
The Invisible Jet
I took a screenshot of my entire save game for a friend just to prove I could - found a planeless shadow flying along.

I took a screenshot of my entire save game for a friend just to prove I could - found a planeless shadow flying along.
spread station didn't spread far enough
Do you prefer maps where the distance between towns is comparatively large? What about industry? Do you make terrain constrain you with hills and bodies of water or prefer flat surfaces?
Please see the picture and advice, how to increase transportation. Currently all stations are around 30%, so there is a high chance that the factory will close, however, I want to prevent that.
I need help i dont know how to make my town bigger and I want it to be bigger so thatway I can increase mail service for some reason towns i only service with boat grow quicker than Valengate
Hi all,
Using the Simple City Builder Script, all of my towns I'm founding need chemicals but no services accept them in any city, these are the mods I'm using:
Hi everyone!
I recently discovered Transport Tycoon Deluxe and completely fell in love with it. My mind was further blown when I found out that an open-source version (OpenTTD) exists and is still actively developed with new features being added.
To get the hang of things, I wanted to start with the original game first (purchased on GOG) before jumping into OpenTTD. That way, I can discover all the improvements step-by-step without feeling overwhelmed by so many new options all at once.
The question I have right now is related to the game's music. The OST that plays when opened the original game sounds like this: https://youtu.be/JTi6LG8aeK8?si=ZMTR_hrZ00xdlXT-. It's alright, but I would much prefer it to sound like the Roland SC-55 version here: https://youtu.be/eQIAyaFReBo?si=jzkPUZo4Bs-TxBab.
Looking through the installed files, I noticed that ADLIB.CAT, GM.CAT, ROLAND.CAT, and SAMPLE.CAT exist in the CD folder, so it seems like there should be an option to change how the music is rendered. However I can't figure out if it's actually possible to change the MIDI synthesizer, since the GOG version launches directly through an emulator called DREAMM—which barely has any config options beyond changing the resolution, because I pressume it's a minimalistic version of the emulator.
When testing OpenTTD, it actually seems to play the soundtrack in that Roland style (or very similar) using GM.CAT, which it labels as 'original_dos'. Any other CAT file is not recognised.
Also, I found it a bit strange that if I copy both the .CAT and .GRF files directly into the OpenTTD root directory, the game recognizes them fine, whereas I recall reading somewhere that they should be in the baseset directory instead.
Has anyone run into this or knows if it's possible to configure the GOG/DREAMM audio settings? Any advice would be greatly appreciated!
Hey all, fairly n00b player here. Can anyone explain to me why these trains are stuck? I can't figure out the signals to get them to advance but I don't see why they aren't all navigating to the stations.
Those are one way path signals on the bottom of the pic and two-way on the top.
Just for fun, I ported Pelya's Android 1.10 version to iOS 7–10 devices. Multiplayer works too! I tested it between an iPad 2 running iOS 7.1.2 and an iPad mini 2 running iOS 10.3.3.
If you wanna try you can download here:
Is there a way to build two or more parallel tracks at once? There's a mod for it in transport fever so I imagine it must exist for open ttd somewhere