r/hellbreaktcg

3-4 Multiplayer Possibilities

First off, this game is awesome! I printed the demo decks and Ive been having a blast playing with my wife. However, I am curious if this game will have a format similar to Commander or Twin Suns. With locations, Im unsure how that would work? Curious what you all think and if players would even want that type of format. I cant help but think a monster free for all would be sick if done correctly. If they do have one, I hope it's called Monster Mash 😜. What do you think? Would you like to see a 3-4 player format?

reddit.com
u/TiltedPotatoMan — 1 day ago

One day, one topic (day 8) : Seriousness

Horror is a pretty serious theme and do not tolerate humor in it to keep a good immersive atmosphere. So will this tcg keep this seriousness overall, or might try to do some "scary movie" thing and allow some more fun cards ?

and what about you ? Would you agree or not about this game having some more goofy horror card or totally dislike it ?

I'm a bit mixed on this topic, I think that on one hand, the all tcg needs to keep this serious horror theme, but on the other hand, on kitchen table or at the lgs with friends, it can turns really funny to share this.

As in War40k, it is really serious in its theme, really dark and all. I get it and I love it, but I also love seeing people being creative about how they paint and customize their armies, even if the theme is universes away from the lore.

So I don't really know how I would react about seeing a "Scary Movie" Ghost face card, and you ?

reddit.com
u/Potential-Hat-9190 — 2 days ago

One day, One topic (Day 7) : Learning curve

Hey everyone, hope you are good today ! On today's menu, the learning curve of Hellbreak and the "beginner friendliness" of this tcg.

I think Hellbreak is one of those TCG that you can better approach if you already play other TCGs, because you already know some core rule like keywords, step, phase and some models that work almost identical like ressources, initiative, actions etc...

Moreover, Hellbreak cards are not beginner friendly at all to me. A new player barely watch the rules nor read the whole booklet to know all the symbols and keyword, you want to test the game after all, play it now, not reading a bunch of words that gives headache sometimes.

But now, you barely read the rule for setup, and some action, you know there is like the horror phase with actions etc... You are ready to play and discover this dreadful word by playing Dracula vs Jaws and you look at your cards...

WHAT ARE THOSE ?

you have weird symbols on the left, a bar with numbers and a symbol like teeths and ghost etc... these green symbol in the rule text but you don't know what it is supposed to do and you got symbols on the bottom of the card.

Once you read the rule, all is great, but that's what makes in my opinion, not beginner friendly, the cards doesn't explain itself. It has a complex anatomy and too many symbols means too many "you must know the rule and read the booklet to understand what I'm supposed to do" while casual players are more like once time player which means it will be a really hard time to play by always reading the quickstart to know what they can or can't, what their card actually do etc...

However, the ressources management, the scheme phase and all the mechanics overall makes it so deep and complex that the learning curve is going to be insane and optimizing your deck aswell as your play will be really challenging.

What's you opinion about it ?

reddit.com
u/Potential-Hat-9190 — 3 days ago

One day, One topic (Day 6) : Monster adaptation design

On today's topic : the design of the Classic monster. Several classic monsters got multiple designs/actor through remake or re adaptation. Do you think it's something we will get to see in this game ?

If we get Frankenstein's creature, will we only see the Karloff's version, or can we imagine having the Guillermo del toro version one day ? Same question for the mummy, if we get it, will it only be in the Karloff's version, or will we have the 1999's version ?

Is it something you would love/like to see in the tcg, or you prefer to keep it classic ?

u/Potential-Hat-9190 — 4 days ago

One day, One topic (day 5) : Theme vs Meta

Hey everyone ! today I wanted to talk about something that really matter to me when we talk about deck building : the balance between theme/flavor and metagame/mechanics.

the same can be true with SWU, MTG or others like Lorcana, or gundam tcg. When it comes to theme and the flavor of a all IP, sometimes it feels off to play some cards with others just because of what they represent. A classic meme in Magic is now to talk about how you can use The TARDIS with spiderman to knock off some space marines etc... and it's true, it feels like, not right.

