
r/steamdeckhq

Copy2Deck 1.3.0 is out — Windows file manager for Steam Deck
I’ve released Copy2Deck 1.3.0, a major update to my free Windows file manager for Steam Deck.
Copy2Deck connects directly to your Steam Deck over your local network using SSH/SFTP. It lets you manage files, game folders, storage, backups, and now your Non-Steam library without manually editing Steam configuration files.
The big addition in 1.3.0 is Non-Steam game management.
You can now:
- Automatically discover Non-Steam games already added to Gaming Mode
- View shortcuts across multiple Steam user profiles
- Search your Non-Steam library
- Open a game’s location directly in Deck Manager
- Right-click a file on the Deck and choose Add to Steam
- Choose the name shown in your Steam library
- Remove a shortcut from Steam without deleting the game or its files
- Refresh the list automatically whenever Copy2Deck connects
To make this safer, Copy2Deck:
- Closes Steam before modifying its shortcut library
- Creates a timestamped backup of
shortcuts.vdf - Prevents duplicate shortcuts
- Uses the most recently active Steam user when adding a game
- Leaves the actual executable, game folder, saves, and other files untouched when removing a shortcut
For Windows games, you may still need to select a Proton compatibility tool from the shortcut’s Steam properties.
Copy2Deck also includes:
- Dual-pane file management for This PC and Steam Deck
- Bidirectional drag and drop
- Folder-aware drops
- Right-click file operations
- Steam and Windows Quick Locations
- Connection Doctor
- Permission-safe Steam game discovery
- Game install, compatdata, shader cache, and Workshop shortcuts
- Storage analysis
- Versioned backups
- Faster multi-file transfers
- SSH keepalives
- Automatic Steam Deck sleep prevention during transfers
- Installer and portable versions
Your files transfer directly between your PC and Steam Deck. Copy2Deck does not require an account, subscription, or cloud storage.
Download Copy2Deck 1.3.0:
https://copy2deck.com/downloads
Documentation:
https://copy2deck.com/docs
Full release notes:
https://copy2deck.com/release-notes
I’d especially appreciate feedback on the new Non-Steam Games workflow. If you test it, please let me know how it behaves with Windows games, launch scripts, EmuDeck shortcuts, multiple Steam accounts, and games stored on SD cards.
Copy2Deck is an independent project and is not affiliated with Valve.
What should I do?
Last week, I was contemplating upgrading my Steam Deck from a 512GB to a 2TB model. I came across a post that was two hours away from my city, and I thought it would be an excellent deal. I found this guy who would upgrade the Steam Deck and also do mods. The service cost was $250, and he also offered an additional deal where he would provide me with a 1TB emulator game. We’re going back and forth, though. What day will be best for me until I find a day when I happen to be in the city where this guy lives? I went to his apartment complex, shook his hand, and he seemed chill. I dropped off my Steam Deck with him on the 14th Friday. He said he’d have it done by Saturday, so I asked him if I could pick it up on Sunday since I already planned on Saturday. He agreed, and I’ll take care of the payment once he was done with it.
Now, Saturday came along, and he had already upgraded the SSD to a 2TB. Then, the last thing he told me was that he was going to upgrade the one TB emulators soon, and to this day, I haven’t heard anything back. On Sunday, I did reach out to him for an update to see if it was ready to go. Then, I noticed that he had changed his name, his profile picture, and he had cleared out all of his posts. I tried to message him again, but I still haven’t received anything from him. What should I do? Who should I contact? I just miss my Steam Deck.
Update: I did file a police report
Android Ports - Suggestions Welcome!
Hi all! I recently added an Android ports section to my site and was wondering if the good people of this sub had any suggestions to add. If you do, either drop a comment below or use the Suggestions form on the site. Cheers 👍
What device do you use to submit game settings?
Hey everyone
This might be a slightly odd question but I’m curious how people share recommended game settings for the Steam Deck and other handhelds
Do you use your phone, PC or tablet or do you enter everything directly on your Steam Deck or another handheld?
By sharing settings I mean creating Reddit posts or submitting reports to sites like ProtonDB, ShareDeck and DeckVerifiedgames
Personally I always use my phone when submitting reports to ProtonDB or ShareDeck. I find it most comfortable to keep the game open on my Steam Deck while entering the settings on my phone.
