r/steamdeckhq

▲ 1 r/steamdeckhq+1 crossposts

Removable liner case

Hello everyone, I'm going on an international trip next month and I'm a bit worried about the bulkiness of the 512 GB oled case. I know the 1tb version has the removable liner, and that would be absolutely perfect for my situation. I know steam doesn't sell the cases, and ive looked around for second hand ones (found one on eBay but the shipping is a little close for comfort). I was wondering if there's a third party case that has a removable liner just like the official 1tb one? Thank you!

reddit.com
u/ye-boi-doin-the-play — 5 hours ago
▲ 9 r/steamdeckhq+2 crossposts

Modding on the Steam deck

I’ve been trying to mod Mass effect on my steam deck for 15+ hours over the last 4 days and I just want to know if anyone has actually successfully done it just on the SD bc I need some positive news if I’m gonna keep going

reddit.com
u/Dismal-Dog6454 — 6 hours ago
▲ 2 r/steamdeckhq+1 crossposts

need help with steam deck

My original charger broke, so I bought a Samsung 45W PD 3.0 one, but it doesn't charge—it

I already tested the USB-C port on the PC and it works.

reddit.com
u/Trollgamer2082 — 10 hours ago

Getting a Steam Deck OLED in July 2026..

Is the Steam Deck OLED worth getting in July 2026? I know others may have asked similar questions, but I want to add some context.

My friend purchased a Steam Deck OLED 512GB earlier this year from Valve but has yet to open it. He has a OneXPlayer Apex now, so he has no real need for it.

He is willing to sell it to me for £479, and it is still sealed. With the recent price increase, it is now £649 new.

I have had the original Rog Ally (non X), Rog Ally X, Legion Go 2 Z2e and most recently a OneXPlayer Apex. All were sold for various reasons, and the Apex mainly as I do not game too often and I didnt want to take it out due to the weight and value. The others I sold as i didn't enjoy having Windows for gaming on suck a small device. Even the LG 2 Z2E, as nice as it was, windows ruined it for me.

I have a gaming PC with a very good cpu/gpu which I mainly use to game, and a PS5 and NS2. The Deck would be a companion to the PC and also for some older games which I have in my steam library.

Any thoughts would be much appreciated.

reddit.com
u/Co5aNostra — 1 day ago

Valve Open-Sources Its Steam Machine E-Ink Display So We Can Make Our Own

Valve has open-sourced its e-ink display so we can put it together and make our own, once we have a Steam Machine.

steamdeckhq.com
u/BBQKITTY — 3 days ago
▲ 5 r/steamdeckhq+3 crossposts

How do I dual boot on internal ssd without a PC?

Hello, I’ve been trying to figure this out for 3 days and I just need someone I can talk to about how to do this on my specific hardware that I have available to figure out what’s going on.

___________________________________________

My available hardware:

-Steam Deck Limited OLED (1tb internal ssd)

-MacBook

-External Hard Drive (1tb)

___________________________________________

I know it’s more difficult and tedious to do it without a PC, but I don’t mind a few extra steps if that means I can have some personal help. If anyone would be willing to do that for me, it would mean a lot! Thank you!

reddit.com
u/Initial_Plastic_1481 — 3 days ago

A video of how Driving Rogue runs on Steam Deck

We wanted to show performance board and how game looks on Steam Deck
Full video is available on his channel (FreddysGamingBenchmarks)
Thanks again him for review

u/Driving_Rogue — 3 days ago
▲ 42 r/steamdeckhq+1 crossposts

ZA/UM Details Specific Steam Deck Optimizations For ZERO PARADES: For Dead Spies

Developer ZA/UM has detailed some of the changes and optimizations they specifically made to make sure ZERO PARADES: For Dead Spies is the best it can possibly be on the Steam Deck. This includes the performance gains from using Vulkan, the choice of resolution, battery saving techniques, and more.

steamdeckhq.com
u/BBQKITTY — 3 days ago
▲ 312 r/steamdeckhq+1 crossposts

The Top 20 Most Played Steam Deck Games of June 2026 - SteamDeckHQ

The end of June has arrived, so we can now see the top 20 most played games on the Steam Deck throughout June:

The Top 20 Most Played Steam Deck Games of June 2026:

  1. Slay the Spire 2
  2. Stardew Valley
  3. Forza Horizon 6
  4. DAVE THE DIVER
  5. Mina the Hollower
  6. The Binding of Isaac: Rebirth
  7. Baldur's Gate 3
  8. DELTARUNE
  9. Brotato
  10. Balatro
  11. Cyberpunk 2077
  12. Librarian: Tidy Up the Arcane Library!
  13. The Witcher 3: Wild Hunt
  14. Elden Ring
  15. Vampire Survivors
  16. Hades 2
  17. Megabonk
  18. Red Dead Redemption 2
  19. Slay the Spire
  20. Hades
steamdeckhq.com
u/BBQKITTY — 5 days ago

Assassin's Creed Black Flag Resynced Will Be Steam Deck Verified At Launch

Ubisoft officially announced that Black Flag Resynced will be Steam Deck Verified at launch!

steamdeckhq.com
u/BBQKITTY — 4 days ago
▲ 0 r/steamdeckhq+1 crossposts

Steam Deck LCD mit Windows 11 und FFXIV Dawntrail Benchmark Ver. 1.1 bei 2K und 4K Output mit FSR, RSR und AFMF 2.1 getestet

Steam Deck LCD Windows 11 FFXIV Dawntrail Benchmark Ver. 1.1 4K Output FSR, RSR AFMF 2.1

Ich habe hier einfach mal ein bisschen mit meinem Steam Deck LCD herumgespielt und wollte sehen, was technisch möglich ist, wenn man das Gerät deutlich über den normalen Einsatzzweck hinaus pusht.

