r/simrally

[OC] I did a fan poster for Ford MK2

I started Dirt Rally 2 few weeks ago and i fell in love with Simracing again after almost a decade of pause. In career mode i chose Ford MK2 and i wanted to do a fan poster art. :)

u/devilean — 11 days ago

Sprint Rally - first public footage

I've been working on physics in my spare time for a while and this is my first idea of actually delivering something to play. It has custom physics, stages with built-in editor, made for people that like to drive real cars. I also worked for few days on drive assists that actually make this playable on keyboard and pad - stuff like auto counter-steer, limiting slip angles etc. Anyway it's still work in progress, but It's about time to show it publicly.

There will be async online events mostly, but also free ride and possibility to replay archived events and compare to old results but with restarts etc. nice for no pressure play.

Yeah I could talk a lot about it, but it's easier to just show it. Let me know what you guys think.

Here's also link to steam page if you'd like to wishlist and get updates:

https://store.steampowered.com/app/4681840/Sprint_Rally/

youtu.be
u/sebb-games — 13 days ago

Wheel Operating Range

Im curious to know what you guys like to use in terms of how far the wheel turns before it locks out. The most common I see is 540° and 900°. I play at 180° on BeamNG, Richard Burns Rally, Assetto Corsa Rally, and WRC Generations. It's super comfortable and only feels twitchy on BeamNG for me.

I just don't feel like having to take my hands of the wheel for tight turns. Especially if I have to shift, because I use paddles and if the wheel is upside down I get lost in the sauce sometimes and shift up when I meant to shift down or vice versa.

reddit.com
u/SolarWardenCorporal — 11 days ago