PS just for transparency I’m an indie developer and work on stuff here and there for the Steam Deck community. This is a small bit of informal UX research so your answers would really help me out. I’ve tried hard not to turn this into self promo lol
Steam os in 2026 on the LGS (z2go)
Greetings all!
I was looking at YouTube videos about the topic mentioned in the title, but around 99% of the videos were uploaded a year ago.
Does anyone who has the same device and runs SteamOS on it tell me how the performance is nowadays?
How much better did it get after first installing SteamOS on the device?
Thank you in advance.
Lossless Scaling: experimental Decky LSFG-VK plugin for lsfg-vk v2 developer builds
Hi everyone,
I’ve released an experimental Decky LSFG-VK plugin that brings the current lsfg-vk v2 developer build to Steam Deck / SteamOS users.
Release/download:
https://github.com/eugeniosegala/decky-lsfg-vk-experimental/tags (download the latest tag)
A bit of context on why I made this:
As of 30 July 2026, the public Decky plugin’s lsfg-vk build is 140 commits behind the latest upstream "develop" branch (this is mostly because lsfg-vk, which is also the library used by the Decky LSFG-VK plugin, hasn’t released a new version in a while, keep in mind that I'm using a develop build).
This experimental plugin instead packages the reviewed, checksum-verified "lsfg-vk 2.0.0-dev28" developer prerelease of the engine lsfg-vk (released a month ago). It is not a rolling download: each plugin release pins and verifies a specific upstream archive.
In my own testing, I’ve had very good results:
- Noticeably less ghosting in some games; in a few cases it is barely noticeable.
- FP16 (new option) can improve performance on supported AMD GPUs.
- I suggest starting with Performance Mode disabled. Performance Mode is faster, but the full-quality mode in this v2 developer build looks substantially better than lsfg-vk v1 in my testing.
- That said, this is still a developer build. Some games may regress, fail to attach, or simply work better with the public/original plugin. Please test it game by game.
It is designed to coexist with the original Decky LSFG-VK plugin. The experimental version has its own private install, config, and wrapper, so you can keep both installed and choose one per game:
- Original/public plugin: "~/lsfg %command%"
- Experimental plugin: "~/.local/bin/lsfg-vk-experimental %command%"
Use exactly one wrapper per game; do not combine them.
Huge thanks to Kurt Himebauch / xXJSONDeruloXx for the original Decky LSFG-VK plugin, and PancakeTAS and contributors for lsfg-vk. This is an independent experimental fork, not an official.
Full repo: https://github.com/eugeniosegala/decky-lsfg-vk-experimental
I’m also working on a completely new plugin using a new frame-generation model for Linux/SteamOS, so keep an eye on the repository! 🙂
Release GE-Proton11-3 Released
# GE-Proton11-3:
This is a hotfix release:
Fixes a bug where the steam desktop global virtual device would still be recognized in-game when wine-wayland was enabled, causing incorrect mappings and double input. Steam Overlay does not work in wine-wayland and subsequently neither does Steam Input since it requires the overlay for profile assignment. (It has always been this way since wine-wayland was added), but now with the desktop profile out of the way the controller input should behave the same as native wine expects it to when wine-wayland is enabled. This does not appear to be a problem with wine-wayland disabled even if steam input is disabled.
Fixes compilation failure on aarch64 due to an architecture specific code difference in the wineopenxr decoupling patch (this patch allows VR to work outside of steam)
Fixes compilation failure on aarch64 due to the new nvidia libraries only being buildable on x86_64 -- they've been disabled on aarch64.
# GE-Proton11-2:
Note:
I did not have enough time to do thorough regression testing for video playback after making recent changes, however several games that had video playback issues in 11-1 have since been fixed. Many of the VR related issues have also been fixed. I wanted to get this release out because it contains important fixes for allowing Marvel Rivals and Diablo IV to run correctly.
# Scope
## Game Fixes
- Star Citizen: repaired WineOpenXR Vulkan integration and external VR support.
