ships return from the original. Defeating them rewards you with unique cosmetics for the Jackdaw, and each will be repayable if you are a masochist who can’t get enough of the challenge.

NEW & EXPANDED CONTENT

For more info on how we expanded on the original Black Flag, check out our Deep Dive here.

The Hideout

The Hideout has been expanded and upgrading it will change and improve life on Great Inagua for both Edward and its residents.

  • For example, the General Store will start out as an abandoned shack, run down and disused. Investing a little money, some crafting materials, and some trade goods will result in it being improved up to three times with a clear visual upgrade. You’ll also get access to rare and legendary weapons, decorations, and outfits for Edward.

The Benefits of Upgrading the Hideout:

  • General Store (three levels) – unlock rare and legendary weapons, decorations, and outfits
  • Tavern – get access to three mini games which Edward can play, and add to the tip jar to increase your chances of finding a Royal Convoy on the open waters
  • Harbormaster (three levels) – increase the number and tier of upgrades you can purchase for the Jackdaw
  • Brothel – dancers become free to hire and a number of combat and sailing benefits are applied to Edward, the Jackdaw, and its crew
  • Campfire – drunk pirates become free to hire and two more slots are added to Edward’s fleet
  • Fisherman’s Wharf (New to Resynced) – increase Hideout passive income over time and double effectiveness of skinning hunted animals
  • Treasure Dealer (New to Resynced) – unlock exclusive items and a map restoration service, increase Hideout profit over time, and unlock a chance for increased profit on fleet trading missions
  • Mansion Façade – increase maximum passive income and a slot in Edward’s fleet
  • Tower and Garden - increase maximum passive income and a slot in Edward’s fleet
  • Guesthouse - increase maximum passive income and a slot in Edward’s fleet

New Missions & Story Content

Resynced brings new narrative content, allowing us to tie some loose ends for Edward and his friends. Of course, if you want to know more about these new questlines, you’ll have to wait for the release. No spoilers to be found here!

  • New Blackbeard & Stede Bonnet Quests
  • New Naval Officer Side Missions
  • New Endgame Chapter “A World Without Gold”
  • Additional Animus Rifts

New and Resynced Content

  • All Legacy Outfits are returning
  • All 35 original shanties return, plus 10 newly produced ones just for Resynced
  • All mini games and activities return from the original
  • Yes...You can have a pet on the Jackdaw

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Photo Mode

  • We’ve added a Photo Mode to Resynced allowing you to capture moments from your journey. We can’t wait to see your creations on Day 1, so be sure to tag us on socials and join our Discord.

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TECH

https://preview.redd.it/4f6a0aef8uah1.png?width=1920&format=png&auto=webp&s=9bba0ce0d95d1523bf30126ba29a1d6d8fd7611f

Screenshot captured on Xbox Series S

https://preview.redd.it/lg16geug8uah1.png?width=3840&format=png&auto=webp&s=b592129822a24e34701cdb00f333f4e7fd57277f

Screenshot captured on PS5 Pro

The Power of The Anvil Engine

Lighting is one of those things that really sells a world as believable and realistic, and small differences can really stand out when they’re not quite right. The Caribbean of Resynced features a number of different environments, from dense jungles to urban settlements to the open ocean. Each of those requires a different approach to lighting, and Anvil provides the power needed to make that happen. For example, the original game’s lighting was largely static and baked into the environment, while Resynced introduces dynamic raytraced lighting. But raytracing is very intensive and takes a lot of processing power to achieve. Anvil not only allows for raytracing, but it does so in a package that makes it possible on not just high-end hardware, but the lower specs of some consoles and less advanced PCs.

Dynamic Weather

Rogue waves, waterspouts and lightning will all pose a danger to the Jackdaw while you’re navigating the high seas of the Caribbean.

Atmos returns from AC Shadows, a group of systems which simulate extremely complex and realistic weather. Weather will change dynamically throughout the day, ranging from bright and sweltering sunny days, to light wind and rain, to outright hurricane-like conditions.

CUSTOMIZATION

An example of Minimal HUD settings

Giving you control over your experience

While the HUD is fully customizable, there are a few presets you’ll be able to choose to make things easy for you.

  • Default – Enables most HUD elements to provide maximum clarity. Ideal if you want clear guidance, button prompts, and combat feedback as you explore the game.
  • Simple – A pared‑down HUD that removes some reminders and highlights, while still offering enough feedback to guide you through combat and navigation.
  • Minimal – Displays only essential information, such as Edward’s health, interaction prompts, and cannon aiming arcs while aboard the Jackdaw.
  • Disabled – Removes nearly all HUD elements for a fully immersion‑focused experience. No prompts, no indicators — just your awareness, timing, and the world itself.
  • You can always start with a preset and adjust from there as your comfort level changes.

Granular Customization

Once you get familiar with Resynced’s systems and the timing and feel of gameplay you’ll be able to toggle visual information at will, including Parry VFX & enemy health and defence bars.

