r/kingdomrush

Image 1 — Day 23: Of asking what everyone’s favourite KR unit of each faction and why? (Lineria Empire)
Image 2 — Day 23: Of asking what everyone’s favourite KR unit of each faction and why? (Lineria Empire)
Image 3 — Day 23: Of asking what everyone’s favourite KR unit of each faction and why? (Lineria Empire)
Image 4 — Day 23: Of asking what everyone’s favourite KR unit of each faction and why? (Lineria Empire)
Image 5 — Day 23: Of asking what everyone’s favourite KR unit of each faction and why? (Lineria Empire)

Day 23: Of asking what everyone’s favourite KR unit of each faction and why? (Lineria Empire)

What a great faction/army, the one that started it all. I remember playing these games when they were just flash games in an early state before it got big.
As for my favourite it’s the holy paladins and veteran guards, unmatched aura and design with really cool voice lines.

u/Zetallic_Zero — 11 hours ago

Day 22: Of asking what everyone’s favourite KR unit of each faction and why? (Veznan’s Dark Army)

This isn’t including all monsters he manipulated or controlled, and this isn’t including orcs and demons ect since it was already covered. This is just the dark steel army.

As for my favourite it’s gotta be the dark knights I think they are so cool and a well counterpart of the paladins.

u/Zetallic_Zero — 1 day ago

New Legendary Spell: Solar Blast

Here comes the sun! The first legendary spell makes its way to the Summon Rift. ​​​​​​Are you ready to harness its power?

u/Ironhide_Games — 1 day ago

Different look(?)

Why does my kingdom rush map looks different from the vid i saw on yt? Like mine is map map looking, like the brown map lol

Might be dumb but yeah

u/iflabiceccth — 1 day ago

These barricades are useless

In the Kingdom Rush stage “Bandit’s Lair”, there are three barricades blocking a shortcut. Enemies don’t try to cross them until the final wave, where The Kingpin crushes them with his vehicle, allowing a group of Marauders to get by with ease.

However, these barricades don’t serve a purpose at all, despite their “crush” animation. No matter what, you can place troops directly on them, destroyed or not. This allows for ranged heroes to stay at a great spot to shoot at enemies from afar without much fear, only having to worry about the Raiders. If The Kingpin is killed before he reaches the barricades, the Marauders still cross the path regardless.

These barricades could be holograms or illusions…

u/SparksMarioWiki — 2 days ago

What's your highest score on kingdom rush classic Rage Valley?

This is mine without the use of any items or special heroes. Just stock everything. Love this game and have probably played this level well over 1000 times lol.

u/InnerToWinner — 1 day ago

Encyclopedia on mobile

Recently came back to the game and found out that the encyclopedia is still not available on mobile. Will this feature ever return or is it just exlusive to pc forever?

reddit.com
u/rpKing11 — 1 day ago

Day 21: Of asking what everyone’s favourite KR unit of each faction and why? (Cult Corrupted/Overseer Army)

This is one of the biggest threats in all of kingdom rush, as for my favourite it’ll probably be the overseer himself. He was the big bad for 2 games both alliance and legends.

Abominations are a close second

u/Zetallic_Zero — 2 days ago

Rocket Gunners Need an Adjustment

Pretty much every match goes to the boss wave these days, and if your opponent is using Rocket Gunners while you’re not, you will lose.

To be competitive, the game essentially requires you to have Rocket Gunners now (to melt bosses).  That’s fine and dandy if you’re into that particular tower, but if you don’t really care for them like myself, it kind of sucks.

I hate being forced into a “flavor of the month” loadout.

reddit.com
u/TacoTrots — 2 days ago

Will the packs in Kindom Rush 5 be on sale eventually? Can i get the content for free?

I just bought the game and was surprised by how insane the price for the rest of the content is in my country. It doesn't even look like the pricing was made with a mobile game in mind. It's the equivalent of 2 AAA games for 1 mobile game.

Are these packs ever for sale? Or are they always this expensive?

u/Doctor_Yoshimitsu — 2 days ago

Day 20: Of asking what everyone’s favourite KR unit of each faction and why? (Insects)

This is including spiders (arachnids)

As for my favourite it’ll have to be sareglaz, cool boss that can be tricky if not careful.

u/Zetallic_Zero — 3 days ago

We must make a mod to change the UI (please read before commenting)

Voduke disabled the comments and like dislike counts on the Kingdom Rush Genesis beta test short so here is my opinion
The UI Must change, I know some rich CEO is at Iron Hide's throat right now, but WE must make a mod that change the UI (if possible)to prove OUR POINT, if that didn't get their attention we declare war via peaceful protest, I had enough of big companies changing little companies, I will die on that hill and I will die fighting

reddit.com
u/Worried-Training5734 — 3 days ago

Kingdom Rush Battles - Monsters dont have the same MAX HP

Red is the enemy MAX HP 25920,

and blue is me MAX HP 25402,

We were in the same match.

It seems the monster's HP increases based on the average of our deck's Lv, such as Heroes, Spells, and Towers.

Enemy creep stats (health, damage, armor, magic resistance) scale based on:

I searched online and found someone who viewed the game files and summarized the max HP values of Monsters .

creep = monsters

  1. The `creepLevel` setting for the mode

  2. The average card level of the player's deck (`RuntimePlayer.GetAvgCardLevel` @ `0x1e79104`)

  3. Lookup tables in StageWaveSettings assets

u/TastySearch7921 — 3 days ago

Rigged Matchmaking, broken balance - kingdom rush battles

Forsaken Valley feels deliberately engineered to frustrate rather than challenge. Even with a well-balanced deck covering both anti-air and armor-piercing, it barely matters — the matchmaking algorithm consistently pairs you against opponents two rank tiers above you, fielding heroes like Bonhart who spawn Skeletal Wyverns mid-path that are nearly impossible to clear with any balanced ground-and-air deck. There's no counterplay, just an unwinnable numbers game.

And if the matchmaking doesn't kill you, the p2win players will. f2p players are constantly matched against decks like running Blazing Gem, that melts entire waves in under 5 seconds. Meanwhile, your best f2p towers need 20 seconds to do the same job. That's not a skill difference, that's a wallet difference, and the game makes zero effort to hide it.

This isn't difficulty, it's deliberate design that rewards spending and punishes everyone else. Fix the matchmaking, balance paid decks, fix the economy bugs, or stop pretending this is a strategy game.

reddit.com
u/LarryLearnCode — 3 days ago

I wish the Pit Lord always appeared when summoning Reinforcements.

As you know, the final upgrade for the demon reinforcements allows for a small chance (I think it’s 30%?) to summon a Pit Lord alongside your reinforcements. The Pit Lord himself is quite powerful in all stats, and has a strong AoE bomb ranged attack that crushes groups of weak foes.

Unfortunately, he doesn’t always appear, resulting in an RNG issue. I guess that’d make him too powerful, but I really wish it didn’t resort to chance. Alliance’s third reinforcement always appears, but that game was after Vengeance…

It’s unlikely, but I hope there’s an update where the Pit Lord always appears when using Reinforcements. I don’t care if his stats are weaker; I’d rather always have a third guy than a strong one that isn’t reliable. It’s the reason I didn’t get his upgrade (it’s the most expensive BTW) until after beating the main campaign.

u/SparksMarioWiki — 4 days ago