
What map size is recommended for playing this map?
I often do commuter stations (red and dark green lines on this map) as 4-5 tiles long, and mainline stations (blue=local, pink/orange=express) are 8 tiles long.

I often do commuter stations (red and dark green lines on this map) as 4-5 tiles long, and mainline stations (blue=local, pink/orange=express) are 8 tiles long.
Any idea why my cities are growing like this (more road than buildings) is there any way to make them prioritise buildings
Hiii,
I am currently using Temporal8 Real Trains: High Speed grf, and I want to rotate the train engine in the back to the opposite direction. After clicking with the "Ctrl' key i keep getting a error message saying - "Can't reverse direction of vehicle... consists of multiple units". I want to rotate the train engine just like shown in the second image.
Thanks you..
My company is called Bambacher VG 1955 GmbH
Boat? Train? Bridge?
Rather than building locks, they built a transporter.
(Video by Suzie Gendreau)
Amaravati is the new capital of Andhra Pradesh state in India. It is built on a 2,200-year-old historic site, also called as amaravati, the ancient cultural site is being transformed into a modern metropolis.
I have become bored as I don't know what else to do other than repeat.
I'd appreciate if I can get some ways to make this fun and/or challenging or maybe some advice to make efficient networks.
I have very long routes from one edge of the map to the other, serviced by 25-tiles long trains. Whats the most efficient way of replacing them once they get obsolete by new engines?
- Crash them?
- Have very long outlet tracks to send them to depot?
- Temporarily destroy the route and place depots right after a station?
I've played 5 or 6 games now and I've never had this happen before, they're taking a full load of oil every time, and sometimes it does make money, so what's the deal here?
Hi, for some reason whenever a train goes into a depot it doesn't unreserve the signal block behind it (the platform) and once it's been serviced and goes to leave it can't because there's a "train" sitting there. This is the only screenshot I have been able to capture but it seems to happen at most big stations and I've tried changing the switch track at the end of the platform which hasn't fixed it. Anyone know what's going wrong? I'm using JGRPP
New trains:
StopTrein 15: Enkmuiden - Dokmeer
StopTrein 16: Enkmuiden - Enkmond
StopTrein 17: Amstelzijlen - Zwaagveen - Groennisse - Ugast
New Trams:
StreekTram 11: Driehoorn - Groennisse via to much places to name.
StreekMetro 1 has been extended from Leeuwswijk to Schieheuvel, Enkmuiden, Leeuwerdricht, Kollumelsum, Zwaagrade and then joins the Kollumsdijk - Groennisse - Kollumsdaal - Maasschede (KGKM) at Ridderpomp to go towards its terminus at Kollumsdijk.
This is very important, since this means I'm halfway buidling the mainline Kollumsdijk - Groennisse - Kollumsdaal - Maasschede a very modern and this is where that line meets the third new mainline Amstelzijlen - Leeuwswijk - Groennisse - Hardoschede. This is a big junction and because of that and the city (Groennisse) is already growing!
For explanation behind the styles I use:
I choose mainline Amstelzijlen - Leeuwswijk - Groennisse - Hardoschede (ALGH) to have the IC tracks on the outside and StopTrain tracks on the inside for Island platforms with old architectural style and rolling stock. The style of the branches depends on what mainline they branch closest to, Dokmeer - Zwaagveen is modern for example, because it goes from Zwaagveen, a junction of the mainline (its not the only one, there is also two other new ones: Schieheuvel and Maasend), to the KGKM mainline. This style is shared by Zwaagveen - Groennisse - Ugast, for now at least.
For the KGKM mainline however, I choose it to be very modern, so there would be both Stoptrain tracks next to both InterCity Tracks (High Speed rail for the first time), which lets the stoptain tracks have one, seperate island platform.
Now I will be building the other half of the KGKM mainline from Groenisse via Veenend towards Kollumsdaal and from there the existing mainline tracks (mainline from Hardoschede to Maasschede with a IC branch from Uithuisertricht to Enkwijk Centraal) will be adjusted for High Speed rail and the stations will need to be upgraded heavily. I'll also be doing very important work on extending the StreekMetro network.
Image 1: Enkmond
Image 2: Groennisse
Image 3: Ugast (Expanded)
Image 4: NS Flirt3 at Dokvorden for ST15 service
Image 5: NS Flirt3 at Amsterveen for ST16 service
Image 6: NS 1600/1800 + DDM1 Coaches after departing Amstelzijlen on the approach from Enkmuiden Centraal with end destination Ugast.
Image 7: The StreekMetro tracks joining the heavy rail lines on the KGKM mainline at Ridderpomp
Image 8: Zwaagveen
Image 9: StreekTram 11 at Schiezwaag
Image 10: StreekMetro 1 arriving at Coemeden
Open TTD fue el primer juego que dejó en una computadora (más que nada porque no podía ejecutar otra cosa, tenía una computadora pésima), cuando era mucho más joven y no entendía muy bien cómo funcionaba el juego y todas las partidas mías se arruinaban por mecánicas que ahorita me parecen fáciles de manejar.
Apenas esta semana regresé al juego, porque sí, tenía curiosidad de lo que jugaba de pequeño, y ahorita ya entiendo mejor las mecánicas ya se me hace mucho más entretenido y ahora ya entendí Cómo administrar y manejar los trenes.
Esta es mi primera intersección que hago de manera eficiente, creo yo.
¿Esta bien está intercepción?¿Ocupó modificar algo?¿Va a generar un cuello de botella?
Hago la aclaración Que por ahora son vialidades que solamente transportan pasajeros y correo, pero lo quiero juntar a la vialidad principal que estoy haciendo que va a transportar también cereales y ganado.
Hi, I've been using jgrpp recently and it's been very helpful however my only problem is that when using the auto splitting feature for unbunching the buses seem to wait at the most inconvenient stop physically possible which causes a build up of buses behind them as they wait for 14 days at the city centre. Is there a way to specify which stop they wait at? I've got a big bus station which fills quite fast and I'd like to have them wait there to keep picking up passengers. Worst comes to worst I'll just use a depot. Any help would be greatly appreciated