r/openttd

How to not get bored

I’m struggling to play the game, I don’t think it’s burnout but every time I play I get into planning and then I get bored and quit after placing tracks, idk what to do I love the game but it’s so boring to me now, I play on jgrpp heavily modded.

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u/Live-Reason6282 — 1 day ago
▲ 46 r/openttd

Some screenshots before I begin the next huge expansion

1: Maasschede Centraal with 17 platforms

2: Enkwijk Centraal, 12 Platforms

3: Kaatstricht

4: Purmegeest

5: Amstelzijlen Haven and Amstelzijlen Centraal

6: Uithuisertricht

u/El_Maviman_Guy_YT — 1 day ago
▲ 23 r/openttd

Why isn't my factory using up the oil ?

There were only 2 tracks initially, but I thought maybe the station had to touch the factory so I added a 3rd track, still nothing

Thanks

u/DownloadPow — 2 days ago
▲ 22 r/openttd

15 years of passive growth. (1 PL vs 1 CPU)

Playing between 1983 and 1998. Showing progressive growth of a city of Great Sherby.

Because the AI picked pink, eventually I decided to recolor my company to light blue.

u/alexriga — 2 days ago
▲ 30 r/openttd

More Mixed stations...

Soooo i have to thank EmperorJake for wasting my time. Since he told me about 2 more newGRFs I've been upgrading existing stations, and i made 2 more (the second one is in the middle of nowhere I made it as a test). I have problems to not abuse station eyecandy... Why did you tell me abot more stuff now I basically cant build a railway in less than an hour...

https://preview.redd.it/secx5h3u832h1.png?width=1440&format=png&auto=webp&s=158c72ffeb72ced27390d7473c64b68db6092c04

https://preview.redd.it/q46s9i3u832h1.png?width=1440&format=png&auto=webp&s=b61379a0866e7a4e51e01014da15b1f1f8ae4c11

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u/Legal_Magazine_5005 — 3 days ago

Alternate client with better UI?

Is there any alternate client with a better UI?
I discovered the game recently and I liked a lot the concept of it, truly loved it but the UX sucks so much that I can't keep myself to play the game for more than 30 minutes.
I saw that theres CityMania but it doesnt seem to help with the UX

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u/Cultural_Client6521 — 4 days ago
▲ 11 r/openttd

Avoid Waiting Trains

I've come across a bit of a problem and need suggestions on how to solve

Say I've got a 3 bay station near a steel mill

Sometimes I'll have all 3 with trains waiting for goods but they can't load as there's no iron ore coming in.

Is there a way to "reserve" one platform for the goods trains while the other 2 are for the iron ore wagons. Guess using waypoints is the way to go?

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u/SaltSearch1369 — 4 days ago
▲ 61 r/openttd

City with Grid Road Layout/Design

I want to ask a question regarding road layout for cities. The town's default road layout for this world is 2x2 grid, and from there i just expand the road while following the grid and deletes some useless intersections that otherwise could be used for buildings. And i turned off Town's ability to build roads so they don't make dead ends. I want to make a new world where town's default road are in 3x3 grid, could it work similarly like this layout? Like, I want to delete some roads so it doesn't look like default grids while also filling up every tile in the city with buildings, but im worried if the middle tile of 3x3 grid roads will just be an empty tile without buildings because they're not directly connected to the road.

u/IndependentSize1153 — 5 days ago

Signals in tunnels using JGR Patch Pack

Can anyone help with this. I'm using the above patch pack, mostly running double line systems with 3 or 4 trains and I place a signal at the entrance to the tunnel, I also place a crossover to the track near the entrance, but I'm finding that trains are still picking the "wrong tunnel" and then getting stuck inside the tunnel because another train is inside coming in the opposite direction. Is there some kind of work around, or am I missing something obvious?

https://preview.redd.it/xx8s20p29o1h1.png?width=672&format=png&auto=webp&s=32f2f38b307d7082fc232b172209f67122dec1e7

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u/masonma71 — 5 days ago
▲ 78 r/openttd

How do you do North-South into East-West three way junctions?

I've been working my way through the Junctionary, and implemented my own junctions in OpenTTD (some elegant, some not so much).

However I can't figure out an elegant and compact way to do 3-way junctions when the alignment is N-S to and from E-W, using bridges or tunnels.

Can you share some examples?

u/gripepe — 6 days ago
▲ 10 r/openttd

Advanced tips for a new(ish) player

Hey y'all, I have played a bit of OpenTTD, and I found it quite intriguing. I've watched a whole bunch of Master Hellishs videos, which I quite liked. I now come here asking for any tips that are between newbies and veterans, so some intermediate tips and tricks. I know how to lay tracks and use signals, but if you think theres some tips that they don't usually tell people, feel free to share 'em here.

All contribution is highly appreciated. Thanks in advance :)

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u/Eidolion_ — 4 days ago
▲ 47 r/openttd

Love the CZTR Ground & Tree Set

looks so much more realistic and goes great with most newgrfs

u/Live-Reason6282 — 5 days ago
▲ 29 r/openttd

Is this train line good enough?

It's a rather basic 2-lane (mainly...) railroad mostly used for long-range cargo trains. It's quite stable for a traffic of 100+ trains of all cargos. And ofc, the one city who hogs all the goods.

u/IndependentSize1153 — 6 days ago
▲ 100 r/openttd

My chimera station desings

Sooo recently I've been mixing different newGRFs to build my stations, what do you think about the results (since its the first time I do this I'm using a sandbox network)

u/Legal_Magazine_5005 — 6 days ago
▲ 61 r/openttd

Train, the platform is right there, why dont you enter?

Sorry but i just built a new line and for some reason beyond my understanding the train inst entering the platform. Does anyone know whats wrong?

u/Legal_Magazine_5005 — 6 days ago
▲ 12 r/openttd

Conditional Orders and Timetables

I'm playing my first run with cargodist and Peaks and Troughs, I'm usually primarily focused on freight.

I'm fairly comfortable with Conditional Orders & Scheduled Dispatch.

First picture, buses will alternate between the clockwise route and anti clockwise route, but having the 50% condition after the dispatch order breaks the departure timetable.

Second picture, the timetable works but all buses will complete the same route first, delaying the 2nd route from starting.

Third picture, the buses are separated when they leave the depot. The timetable works, the 2nd route doesn't have to wait for the first to finish, but I need to keep an even number of buses, and if I add an additional route it will have to have it's own bus assigned for the day, or use some time parameters.

I guess I've answered my own question, unless anyone can think of a smoother way? Ideally I want each bus alternating between the two (or more) routes throughout the day without breaking the timetable. Obviously in this little town it doesn't make a huge difference, I'm experimenting/learning on this map with plans to kick into a hardcore passenger playthrough.

Running JGR 65.3

u/x_Lucky_Steve_x — 5 days ago