
Mega Garchomp Z Ability
What I was going for here was entirely thematic, with balancing being secondary.
A lot of people have speculated that Mega Garchomp Z would get Levitate, which makes sense because it’s always shown flying (and doesn’t get the flying type), but that would certainly be a disappointment, both competitively and design wise. People have also speculated that it would get Ground type Steelworker to make up for losing Ground stab, but that just doesn’t make sense thematically. Why would the specialized jet dragon keep its Ground stab when it leaves the ground for good?
Unless… the weather conditions force it to land. Now we have a dragon that wants to take to the skies and zip around as fast as possible, but when the weather gets bad, it’s forced to land. Here it adapts to its old hunting strategies and returns to taking full advantage of the terrain. I was thinking about giving it a speed penalty while grounded but a) 0.66x speed seems too harsh and a higher number doesn’t feel very pokemon like, b) at that point we’re back to base Garchomp being better than its mega? and c) the ability is complicated enough as is.
Now one thing I really like about this ability is that you can’t run it with Zard Y. If you wanna go for speed mode, you need one of the other less popular sun setters or the even less popular Cloud 9 pokemon. I personally feel like speed mode is the stronger mode; you can invest in speed to outspeed opposing Tailwinded Pokemon or you could invest in bulk while still outspeeding every unboosted pokemon.
Now maybe it’s way too strong getting a speed boost both without weather and with sun, which a lot of teams will be forced to just deal with. At first my idea was that it would only apply when there’s no weather at all, but that didn’t feel thematically fitting when Harsh Sunlight is pretty fair weather for flying. Alternatively it doesn’t get a speed boost in which case is it even better than base Garchomp?