







Zalina valdona
6 years after my college and my professional days I created my new character based on lot of sci-fi stories, so I present my character down with the rendered images followed up with rendered videos and below here my character's description,
Zalina Valdona,
A mercenary without a home.
Across distant planets, she hunts her contracts,
while following the trail toward the one who ordered her family’s assassination.
Every contract brings her one step closer to revenge.
Zalina Valdona – a cinematic character showcase focused on realism, mood, and storytelling.
I used Unreal Engine's Metahuman as base to create this character. Through zbrush i sculpted the face, using marvelous desinger, zbrush and maya together i created the outfit.
I learned a lot in unreal engine 5 by doing this project like cloth physics and a lot in unreal engine's blueprint workflow.
Total Polycount - 1,64,610 Tris
Tools Used
Maya / ZBrush – Modeling
Substance Painter – Texturing
Unreal Engine – Rendering