I care a lot about the theme of my decks, and I feel like it would be off to play Jaws card or any other franchise cards not related to dracula in a deck all about him for example. Maybe I would miss a lot of great cards doing so, synergies would not be that great, or could be optimized but I prefer keeping the flavor when playing a game all about it.

However, Hellbreak is a Top-down tcg, which means that the theme is what come first and they create the mechanic around that flavor. which in fact means that they will mainly create IP to work with itself but maybe or surely not with the other (exception with some usual staple that there is in every tcg).

What do you think of this ? Do you usually play for theme, or for mechanics and you wouldn't care playing jaws with some dracula and frankenstein's bride cards ?

also do you think that it would shut down creativity if Hellbreak is always tuned so that IP are working only with themselves and not that much with others

u/Potential-Hat-9190 — 5 days ago

One day, one topic (day 4) : Stalker & minion, is it a problem ?

On today's topic that I wanted to explore with y'all, my concerns and curiosity about the Hellbreak possible IP monsters that we will surely encounters and the minion cards.

It is not a "problem" on its own, but stalkers are solo killers, the hunt on their own and I can't wonder of minion cards for a theme around Jason, Micheal, ghost face or Samara. Freddy could use nightmare creation as minion cards indeed.

Some are more tricky : let's say "Vecna" from Stranger Things, tons of minion possibilities (demogorgon, demodog, mind flayer, mind controlled minions). But if the monster is the demogorgon, the minions list is really low, because it is the minion in fact.

so will there be "invented" minions that are not from the IP, will we get not really killer-related minion, or will there be more Item - event focused killers ?

what are your thoughts on this ? Could Jason be with minions card in your deck ?

u/Potential-Hat-9190 — 6 days ago

One day, one topic (day 3) : Crossover

Hellbreak is all about monsters, but will we get to see much different, non "horror" franchise monsters in this TCG ? Not the classic one from universal ?

if you know a little about Dr who for example, you are familiar with the weeping angels, horrifying creatures that will, for sure, be a perfect suit for hellbreak with the Lurking/unleashed mechanic. (if you don't know about this monster, go watch the "blink" episode of Dr who, if you love horror, you will love it.

What about the T rex ? an iconic deadly monster that is also a continuation of Jaws, on land. Will we get to have a Jurassic park card, as it is getting its own tcg right now and we saw it in some crossover with MTG ?

Godzilla, the iconic monster, the kaiju that destroys japan with his horrific appearance as "Shin Godzilla" would be crazy good

Is there any none "horror" franchise with a really cool monster you would want to get in hellbreak ?

u/Potential-Hat-9190 — 6 days ago

Is it wrong in me saying that hellbreak isnt a full IP tcg?

Jaws had some minions that weren't in the movie I don't think. Like it had some random sea creatures like a squid some other fish which if it is the case I kinda like it having more then just stuff from ips in it

reddit.com
u/Revolutionary_Ad8783 — 6 days ago

One day, one topic (day 2) : the art of Hellbreak

hey everyone ! Today I wanted to talk a little about the art of Hellbreak, the choices of how cards are represented in their art. Through some of devoted player, we got the demo deck list and reveal so we can have a glimpse at what we are suppose to get in this game.

tldr : A great artistic direction to me, with really cool classic movie poster like painted realism. awesome use of colorful palet with contrast and meaningful bright/dark spot for horrifying result. Though some letdown art that are not that stunning and miss the point.

One of the demo deck uses Dracula and I'll start with my impression of its art and explain what I think is the main idea of Hellbrak artistic direction. (Disclaimer first : I'm not a specialist, just a player who enjoys art on cards !) Dracula's art, both in lurking and unleashed mode gives that painted and realistic vibes that tries to reconnect with the movie poster from the Universal classic era (as shown in slide 2 and 3).

