r/learndesign

Image 1 — My first post, need feedback for my logo.
Image 2 — My first post, need feedback for my logo.
Image 3 — My first post, need feedback for my logo.
Image 4 — My first post, need feedback for my logo.

My first post, need feedback for my logo.

hello r/learndesign, i am a newbie at graphic design, currently i am developing a identity brand for fictional giant company called Astra, a quantum technology based development who making game called astral gear. The company whole brand are themed space and star as this is guding human toward new era of technology of quantum.

Sorry for the fictional story, this is the design.

Please give me honest feedback to improve the design, i am bit struggling with the star negative space.

u/Numerous-Suit4640 — 2 days ago
▲ 6 r/learndesign+1 crossposts

about problem solving

when a beginner graphic designer post their work , i have seen few asking what kind of problem are they trying to solve. So my question here is what does the problem mean here? what kind of problem are they asking about? what does it mean? please let me know

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u/External_Slip_7148 — 3 days ago
▲ 13 r/learndesign+5 crossposts

Visual Thinking as Design Practice

We often think of design as a discipline that communicates ideas. But what if its primary role is something else entirely?

In this article, I argue that design is not simply about creating products, interfaces, or visual identities. Drawing on thinkers such as Alexander Gottlieb Baumgarten, Plato, Donald Schön, Nigel Cross, Richard Buchanan, and Rudolf Arnheim, I explore the idea that design is a distinct way of producing knowledge.

Through the work of Christoph Niemann and Kelli Anderson, I examine how visual thinking can reshape perception, generate new meanings, and make complex relationships visible. Rather than treating images as illustrations of existing ideas, I suggest that they can become cognitive tools that actively shape the way we understand the world.

I’d be interested to hear your thoughts: Can design generate knowledge, or is it ultimately “just” a medium for communicating ideas?

shifts.design
u/tinoschwanemann — 3 days ago
▲ 0 r/learndesign+1 crossposts

I made a Framer landing page for startup fatigue and dashboard trauma

I built this dark cinematic Framer landing page around the idea of SaaS burnout, fake clarity, dashboards as theatre, and the moment when “productivity” starts looking like a costume.

The visual direction is glossy, dramatic, a little uncomfortable — somewhere between a startup landing page, a nightlife poster, and an emotional postmortem.

Would love feedback on:

- the hero composition

- whether the concept reads clearly

- how the scroll pacing feels

- whether the visual intensity is too much or exactly enough

Preview:

https://jolly-jupiter-284569.framer.app/

u/sotnichenko0715 — 7 days ago
▲ 4 r/learndesign+2 crossposts

How to use kinetic text layouts to make educational or promotional content feel less cluttered.

I see a lot of creators trying to build educational shorts, but the screen often gets overwhelmed with too much text at once. I wanted to share a look at my latest layout strategy in video

Instead of flashing individual words or massive blocks of text, I've been experimenting with a typewriter-reveal approach mixed with strict grid alignments. By keeping the font clean and separating ideas into distinct visual lines, it keeps the viewer focused on the voiceover message without causing visual fatigue.

If you're building slides or kinetic text animations for your own videos, try aligning your elements to a centered grid and using subtle, crisp slide-ins rather than over-the-top flashy transitions. Let me know if anyone has questions about text pacing or balancing audio transitions in the comments!

u/Kashifqureshi_03 — 9 days ago

How do I make my backgrounds look less empty?

Hi, I'm very new to graphic design and I'm trying to focus on social media posts. So far, I am trying to make some sample instagram committee introduction posts for my university's karaoke club (I am using Sabrina Carpenter in this post to protect my anonymity lmao). I initially made the first image, the one that only has the gradient background, but it felt really empty. I then tried adding some background elements from a figma plugin, and although I feel it looks a bit better, it kind of feels like I've added random shapes with no actual criteria. Does anyone have any advice for this type of issue? are there any rules or guidelines for how people usually approach empty-looking backgrounds?

u/Possible_Musician977 — 10 days ago
▲ 3 r/learndesign+1 crossposts

My very first mobile app design in Figma! Built a full flow as a beginner. How is it?

Hey everyone! I’m a beginner and just spent the last couple of days building my first ever app UI concept in Figma called 'Cursive Touch'. I tried to create a full end-to-end user experience, including a tech shop, a dark-themed banner, a checkout flow, a detailed analytics dashboard, and chat/social feed screens.

I really want to learn and improve. Please let me know what you think of the alignment, colors, and overall layout. Any feedback or critique is highly appreciated! Thanks!

u/Downtown-Speaker-812 — 11 days ago
▲ 5 r/learndesign+3 crossposts

We're specifically looking for feedback on first impressions, memorability, and whether the logo communicates the brand effectively

Hi everyone! I'm helping a colleague gather feedback on a logo for her new venture.

We've narrowed down a few logo directions and created a short survey to understand:

  • Which logo creates the best first impression
  • Which one feels most aligned with the brand
  • Which one is the most memorable

We're not looking for free design work or new concepts—just honest feedback from designers and fresh perspectives.

Survey: https://forms.gle/NP91C1R8nLFXtiqb8

Any thoughts on the designs or the decision-making process would be greatly appreciated. Thank you!

u/CautiousLibrary6556 — 14 days ago
▲ 1 r/learndesign+1 crossposts

I'm 18 and somehow got into an IIT Delhi design program meant for professionals. Here's what I've learned so far.

Background: I'm a B.Des student at a tier-2 college in Kanpur. Through a design community, I got referred into a Continuing Education Programme at IIT Delhi called Designpreneurship — invite only, 30 seats, referral-based. Everyone else in my batch has years of professional experience or is doing a master's/PhD. I was the only bachelor's student.

I want to share some things that genuinely shifted how I think about design, in case it's useful to others here.

**1. A portfolio is not about UI quality. It's about impact.**

The mentor framing was: portfolio value = impact + ROI. Not how polished your screens look. What problem did you solve, and what changed because of it? This reframed everything for me.

**2. Find trends before they peak, not after.**

We learned to use Google Trends + open-source data (World Bank, NASSCOM, RBI reports) to identify rising problems before they become saturated markets. The analogy: creators who catch a trend early get 10M views. Those who follow it get 100K.

**3. The difference between a project and a product.**

A project = someone else's goal. A product = end-to-end ownership from research to delivery. This sounds simple but it completely changes how you approach your work.

**4. Information → Insight → Knowledge → Skill.**

Most of us (me included) stop at information. UX forces you all the way to skill — you have to apply it with real users or it doesn't count.

I'm currently building a product as part of the program. Won't reveal it yet, but I'll post updates here as I go — research process, Figma files, testing findings, what broke and why.

Happy to answer questions about the program or the learning process. Just a student sharing what's been useful.

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u/Manasgb — 11 days ago