r/localization

▲ 24 r/localization+5 crossposts

I’m supporting 11 languages before my first playtest. Am I creating a QA nightmare?

I’m a solo developer working on a indie game.

Current languages: EN, FR, DE, ES, ES-LATAM, JA, KO, PT-BR, PT-PT, ZH-CN and TR.

Would you reduce the number and focus harder on QA, or keep the broader coverage?

(sadly though, I'm still thinking of adding more languages :/)

u/Impossible_Party_799 — 6 days ago

Building a tool for real-time multilingual meetings — is this actually useful or does it already exist?

Working on something that live-translates video calls, webinars, and browser video so people talking different languages can actually understand each other in real time — plus cloud recording + transcripts so nothing gets lost.

Curious if others dealing with international clients/suppliers have run into this problem, and what you use today (subtitles? manual translation? just... struggle through it?).

Happy to share more in the comments if people are interested.

reddit.com
u/micio86 — 7 days ago
▲ 2 r/localization+1 crossposts

Website content for Mainland China Vs Taiwan

Hi, I work on a global website with content translated into several languages including Simplified Chinese, but not Traditional Chinese. The main website language is English. The site is built on a headerless CMS.

I've been asked to review how we deliver tailored content to Mainland Chinese and Taiwanese audiences, with amended wording/phrasing referencing Taiwan due to political sensitivities.

It's largely text content where we mention Taiwan currently plus a handful of 3rd party embeds.

My current feeling that we would need to introduce Traditional Chinese as a new language on the site, and direct users in Taiwan to this version of the site using IP detection. But obviously that would involve introducing Trad Chinese as a core language for the site, translating all current content into this and going forward etc.

Are there any good examples of websites that tread this line this well? Any other advice? Thanks in advance!

reddit.com
u/thrillho111 — 9 days ago
▲ 9 r/localization+3 crossposts

I built a Unity tool that automatically scans scenes and prefabs for localizable text

One of the annoying parts of localization is going through scenes and prefabs manually and attaching localization components everywhere.

So I built a Scene + Prefab Scanner that detects localizable content and can automatically generate/assign the required localization components.

It also supports runtime language switching, translation APIs, RTL languages, CSV/JSON, Google Sheets sync and localized assets such as image, audio.

I recently released it on the Unity Asset Store and would love feedback from other Unity developers

🔗 https://assetstore.unity.com/packages/tools/localization/smart-localization-toolkit-complete-localization-workflow-384676

u/Mash2CoolYo — 12 days ago
▲ 10 r/localization+1 crossposts

XliffAI: an open-source CLI/library for translating XLIFF 2.x files with context using LLMs

I'm the developer of a few open-standards localization tools (XLIFF/TMX processing, mostly), and I just published XliffAI, a small open-source tool for translating XLIFF 2.x files with LLMs.

Two things it does differently from the "translate one segment at a time" approach most integrations use:

  1. Batching with context. Instead of sending one isolated segment per request, it groups segments per batch and includes the glossary terms and existing TM matches already present in the file, plus a couple of segments of surrounding context carried over from neighboring batches. The idea is to give the model enough to keep terminology and register consistent across a document instead of translating strings in isolation.
  2. Non-destructive output. AI-proposed translations are never written into a segment's <target>. Each one is added as an <mtc:match type="mt" origin="..."> candidate - XLIFF 2's Translation Candidates module, the same mechanism used for TM matches - so it shows up as a reviewable suggestion in any XLIFF-aware tool instead of silently overwriting anything.

XliffAI is engine-agnostic: ChatGPT, Claude, Gemini, Ollama (local), Mistral, Qwen, and Z.ai behind one interface, so you can swap engines or run fully local via Ollama (great if you need privacy).

Open source, EPL-1.0, npm install xliffai. Source: XliffAI on GitHub

It's early and still actively evolving - happy to answer questions or hear what's missing for people actually running MT/LLM pipelines against XLIFF.

reddit.com
u/Hefty-Landscape6760 — 12 days ago