
r/crashteamracing

Beenox Appreciation Post…
Been playing a bit more CTR:NF again, and it really needs to be said just how much love and effort Beenox put into this game.
Never has a developer understood the fanbase and just what they are holding the IP to, and I don’t believe a developer will ever treat an already beloved franchise with as much care ever again.
Was just playing Drive-Thru Danger and I was getting emotional at just what a perfect, epic, farewell it was to the game. A race through a goofy, fast-food establishment, in space, that erupts into an ALL OUT INTERGALACTIC WAR! (Also the OST is of course a 10/10 bop).
Excluding Evil Crash, Wumpacheeks, Rusty and The Twins, they managed to bring every single CB character into the roster.
The fan service and completion was undeniably a 10/10
The future of Crash Bandicoot belongs to Beenox and that is the hill I will die on.
Spyro 2 CTR Demo Details
I never knew Spyro 2 Ripto’s Rage had a CTR demo until I was reading the game manual yesterday. As an avid enjoyer of CTR, I had to check it out and I noticed a few interesting things about it. Sorry if some of this information is redundant or not as in depth as others may have gone into it, but I couldn’t find anything on Reddit about them. The demo has you select 1, 2, or 4 players, which is kind of wild, then throws you into Papu’s Pyramid.
It seemed to me that the karts and characters were ever so slightly smaller in the demo, although I haven’t done a side by side comparison to confirm it. What tipped me off to it was the pyramid section. It felt wider and easier to maneuver through while maintaining boost/reserves.
It seemed like Crash’s character model was higher quality compared to what we get in the full game, although again, I didn’t do a side by side comparison.
There’s no button to look behind you. Instead, R2 can be used as another option to throw items.
I couldn’t jump a TNT crate off my head, although I only tried to do so once.
Sometimes hopping off a jump will send you way higher than normal.
Characters dropped items like crazy with no regard for the boxes (occasionally they’d drop beakers or tnt at the same rate a boss would for a short time).
It was relatively easy to do the wall jump without a mask at the beginning of the track, but I couldn’t get the lap counter to go up when doing it. Could be a skill issue, as I haven’t been able to do it in the final version of the game.
In the last turn of the track where you can jump over the gap for a skip, the demo has the wall pulled back a bit, making it easier to perform with less speed required.
There’s air brake turning and the ground variant present, but there’s no brake U turning on the ground or in the air.
The menu ui is stripped back, the speedometer looks slightly different, and the finish line doesn’t have an overhead sign.
There’s no voice lines and some missing sound effects.
Playing around with it, I found that if you drive the wrong way on the track from the second boost pad, you can jump off the track once you turn to the right (right behind the wall) and land back in the pyramid section. This will allow you to jump back down where the 2 plants are without the game resetting you back towards the start of the track like it normally would. I only ever pulled off the jump back to the pyramid with an Aku Aku mask, good boosting, and a good jump.
Once, after I had jumped back to the pyramid section with an Aku Aku mask active, I hit an opponent with the mask head on and it caused my character to do a slow spin out animation a few times, however I was still able to drive/control the kart. I tried to get it to happen again, but I wasn’t successful.
I noticed a character getting hit by the warp orb power up spun out for much longer than with the other power ups.
Now that I think about it, I don’t remember seeing a character get hit and bounce in the demo. They only spun, similar to how they would if hit by a seal or armadillo in the final game.
I might’ve missed some details, but I thought it was interesting to see how the demo version differed from the final version of the game.
I hate u William P!!
I’ve mastered the first clue. Now I can finally move on to the second. It took me almost half a year, working on it whenever I had the time.
CTR keychain
Came in the mail today wanted to show it off. Will stay on my psp where I play CTR all the time!
No star after beating Oxides time?
Should a star be next to Dingo Canyon after beating Oxides time?
Can two people play in a match over online or local lan using two switches?
Hi there,
I was wanting to check how two friends with two Switch Lites could play CTR together using local lan or via Nintendo Online 🤷♀️ I don't care how it's done as long as it's possible.
There's little information of this online, so hopefully someone here can shine some light on it.
Thanks for your time.
Blizzard Bluff 01:08:89 with Penguin 🐧
Back on this track (and the game in general) after a while and somehow got a new PB in just 5 attempts! Still left some time on the table with a few mistakes (especially that very first shortcut on lap1 😬), but I’ll gladly take a PB that didn’t involve hours of suffering. Penguin 🐧 delivered again!
I'm looking for a way to play CTR99, with base tracks + modded tracks added to it, playable in split screen, with ai
Title. Is there any mod packs that adds tracks instead of replacing the base ones in the menu ?
I'm also looking for tracks that support ai. I looked at project saphi but its more time trial focused.
Basically i just wanna boot the game with my brothers, having a sht ton of tracks to choose, and just having fun races xD
Crash Team Racing Custom Track - Arabian Heights
CUSTOM TRACK MADE BY LOCKHEART
>Things are heating up in the desert sands! Inspired by the Arabian levels from Crash Bandicoot Warped, it's Arabian Heights! Race across the rooftops, and make death defying bouncing jumps! Fasten your seatbelt, and don't look down.
Download includes a Time Trial, Bot races, and multiplayer for not one, but 2 variants of the track! Which version do you prefer? Day or Night?
Special thank you to aRBee for both level themes, and to penta3 for the code to make it happen!
You can listen to aRBee's music on his YT here.
Crash Team Racing PC Port is Here and SO GOOD!
be careful of file case sensitivity...the port cares about the file names capitalizations https://github.com/CTR-tools/ctr-native
CTR - Motor Sports Land (GT2 custom track) - Boss challenge
the custom car model had me dying the entire time