Difficulty Settings

You’ll be able to tweak the difficulty settings of the four main pillars of gameplay in Resynced: Combat, Stealth, Naval Combat and Activities.

There are four separate difficulty settings you can tweak to your heart’s desire: combat, naval combat, stealth, and activities. Each is split into three difficulties: Forgiving, Intended, and Hard.

  • The Forgiving setting, generally, is for story-focused players or players who have not yet mastered the mechanics of a particular activity.
  • Intended is the default and it closely mimics the experience of the original Black Flag, providing a balance between the two other settings and is most suitable for players familiar with action-adventure games.
  • Hard is for those who want a challenge and to test themselves against everything the game can throw at them.

Well that’s it for now, we hope you enjoyed reading this, and we can’t wait for you to get your hands on Assassin’s Creed Black Flag Resynced, available July 9th.

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u/Ubi-AssassinsCreed — 4 days ago

With the same levels of Additions and Changes, Which Assasin's Creed would be benefitted from a Remake in the veins of Black Flag: ReSynced?

Hello,

So with Black Flag: ReSynced coming out in the really really near future, I'm just wondering: what do you guys think the Assassin's Creed game that would benefit from the same levels of Black Flag: ReSynced when it comes to remaking contents and adding new contents?

Have a good day/night

reddit.com
u/Shadowin9 — 3 days ago

AC Shadoes has the worst map in the franchise?

Apart from perhaps the first game due to being dated now. I was genuinely surprised just how little I am enjoying this game based on how the map is. Positives are ..It looks really nice, the wind, weather effects are really good but it just does not feel at all like the other games and to me it's become the least favourite they have done.

It feels lifeless, no animals that attack you I know this is because of respecting them or something but it does ruin any potential threats apart from humans, have not come across any unique encounters or dynamic events just when riding around.

Towns are super quiet, compared to something like origins or odyssey they don't feel like bustling npcs just very static, there is a huge lack of parkour routes, half the hills you just fall down and there is so much forest which forces you to stay on the paths. Nothing off path either to find.

It feels super unrewarding and very repetitive in what you can actually find. It's like shrines and castles and a few small towns is the only thing you can come across.. not to mention how tedious doing the shrine praying is.. on the other games I felt I could do what I want, see areas much clearer from further away and not have to depend on a waypoint just so I don't end up trying to cross a hill by accident. They also felt like they had much more variety between areas or big landmarks to climb or see from far away, everything just feels the same in this one.

On all the other ac games I felt I wanted to fully explore everywhere but have no desire on this one now, it's such a disappointment to me and I hope they fix the issues the map has in the next big AC game.

reddit.com
u/Gameofthrones3058 — 4 days ago

With the downturn, and mass firings, occuring within the video game industry, do you believe we've seen the last of the AC Open World RPGs?

There's been a continuous downsizing of many well known studios, with worse outcomes leading to full-on studio closures. Ubisoft and it's studios have been one of most prolific examples of this. These impacts have stretched far enough that live service plans for Shadows even had to be curtailed.

Given how expensive video game development budgets have become for these studios (their words), and these mass layoffs, do you believe AC: Shadows marks the last open world RPG entry for the AC franchise?

Edit: So people understand, I'm not referring to an end of the franchise. I'm specifically referring to the Open world RPGs the various Ubisoft studios have made (Origins, Odyssey, Valhalla, and Shadows).

reddit.com
u/Biggy_DX — 4 days ago

How come we have never seen a game where the assassins split into 2 factions?

Maybe I’m missing something as I have not played past syndicate (which I DNF’d) but how come we have not gotten a game where the brotherhood falls apart from within? There can still be Templars to hunt of course but I’d love to see a game wherein the brotherhood splits into 2 polarized political factions. Maybe it can be about how to handle the Templars or maybe it’s about the economic depression of the 30’s.

Please let me know what you think.

reddit.com
u/Bean_potato — 4 days ago

How to get the Bo staff, without buying the DLC or beating the game.

Found a new way to get the Bo staff without beating the ENTIRE game or buying DLC.

  1. In the Animus Projects tab their is a project called Defiance, 3rd from the left assuming no new updates. The first reward is a Bo that requires 600 Data Fragments.
  2. Set this as your active project. *You will not lose any progress towards other projects.*
  3. In Objectives got to the Animus tree and, provided the event is going on, select an Anomalies quest.
  4. Purge corrupt entity.
  5. Unlock Bo staff.
  6. ...?
  7. PROFIT.

*I was able to do all this at level 40, I don't know if you can do this sooner in the game. However it's better than having to wait till the end game to unlock/buy the DLC.

Original Post:

https://www.reddit.com/r/assassinscreed/comments/1nih9ab/do_you_have_to_beat_the_story_to_access_the_bo/

reddit.com
u/Prestigious_Stuff_17 — 3 days ago