- VRChat: fixed remote HLS/YouTube playback, audio, seeking, reloading, and consecutive queued videos.
- Witch on the Holy Night: fixed embedded bytestream video playback.
- FAVORITE visual novels: fixed black-screen video with audio.
- Deadly Premonition: fixed hanging, timing, and allocator-backed video output.
- GTA San Andreas: fixed MPEG videos displaying black and corrected audio/video synchronization.
- Yakuza 5 Remastered: fixed startup video crashes and ignored no-op decoder format changes.
- Riddle Joker: fixed green padding bars in video output.
- Dragon’s Dogma 2: fixed green video padding bars.
- Cyberpunk 2077 / issues #567 and #588: reduced audio delays and fixed a null-handling failure.
- Killing Floor 3: added real decoder format propagation and Winsock address validation.
- MapleStory: fixed startup failures involving accessibility settings and CharPrevA/CharPrevExA null pointers.
- LimeLight Lemonade Jam: added the missing GetFileVersionInfoByHandle compatibility stub.
- Gears 2 Hollow installer: added ICU forwarding DLL support.
- Battle.net and Warframe: added --in-process-gpu handling for Wine Wayland launchers.
- Battle.net: fixed Wine Wayland white-screen behavior.
Issue #551: preserved the real OpenGL GPU/device description reported by wined3d.
- Issue #610: added a secur32 fallback for the older GnuTLS shipped by SteamRT4.
- Issue #638: added layered-window extended-style handling.
- Issue #605: added long-running PulseAudio timestamp-wrap and starvation recovery.
- Imported upstream fix for Diablo IV
- Imported upstream fix for Marvel Rivals
## Media Rework
- Rebased the FFmpeg/winedmo video stack onto newer Wine.
- Added remote HLS URL support.
- Improved media-session state transitions, seeking, replay, stream completion, and decoder format changes.
- Added codec-aligned padding initialization and legacy Quartz output handling.
- Improved audio clock recovery, starvation handling, and long-running stream timing.
- Removed duplicate or obsolete media patches after upstream changes.
## Controller Support
Added wired USB haptics for:
- DualShock 4
- DualSense
- DualSense Edge
, tested confirmed working in stellar blade and spider-man remastered
Added controller mono-speaker/effect-audio output., tested confirmed working in spider-man remastered
Added PulseAudio routing to the correct Sony controller speaker profile., tested confirmed working in spider-man remastered
Fixed hotplugging and switching among DS4, DualSense, and DualSense Edge., tested confirmed working in spider-man remastered
Added fresh endpoint registration, stale endpoint cleanup, stream retargeting, stable endpoint IDs, and
duplicate udev-device filtering.
Fixed controller speaker routing after repeated disconnects, reconnects, and model changes., tested confirmed working in spider-man remastered
Standardized the controller implementation on PulseAudio instead of direct ALSA endpoint exposure.
## Graphics And Scaling
Added complete OptiScaler download, injection, and Protonfixes integration.
Added FSR4/FFX4 version selection and updated AMD scaler support.
Updated AMD amdxc/FSR4 support through the newer EM-11 patchset.
Added NVIDIA compatibility libraries:
- NVAPI
- CUDA
- NVENC
- NVML
- OptiX
- Added Vulkan layers and corrected their missing submodule definitions.
Updated DXVK, DXVK-NVAPI, VKD3D-Proton, D7VK, Vulkan headers, and FEX.
## Wine And Wayland
Updated to newer bleeding-edge Wine revisions.
Rebased the EM-11 Wine Wayland patchset.
Improved layered windows, fractional scaling, pointer warping, keyboard mappings, IME handling, popup windows,
exclusive fullscreen, monitor placement, surface caching, and window restoration.
Removed deprecated dw-proton patches already superseded by EM-11 or upstream Wine.
## Build And Release
- Fixed AArch64 builds by packaging missing SteamRT4 libraries, including bzip2.
- Fixed README download scripts to select the correct x86_64 or AArch64 archive and checksum.
- Fixed the AArch64 archive-name regular expression.
Imported newer upstream Proton build, Docker, and launcher-script changes.
- Restored prefix creation after an imported Proton-script regression.
- Fixed missing NVIDIA and Vulkan-layer submodule URLs.
