r/noita

Tired of the AI Slop on DunkOrSlam
▲ 741 r/noita

Tired of the AI Slop on DunkOrSlam

Simple as that. Its hard to show people stuff about how funny and cool noita through DunkOrSlam when every 10 seconds a AI Slop images pops up on the screen. like random spawns collection of videos. I do genuinely enjoy him, but i just cant recommend these videos. Wish we had more Noita youtubers with less AI slop and steam spam.

u/MiddleDuty1313 — 21 hours ago
▲ 364 r/noita

My new map (in a bigger sketchbook) after 20 hours of exploration.

Since you guys mentioned in the comments on my last post that my little notebook wouldn't be big enough if I wanted to draw a proper map, I redrew it on a larger one.

I didn't get to see much of the Underground Jungle or the Vault because at one point I was just running down to survive, so I didn't get much better at it. But on the surface, with potions and once a luckily found teleport wand, I was able to explore pretty well.

u/Seerias — 21 hours ago
▲ 103 r/noita

Remember, your worst enemy is your own stupidity.

u/Sharfich — 22 hours ago
▲ 13 r/noita

Why is this slow? Cast delay and recharge time should be 0

There is something I'm missing because in my head this should have been a bouncing burst laser. The two heavy spreads and the digging bolt both reduce the reload time to 0 and the cast delay should also be 0 (each heavy spread reduces by -0.12, the digging bolt has +0.02 and the bouncing burst has -0.03)

u/mihaiman — 18 hours ago
▲ 34 r/noita

I have never felt such terror.

Nightmare mode. 4 frogs hidden by the glow of a trio of wands. The gods were watching over me.

u/Joseph_of_the_North — 19 hours ago
▲ 245 r/noita+1 crossposts

Puzzle game I made with a friend focused around creating chain reactions. Everyone are insects and it's set in the wild west. Destroy me 🤠

u/Bockanator — 1 day ago
▲ 1.1k r/noita

bro has nothing better to do than wait for me to meticulously tunnel through the holy mountain...

u/Bilbo_Breitlin — 2 days ago
▲ 478 r/noita

My smartass trying to see where I could get to after chaotic polymorphine turned me into a worm

u/mchagtk — 2 days ago
▲ 13 r/noita

Worm tries to eat an acid Rock?

During this run i got the worms run away from you perk, as well as a rock wand that also summons acid, when i saw a worm later i shot the wand then (not in video) 5 worms appeared and started trying to eat the rocks? there are still some around but this was the only one i could catch eating a rock, IDK if this is a bug, but it sure is cool!

▲ 2.6k r/noita+1 crossposts

A (Vanilla) Guide to 2D & 3D Projection Wands

Preface

This is my second expansive guide that I have written, which expands on how to understand and develop projection wands in Noita. I'm writing this because I sense that I am increasingly distancing myself from this game, and so I would like to ensure that whatever knowledge I have can be trascribed to some extent. Like the guide to orbital wands, this guide will definitly be for a very niche audience of Noita players, but I'm committed to post this regardless as it doubles as a repository for my own discoveries. I figure there is at least one person out there that is interested, so why not just post it. Even if you don't plan to use or build projection wands, this guide contains some pretty interesting things that I would recommend you check out if you're even mildly interested. Similar to my previous guide on orbital wands, this one utilizes an engine to trigger various projectiles, shapes, and patterns. While I have discovered some of these mechanics on my own, many of the fundemental designs of the pollen engines uesd are all standard and (relatively) well-known within the community. All of the 'tech' in this guide support vanilla wand building, though they may also benefit those using mods; I will neither explicitly reference or utilize any mods that affect the wand).

The Foundational Engine

An essential part of a majority of my wands, including both projection and orbital wands, is an engine with which to trigger a desired payload. In my previous guide, this engine adpoted the form of a self trigger and, while it has its uses, projection wands demand a very precise engine to produce more desireable results. Therefore, all of the wands in this guide will use a pollen engine.

This guide will not expand too deeply into the workings of the pollen engine, but here is a quick rundown never-the-less:

Stationary Pollen Engine Design

The Stationary Pollen Engine constists of three main stages from a wand building perspective. First, a single Pollen spell is cast to "kick-start" the engine; the second stage is where modifiers are prepared for the add-triggered Holy Lance is cast; and the third stage where a pollen is produced, creating recursion. Note that, unlike most self-trigger setups, the Piercing Shot modifier is not necessary due to the innate piercing quality of Holy Lance.

Stationary Pollen Engine Visual

Note that this engine uses a mechanic called Useful Failure, a method that allows for modifier duplication. I won't cover it extensively, but to summarize: The 0 charge spell - in this case, a black hole - will invalidate the add trigger; however, the modifiers cast alongside the invalid target spell will have not yet been drawn. In this example, 10 divide bys = 11 copies (+1 from the original) of each modifier. Below is an infographic that illustrates how this specific wand works in greater detail.

Taken Using WandDBG Mod

The duplicated modifiers make it easier and much more efficient to slow down the Holy Lance, which has a natural gravity to it. The Heavy Shot spells ensure that the initial velocity is as low as possible, while the decelleration erases the Holy Lance's gravity influence.