What is stunning about this art is its saturation, you can even distinguish some red on dracula's hand and white vest. As the movie poster's, the art is still really colorful even for a horror tcg which could be really dark with really low saturated color palet. but that's not the case, even on drain life (slide 4) and Barracuda (5), the cards are both, even in dark situation, the color remains really vibrants and contrasted, making the scene readable and more intense so to say.

though the contrast is not just for color, it is also a major point of the art : in dracula and jaws demo deck, there is a real use of the light/dark spot. In many dracula's deck cards, we catch this "bright spot" that draws our attention : the carriage's light (6), the cat's eyes (7), the swarm of rats (8). This play of light and dark in dracula's is narrowed on simple spot of light so we can barely see what we are facing, but that's enough to understand the danger and the horror of it (the eyes of the predator cat, the eyes of the multitude of rats...) even Dracula is in a bright spot se we can really see him unleashed.

Jaws' cards use a different way of bright/dark spot which is almost exclusively the idea of calm vs dangerous place. Dark spot which the shark is in is the dangerous area and the bright spot is the safe area. Jaws (10) unleashed side shows the dark spot as a really sharp and dark area of the overall composition, in contrast of the bright and peaceful sea horizon. even on a panic of our hands (11) the sunshine comes from the left side of the card so the beach side (safe place, where jaws is not) and the shadow side on the characters running away is placed on the right, the sea, the danger.

I think that all this details are fabulous : use the classic movie poster painting realism to capture the old era vibes, a greay use of contrast and of light/dark to get a better horrifying and dangerous situation.

On a side note, there are few miss spot, as on the jaws from booster set, which art seems a bit... off. The deep sea looks empty, but not the scary way, just plain blue, no variation, no contrast, no details of the different hue.

u/Potential-Hat-9190 — 7 days ago

One day, One topic (day 1) : Flavorful mechanic

On my yesterday post about what monster(s) does anyone want to see in the game, I mentionned that I wanted the Death Angel (A quiet Place) to be flavorful. That's why I'm here to talk about flavorful mechanic in Hellbreak tcg today.

The Demo Jaws is rather simple, just dealing damage to a minion, basically could be any card in the game, but it has to be simple because starter deck, you are suppose to learn the game with it.

Then we got the reveal of the booster set Jaws, which is really flavorful to me : interacting with damaged minions reflect the idea of a bloodied person, which the shark can track down, to hunt and devour mercilessly. The lurking side reacting to jumpscare could also refer to it coming out of nowhere and biting you. So on a flavor/mechanic quality, Jaws use jumpscare to bite you (indirect damage) and then exhaust or devour you by hunting your bloodied body. total flavor win to me.

Now what's about the other ?

the death angel : I hope it will have a mechanic all about creature entering or scheming locations. Making sounds will trigger it and make it react in one way or another. I think it could act as a control or punisher mechanic where you are more reacting to the other player action, since that's what death angel manly does, reacting to sounds.

Dracula : He could be all about blood and malice ressources, collecting blood and malice to make other vampires to join him and flooding the locations with all his minions. (not really a lot aware of original dracula's movies so not sure if it's flavorful)

and you what mechanic do you think dracula, frankenstein's bride, Jason, Micheal myers and the others' as flavorful as possible ?

u/Potential-Hat-9190 — 9 days ago

Among the monsters we know we will get, Which one do you want to build/have first ?

for me, just on preference on design : the alien from A Quiet Place. I just love the idea of using a feral creature that will hunt you if you barely just whisper. I also wish to see event cards that will capture this horrifying idea of not doing any sound and keep quiet.

I hope the gameplay will try to be as flavorful as possible about it, as the booster Jaws that was revealed is pretty flavorful too about it being able to interact with damaged minions

reddit.com
u/Potential-Hat-9190 — 9 days ago

what are Horror IP and monsters you wish to see in this game ?

The mummy is just a classic monster I love ! I hope we get the classic and the "imothep" (1999) depiction of it. (could have it in mummy form and flip side is the regenerated form)

Chucky is such an Iconic slasher, I'd love to play it and collect cards

Not sure we will get it soon but it is such a huge IP : Alien ! My favorite horror IP I need it

u/Potential-Hat-9190 — 11 days ago

What's the fourth Monster on the box art/packs?

So we're obv getting Bride of Frankenstein, Jaws, and Dracula. But what's the fourth? I'm thinking maybe a Death Angel (from Quiet Place), except AFAIK that's a Paramount property, not Universal Studios'.