- Prevented release automation from failing when a release already exists.
- Expanded the compatibility-report issue template.
- Cleaned duplicate scaler, hotfix, and obsolete patch references.
Xbox Game Pass Is Coming to Linux/Steam Machine Soon
While our article is directed at the Steam Deck, this new project is going to benefit all Linux devices! It should allow us to access and download Xbox PC games, including Game Pass titles, and play them on Linux, and it's very ambitious.
Copy2Deck 1.2.2 — a free Windows file manager designed specifically for Steam Deck
Hey everyone,
I’ve been working on Copy2Deck, a free Windows application for managing files on a Steam Deck over your local network.
The goal is to make common file-management tasks easier without constantly switching to Desktop Mode, opening a terminal, or manually navigating Linux paths.
The latest release, version 1.2.2, includes:
- A dual-pane Deck Manager with This PC on the left and Steam Deck on the right
- Drag-and-drop transfers in both directions
- Folder-aware dropping: drop onto a folder to transfer inside it
- Right-click actions for opening, renaming, deleting, creating folders, and refreshing
- Quick Locations for common Windows folders, Steam paths, game data, shader caches, compatdata, EmuDeck, and mounted storage
- Connection Doctor for troubleshooting hostname, SSH, authentication, SFTP, permissions, and write-access issues
- Steam Games discovery with shortcuts to install folders, compatdata, shader cache, Workshop content, and related locations
- Permission-safe Steam Games scanning that skips inaccessible libraries or mounted storage instead of failing the entire scan
- Saved connection details protected by Windows
- Versioned backup profiles with preview, retention, restore, and include/exclude filters
- Storage analysis and largest-folder discovery
- High-speed transfers for larger multi-file jobs
- SSH keepalives for long transfers
- Automatic Steam Deck sleep prevention while transfers are active
- Installer and portable versions
Copy2Deck connects directly between your Windows PC and Steam Deck using SSH/SFTP. Files are not uploaded to a cloud service, and no account or subscription is required.
Website and downloads:
https://copy2deck.com
Documentation:
https://copy2deck.com/docs
I’ve made several changes based on feedback from earlier discussions, especially around the dual-pane workflow, drag-and-drop behavior, connection troubleshooting, Steam library permissions, and long-running transfers.
I’d really appreciate feedback from Steam Deck users. I’m especially interested in:
- Which file-management tasks are still unnecessarily difficult
- Whether the dual-pane layout feels natural
- How well it works with SD cards, external storage, and EmuDeck
- Any permission or connection problems on different Steam Deck setups
- Features that would make this more useful than a general SSH/SFTP client
Copy2Deck is currently available for Windows 10 and Windows 11. It is an independent project and is not affiliated with Valve.
Blocking Linux surely checked out, great idea
JSAUX Announces New Brand That Will Make Handheld Controllers - SteamDeckHQ
JSAUX, the company behind a lot of the most popular third-party Steam Deck accessories, has announced a new sub-brand called Voidjoy, and it will specifically be focused on controllers. They will also be making dedicated handheld controllers designed for handhelds, like the Steam Deck, and other portable devices. It's just a teaser right now, but it sounds like we may see some great controllers to take with us on the go.
Steering Wheels on Steam Deck
I picked up.a Logitech G29 which seems to be the best choice for the deck. I ran an app called Oversteer and it says I don't have permissions to.make changes to the device. But, it does show a Logitech G29 and all the controls respond visibly on screen.
But the wheel doesn't appear as a controller under steam and this leads to wildly inconsistent results. Wan Zai"s Sega Rally emulation detects the wheel and the experience of playing that game again is fantastic. But Wan Zai also did Virtua Racing and that doesn't detect the wheel at all.
Nebula Model 2 allows you to choose from.gameoads 1-4 but none of these are the wheel. As above, steam doesn't display the wheel in it's controller options.
In short, Sega Rally is fantastic, but the wheel doesn't work with anything else. The wheel works great on Ps3, PS4, PS5, PC. What do I need to do to get Steam Deck to see it? It's frustrating because the Steam Deck is home to the whole history of racing games I loved as a teenager in the arcades and this racing setup is too big to put in the room with the PC, so the Steam Deck is the perfect solution.