The True Engine

Obviously, this guide is not a pollen engine guide, but rather how a wand can use that engine to project 3D shapres and patterns. In fact, an essential component to create projection wands is the design of the engine itself. While the explaination above illustrates a basic stationary pollen engine, a spiral engine is what will be used for a remainder of this guide:

Spiral Engine - Note that this specific design uses the Spark bolt spell as the payload for demonstrative purposes.

While things have shifted around a bit, its actually a tad simpler than the previous design. First of all, the main difference is the inclusion of the Spiral Arc spell modifier. This single addition is what allows for a smooth and linear path for the Holy Lance to travel, effecitvely providing a smooth direction for any payload added. Note that this design does not require any modifier duplication, due to Spiral Arc removing the gravity attribute entirely. We still keep Heavy shot and Decelleration for speed configuration, but this is arbitrary and customizable.

Spiral Engine Visual

At this point, the engine is basically done. However, for some projection wands, two engines must overlap in order to create a 3D illusion. To do this, we can clone the Holy Lance, its modifiers, and its payload with the all-mysterious Wand Refresh spell:

Dual Spiral Engine

By adding at least two additional casts before Wand Refresh, the wand will wrap anew and recast the wand. The addition of Inner Spell and Behind Your Back Formation is to ensure the two engines are spawned an equal distance in opposing directions.

Dual Spiral Engine Visual

The Payload

This step is the most arbitrary and experimental one. The core of the wand is finished, and now the decoration awaits. Boomerang, Orbiting Arc, Slithering Path, and Duplication Spells may all be used to change how the payload looks. Below is a basic application of these to create a stunning 3D wand:

3D Projection Wand (#1) Example

3D Projection Wand (#1) Example Visual

Here are some examples that use the dual engine designs:

3D Dual Projection Wand (#2) Example

3D Dual Projection Wand (#2) Example Visual

3D Dual Projection Wand (#3) Example Visual - Same as #2 but with Orange Glimmer

Note that due to the nature of the Spiral Engine, not every cast will create the same exact shape. A great example is the wand illustrated above. Anyway, here are some more wand examples!

3D Projection Wand (#4) Example

3D Projection Wand (#4) Example Visual

The great thing about the spiral engine, is that even a single modifier added can change the nature of the wand entirely. Here are some examples using slithering path and orbiting arc:

3D Projection Wand (#5) Example

3D Projection Wand (#5) Example Visual

3D Projection Wand (#6) Example

3D Projection Wand (#6) Example Visual

3D Projection Wand (#7) Example Visual

Conclusion

I hope someone finds this guide helpful, even if it's myself however far into the future I might decide to hop on Noita again. This guide is suuuper niche and pretty much requires god flight for a full visual display. Still, it is one of my most used and has helped me create some of my most favorite art wands in Noita!

P.S. There's probably a lot of typos and bad grammer, so apologies in advance.

u/OutcomeAny3939 — 3 days ago
▲ 184 r/noita

I convinced my buddy to play; he beat Kolmi on run 3 :l

I have 110hrs and as such was streaming a good noiting. My buddy gets interested sos I let him borrow my copy (steam family share). He found a wand with plasma and an always cast polymorphine field and kept asking my why there were so many sheep. Made it to snowy depth before adhd took him mining straight into luuki and down from there to the lava to the left of Kolmi. He had found projectile repulsion in first HM and Tinker in the second, but never used it to my frustration cause he beat Kolmi having never figured out how to edit. Other unusual beats like getting the Healing Hut which ive never gotten. Thoroughly frustrated and amused as he quote; "Didn't find the game to be that hard". Amazing experience to watch lol

reddit.com
u/kitsune8588 — 2 days ago
▲ 48 r/noita

Sea of polymorphine would be better deterrent than cursed rock and sea of lava

I might pause mid-transit right in the wall of cursed rock to leisurely review my spells to check what I am actually looking for, bathe in acid or swim through lava as it is faster than digging through rock, but that single pink pixel lurking somewhere scares me.

reddit.com
u/Scharnvirk — 2 days ago
▲ 8 r/noita

Anyone knows a guide to the apotheosis mod? (read desc)

So I've been playing apotheosis for around 100 hours now.

I came across some secrets and whatnot but I am lacking the bigger picture.

The wiki for this mod is very bare bones and not really useful.

I couldn't find any youtube videos covering the secrets of this mod either.

on my recent god run, after playing for around 8 hours I just completed the work and ended the run as I was completely lost and overwhelmed by all the secret hints and everything I've been coming across without knowing as ingle damn what to do with them.

I really wish there was a guide, documentary or whatever really that contained hints at what to do instead of just telling you exact steps and ruining the fun of discovery.

I really want to figure stuff on my own but that will take me hundreds of hours to do and Im not keen on doing that, So a reliable source of hints towards everything would be perfect.

but I was unable to find such.

the only thing I've been using so far is a full apotheosis noita map to view where new locations and points of interest are but that only can take me so far.

my autistic brain is super overwhelmed x~x

u/wictorias — 2 days ago