r/odnd

Midwest Fantasy Wargame
▲ 33 r/odnd+2 crossposts

Midwest Fantasy Wargame

I've spent much of my day off so far reading Midwest Fantasy Wargame: The Primeval RPG. The author describes it as a "jumble" and "primordial ooze" that pulls from several contemporary games like Chainmail 2e and 3e, Dungeon, First Fantasy Campaign, Tunnels & Trolls, Chipco's Fantasy Rules! Notably, the author does their best to not look forward to OD&D, seeing as this is meant to be a "what if?" game for emulating 1972 playstyles.

The game is interesting and a departure from your typical D&D-adjacent game in its stats, campaign assumptions, combat mechanics, magic system, and bestiary. For example, your main statistics are Brains, Guts, Health, Looks, Sex, and Miscellaneous (everything else). There are two classes — Fighting-Man and Magic-User — and two sub-classes (Cleric and Ranger).

Characters are expected to immerse themselves in the campaign setting that is replete with tithes to be paid to religious faction leaders, taxation, baronies, fiefdoms, magic research procedures, and extensive downtime activities ranging from carnality and festivities to hobbies and piety.

The magic system is based on the "complexity" of spells, ranging from Complexity I to VI, and points associated with casting spells from each of these complexities. It's not Vancian. It seems really cool. There are 60 spells in total, many of which are not necessarily combat-focused.

There are extensive procedures for generating campaigns that take players from the underworld to the wilderness (and beyond?). Loads of oracular tables for inspiration and solo play.

It's worth noting that the game is intentionally left wide open in several places, explicitly telling the referee that they'll need to come up with their own rules more than once. There's ample designer commentary sprinkled throughout that explains how and where various rules came from, which can lead you down quite the rabbit hole as you hunt for sources for clarity or taking things a step further. We're told that this is NOT for inexperienced tabletop RPG'ers, which makes sense now that I'm about halfway through it. You'll need to come up with many rulings on the fly and as you run a campaign, which is part of the fun of returning to the origins of the hobby IMO. There's only so much you can plan for, but it's nice that the author points out some obvious gaps so that you can plan in advance.

The system is modular enough, like many in this space, that you're practically invited to tweak it for whatever setting or style of campaign that you want. Multiple options are given to referees for how to rule in certain scenarios à la Swords & Wizardry Complete Revised.

Ultimately, this seems to be a game for a high-trust table of likeminded mature individuals who are interested in exploring the earliest stages of the hobby. This is not a historical replication/retroclone — more so a "what if?" re-imagining. I think it's super cool so far and I'd recommend it for anyone who likes to study games as much as play them.

Has anyone here read or played?

u/BlindAudelay — 3 days ago
▲ 461 r/odnd+3 crossposts

The Tomb of Krathyguiar’lkjjin Mirethought

Description here: https://www.imaginaryhistory.org/scribblesandhorrors/index.php/2026/06/28/the-tomb-of-krathyguiarlkjjin-mirethought/

Here is Level ETA in Redux, The Tomb of Krathyguiar’lkjjin Mirethought, housing the remains and treasures the deified mantra-dripping ruler whose reign was so ancient and influential that it is used as a point of comparison to the weeping heart of the underworld. (ETA is only the tomb of Mirethought–a monument placed relatively near the surface. What remains of his former domain is still deeper and more unspeakably vast.)

u/HopefulStrength540 — 5 days ago
▲ 284 r/odnd+3 crossposts

Completed this 21x28” piece…

Couple sessions, some ruin delving, hunting goblins in the north woods…

Kept a nice tight procedure loop with a few fun deviations as things developed naturally.

Had fun filling out this big ol sheet of butcher paper with a few solo sessions and sketching.

Thanks for looking, figured some of you might like to see the finished piece.

u/CastleGrief — 6 days ago
▲ 520 r/odnd+1 crossposts

Solo Scroll #1…

A little solo hex and dungeon creepin’ on a relaxing Sunday.

Fort ruins exterior and interior taken and altered from an old Dyson Logos map.

Didn’t get super far into the dungeon with all the sketching but had fun using a taped out piece of butcher paper and just letting the ideas and events flow wherever they wanted to.

Might be fun to keep these rolled up somewhere and take them out to look at from time to time.

Hope everyone is having a good weekend!

u/CastleGrief — 8 days ago
▲ 0 r/odnd

My dungeon rankings because no one asked

  1. Warlord's - goated, feels the most like a dungeon
  2. EQ - I like star wars
  3. Ghosts - overhated, best boss, water during the summertime was peak vibes
  4. Spire - chill and goated
  5. Prophecy - best setting and easy but hate the main mechanic
  6. Sundered - fun but forgettable
  7. Shattered Throne - the OG but snoozefest
  8. Duality - nostalgic but shit mechanic
  9. Pit - snoozefest + ogres/jumping puzzle yuck
  10. Grasp - forgettable/frustrating but 30th anv nostalgia
  11. Vespers - only one I haven't done but heard it's good

(https://dungeon.report/xb/4611686018434915704)

reddit.com
u/dimesniffer — 5 days ago
▲ 26 r/odnd

What house rules do you use?

Wild Wednesday! How much do you guys and gals homebrew? In con games I usually run published systems more or less btb, but in my home games I haven't really stopped tinkering since 1977. (You were forced to back then, unless you were heroic like Ken St. Andre and just designed your own system instead!) One thing I like about old D&D is actually the modularity of it - you can insert or remove not only classes, races, monsters, and spells but rules for combat, initiative, and other things as well. (Arduin, Arms Law, or Hackmaster critical hits? No problem!) We try to publish at least a few interesting house rules in every issue of Fight On!

What are your favorite house rules or homebrew approaches to OSR games?

reddit.com
u/IgnatiusUmlaut — 12 days ago
▲ 8 r/odnd+1 crossposts

A FORTRESS FOR ELEMENTAL EVIL: my fresh play-by-poll on Instagram

In a move I've been planning for months, I've just started running the middle dungeon (The Temple of All-Consumption) from the 3E module Return to the Temple of Elemental Evil (rottoee to its frends) using my lbb houserules

Essentially it's a solo game with audience input, primarily via the native poll function on Instagram.

Expected pace is three videos a week and I'm kicking off with a single Hero because I've been too impacted by the Fighting Fantasy gamebooks to start with a party ha

I'd be happy to see more odnd-minds there and or happy to answer any questions about my plans here.

instagram.com
u/seanfsmith — 13 days ago