Component crisis
Looking back to when I first purchased my OLED steam deck trying to justify paying £570 for a handheld that a £200-£350 PC would match/beat in performance at the time compared to what the price for one is now actually makes me sick.
I know this isn’t valves fault and they’ve made it quite clear that they aren’t happy having to do it but if there was a reason to justify not paying £570 for one back then it’s even worse now.
Copy2Deck 1.2.0 update — dual-pane Steam Deck file manager, bidirectional drag and drop, and Connection Doctor
Hey everyone,
I posted Copy2Deck here recently and received a lot of useful feedback—especially around drag-and-drop, the interface feeling more complicated than it needed to be, connection troubleshooting, and trust around downloading an unsigned application.
I took that feedback seriously and have released Copy2Deck 1.2.0.
The biggest change is a redesigned Deck Manager. It is now the main screen and uses a familiar dual-pane layout:
- This PC on the left
- Steam Deck on the right
- Quick locations for both devices
- Drag files and folders in either direction
- Select and drag multiple items
- Drop directly onto a folder to transfer into it
- Drop onto empty space to use the currently open directory
- Right-click actions for open, rename, delete, new folder, and refresh
- Storage tools for calculating sizes, finding large folders, and reviewing Deck storage
Local Windows deletions now go to the Recycle Bin. Steam Deck deletions remain permanent and require confirmation.
I also added Connection Doctor. If Copy2Deck cannot connect, it checks:
- Hostname resolution
- SSH port 22
- Username and password authentication
- SFTP startup
- Home-folder access
- Write permission
It then gives a plain-language result instead of leaving users with only a technical SSH exception.
Other features available now include:
- Securely saved connection details using Windows encryption
- Quick Copy for guided one-file or one-folder transfers
- Existing-file conflict choices
- Transfer verification
- Adaptive parallel transfers for larger jobs
- Steam game discovery
- Quick access to compatdata, shader cache, Workshop, screenshots, and game folders
- Versioned backup profiles for saves, mods, and configuration folders
- Installer and portable versions
Copy2Deck is still completely free. Files move directly between your Windows PC and Steam Deck over your local network—there is no account, cloud storage, telemetry service, or subscription.
A few transparent notes:
- It currently requires Windows 10 or 11.
- SSH must be enabled once from Steam Deck Desktop Mode.
- The application is not code-signed yet, so Windows may display a SmartScreen warning.
- Every release includes SHA-256 checksums so downloads can be verified.
Download and full documentation:
Thanks again to everyone who gave constructive feedback. I would especially appreciate feedback on the new dual-pane workflow, drag-and-drop behavior, and anything that still feels less convenient than other file managers.
BIOS Dump Collection – Let’s Help Each Other Recover Our Devices!
Hi everyone,
Many of us have run into serious trouble after a BIOS update – system instability, boot loops, or even bricked devices. The worst part? Rolling back to a working version is often impossible without the exact older BIOS dump, because manufacturers rarely keep them available.
That’s why I’m starting this thread: a community-driven collection of BIOS dumps for all kinds of laptops, mini‑PCs, and handhelds. By sharing your dumps, you can help someone else bring their beloved device back to life – and hopefully, someone will have yours when you need it.
How to contribute: Please post your BIOS dump in the following format:
Device name – e.g., Ayaneo 2 Full specs – e.g., Ryzen 7 6800U, 16GB RAM, 1TB SSD (or any relevant details) BIOS version (if known) Download link – Google Drive, Mega, Yandex Disk, or any reliable cloud service (no shorteners, please)
Example:
```
Ayaneo 2
Ryzen 7 6800U / 16GB RAM / 512GB SSD
BIOS v1.05
https://drive.google.com/file/d/xxxxx
```
Important notes:
· Only share dumps that you legally own (i.e., extracted from your own device). · Always verify the file hash (MD5/SHA) so others can check integrity. · If you’re unsure how to dump your BIOS safely, ask – many of us can guide you.
Let’s build a solid archive and save each other’s hardware. Drop your dumps below, and feel free to tag someone who might need this!
Thanks for helping out! 💪