Any ideas ?

u/clayperce — 12 days ago

ISO Hellbreak demon deck

Does anyone have a hellbreak demo deck they would like to part with? I'd love to get ahold of one for a youtube review but have no way to get my hands on one currently

reddit.com
u/evanpillsbury — 12 days ago

Welcome to r/hellbreaktcg!

Hey everyone! I'm u/3x1st3nt1a1, founding moderator of r/hellbreaktcg. I started this sub being a long time lover of horror movies and tcgs. I’m hoping it’ll be the place for fans to discuss all things Hellbreak.

What to Post
Feel free to post anything related to Hellbreak, its gameplay, upcoming events, etc.

Community Vibe
This sub should be all about fans coming together to enjoy Hellbreak. That means keeping things positive, fun, and welcoming.

More Info on Hellbreak

  1. Check out the official website for Hellbreak: https://hellbreakgame.com . You can also sign up to their e-mailing list on the website to receive updates on the TCG.
  2. Another Redditor shared this video which provides an overview of the game: https://youtu.be/kcnzkkMHne8
  3. Game Nerdz is selling pre-orders for cards here: https://www.gamenerdz.com/search.php?search_query=Hellbreak

How Can You Help the Sub and the Game?

  1. Join the subreddit, post, and comment to help it grow!
  2. Be on the lookout for me looking for additional moderators. If the subreddit grows, I’ll need help!
  3. Let your friends who enjoy horror and TCGs know about the game and the sub. Contribute to the excitement.

Thanks everyone! I’m excited to play Hellbreak with you all.

reddit.com
u/3x1st3nt1a1 — 13 days ago

Many thoughts on the Hellbreak TCG gameplay

So, I recently got to play my first match of Hellbreak with the demo decks (I played Jaws and my opponent played Dracula)

We played North Beach and Calafax Abbey respectively.

I really like the resource system with both Blood and Malice generation being an important thing to balance in ones gameplay, too little blood and you cannot play your cards, too little malice and you delay your minions actions too much giving your opponent time to remove them. It felt like an interesting challenge to see how to hit that resource sweet spot.

I do feel like the game has an issue when it comes to the value proposition of 1-2 cost cards and the bidding system at least for the decks we played.

I had "Orca" in hand very early on and kinda got stuck neither wanting to bid it or play it. Bidding it would mean giving Dracula his effects and compared to bidding 4-5 costs the resource gain was the same while it would mean dracula was almost guaranteed to get his effect.

The thought of playing "Orca" felt very slow basically giving my opponent 3 turns free reign as often my actions would have been:

* Playing Orca

* Playing a Character with Malice to ready it (cause often none are on board)

* Action with Orca

Long term yes it would give me advantages with my characters, but it felt like each player action was impactful enough so that one did not have the time to spend that many turns allowing the opponent responses.

In general too, low cost cards or something like wide board strategies felt extremely disincentivized cause the opponent often have a direct opportunity to respond to every low cost you play. I do worry that unlucky draws into low costs or cards that don't match ones blood curve may be extremely punishing cause you then have to put yourself at a card disadvantage playing multiple cards to stall your opponent, it becomes sorta an anti-snowball.

A thing I like is that card draw does not feel that crazy powerful in this game and could be freely added into the design of cards.

The 6 card hand limit and how many resource drains there are in the game seems to be more than enough to balance out too strong draw power in my opinion.

It could be an interesting thing to see 1-2 cost bids/cards having 3 resources each and maybe draw icons, so underbidding for the initiative also can be really beneficial. 4-5 costs in Jaws at least were simply too good compared to the lower costs otherwise, cause they bid for higher with the same resources and were stronger to play too.

Basically then you wouldyou underbid for resources and overbid for effects and first turn advantage.

Example:

1-2 cost would have 2-3 resources

4-6 would have 1-2 resources

+7 would have 1 resource (i know some have 2 in the demo deck)

Anyways these were some thoughts on mine, big read here 🤣

What do you think of the gameplay so far?

reddit.com
u/AnimeDasho — 14 days ago