
r/assassinscreed

"Valley of Memories" made e cry
I've been a fan of the franchise from the first game, all the way back to 2007. Actually I was originally a Prince of Persia fan, and got into AC because I read it was made by Patrice Désilets. Though I have skipped a few games, these past few years I got back into it and I finally finished Mirage and its DLC. While the series has some incredible and emotional moments, this is the first time it made me cry. Hell, I think is the first time I cried after playing a video game ever.
I've been replaying AC2 and I had forgotten how schizophrenic this game is
It feels like that conspiracy theory episode of Community.
At some point I was staring at war photos looking for the Apple, at another it was implied Gandhi had it and was killed for it, then Machiavelli shows up out of nowhere and says he's an Assassin, so is everyone I've ever met and I'm actually the foretold prophet. I think Lenin or Stalin were also Templars?
If I remember correctly, this all ends with me fighting the pope, Minerva showing up and saying it goes even deeper than that, and the glyphs revealling a 10s video of Adam and Eve fleeing Ăden.
How did we go from that to "pirate ship goes brrr" and "stack modifiers to kill the Minotaur"?
Edit: just finished it. Minerva tells Ezio to shut the fuck up, looks at the camera and addresses Desmond directly. Not gonna lie, that shit was fire, too bad it had no pay off.
with the recent boom of mods, can we finally implement co-op into the assassinâs creed unity campaign?
unity already has co-op built in within the missions and everything is implemented, it wouldnât be like starting from scratch necessarily. would it be possible to figure out how to get that infrastructure to be implemented within campaign? possibly even then port it to other assassinâs creed games?
iâve started doing some research into whatâs been going on with the whole modding ports, and from my understanding itâs basically parsing a gameâs code / engine, able to reverse it which is why those physics and mechanics are all proper. itâs then injecting code from another game on top of the base game? so it really is MW2 but the character model and physics of Skate 3 being injected in? wouldnât taking a gameâs own code be easier to implement? peer-to-peer, using whatever mechanics have already been built.
does the animus in Layla's trilogy still have the risk of the bleeding effect?
self explanatory title. idk if its mentioned in any of layla's games. I've only played origins and it's been quite a while, so if it's been mentioned in that game, then i must have forgotten about it.
Shadows Borderless feels like 40 FPS despite stable 75 FPS â possible fix
I had a very weird issue in Assassinâs Creed Shadows.
My game was running at a stable 70â75 FPS, but in Borderless Windowed it felt like I was playing at ~40 FPS. Camera/mouse movement was smooth, but character movement looked extremely choppy.
Switching to normal Windowed mode immediately made the game feel perfectly smooth, despite the FPS being basically the same.
I tried a bunch of things: VRR, G-SYNC, HAGS, Windows' âOptimizations for windowed gamesâ, etc. Nothing helped.
Then I noticed something weird in Windows 11 â Settings â System â Display: Windows was showing two displays, even though I only had one physical screen connected.
I selected:
Display â Multiple displays â Show only on 1
And that completely fixed the problem. Borderless mode became smooth again.
So if Shadows is showing high/stable FPS but feels like it's running at half the FPS, and Windowed mode is somehow smoother, check whether Windows thinks you have an extra display enabled.
Maybe this will save someone else from wasting an evening messing with every possible NVIDIA setting đ