Das soll kein Beweis dafür sein, dass das Steam Deck plötzlich ein echtes natives 4K Gaming Gerät ist. Es ist eher eine Spielerei von mir, ein kleiner Stresstest und ein Versuch zu zeigen, was ohne Steam OS mit Windows 11 Pro, und einer modifiziertem ASUS AMD Grafiktreiber, FSR, Radeon Super Resolution und AMD Fluid Motion Frames 2.1 möglich ist.

Getestet wurde mit dem FINAL FANTASY XIV Dawntrail Benchmark Ver. 1.1 auf dem Steam Deck LCD. Mir ging es nur darum, eine vergleichbare Benchmark test zu haben und zu zeigen, wie das Ganze in Bewegung aussieht.

Der Treiber, den ich nutze, basiert auf einem ASUS ROG Ally Ryzen Z1 Extreme Grafiktreiber, der extra für mein Steam Deck LCD angepasst wurde. Ich nutze diesen modifizierten Treiber, weil der normale Windows Treiber von Valve für das Steam Deck deutlich älter ist und mir dieses AMD Adrenalin Feature Set so nicht anbietet, besonders wegen AFMF 2.1.

Mein Setup

Steam Deck LCD
Windows 11 Pro
AMD Custom APU 0405

Modifizierter ASUS AMD Grafiktreiber
Treiber Version 25.10.25.27-251031a-420842C-Asus
AMD Windows Driver Version 32.0.21025.27003
FINAL FANTASY XIV Dawntrail Benchmark Ver. 1.1

Anzeige und Auflösung

Externer Cocopar Y156FH7S / 156XD Monitor
Natives Monitor Panel 1920×1080
Getestet mit erzwungenem 3840×2160 Output und 2560×1440 Output über den modifizierten AMD Treiber

AMD Treiberfunktionen

Radeon Super Resolution, RSR, aktiviert
RSR Schärfe 75
AMD Fluid Motion Frames 2.1, AFMF 2.1, aktiviert
AFMF Leistungsmodus Leistung
Radeon Anti Lag deaktiviert
Radeon Boost deaktiviert
Radeon Chill deaktiviert

Wichtig für euch,

Die Tests laufen nicht nativ in echter 4K oder 2K Renderauflösung. Ich nutze im Benchmark FSR und setze die 3D Render Skalierung auf 50 Prozent. Dadurch zeigt der Benchmark Benutzerdefiniert an, obwohl ich im Grunde vom Low Laptop Preset oder Maximum Preset ausgehe und nur den FSR Render Scale Regler ändere.

Ich zeige insgesamt zwei Videos in brauchbarer Qualität, damit man besser sehen kann, wie flüssig es in Bewegung wirkt.

Edit fix 4K Video Benchmark

https://youtu.be/HNAYoCNk_to?t=24

In diesem Video läuft zuerst der FINAL FANTASY XIV Dawntrail Benchmark Ver. 1.1 mit 3840×2160, also 4K UHD Output, Low Laptop Style, FSR 50 Prozent, RSR und AFMF 2.1.

Ab 7:20 läuft dann derselbe Benchmark mit 3840×2160, also 4K UHD Output, Maximum Settings, FSR 50 Prozent, RSR und AFMF 2.1.

Start 0:24 Low Laptop Style
Start 7:20 Maximum Settings

Edit Fix 2K Video Benchmark

https://youtu.be/XmmQPBHLTSc?t=36

In diesem Video läuft zuerst der FINAL FANTASY XIV Dawntrail Benchmark Ver. 1.1 mit 2560×1440, also 2K 1440p Output, Low Laptop Style, FSR 50 Prozent, RSR und AFMF 2.1.

Ab 7:19 läuft dann derselbe Benchmark mit 2560×1440, also 2K 1440p Output, Maximum Settings, FSR 50 Prozent, RSR und AFMF 2.1.

Start 0:36 Low Laptop Style
Start 7:19 Maximum Settings

Ich starte bewusst mit dem 4K Low Custom Test, weil das der ungewöhnlichste Teil ist. Im selben Video folgt ab 7:20 der 4K Maximum Stresstest. Das zweite Video zeigt dann den Vergleich mit 2K 2560×1440, ebenfalls zuerst Low Laptop Style und danach Maximum Settings.

Mir war klar, dass reine Benchmark Werte nicht das zeigen, wie es wirklich in Bewegung aussieht. Wenn man nur niedrige FPS Zahlen sieht, denkt man schnell an eine Dia Sh....t. Show Genau deshalb habe ich das Ganze zusätzlich mit dem Handy aufgenommen, damit man sieht, wie es tatsächlich wirkt.

Ich nehme nur mit dem Handy auf, weil ich aktuell keine externe Capture Box habe und OBS nicht direkt auf dem Steam Deck laufen lassen wollte. OBS würde zusätzliche masive last erzeugen und würde die Benchmark Werte, FPS und Frametimes verschlechtern. Die Handyaufnahme ist natürlich keine perfekte Capture Aufnahme, und sieht auch nicht gerade schön aus aber sie zeigt es besser, wie es in Bewegung aussieht, ohne das Steam Deck zusätzlich zu belasten.

Mit Radeon Super Resolution und AMD Fluid Motion Frames 2.1 wirkt die Bewegung teilweise deutlich flüssiger, als der reine Benchmark Wert erwarten lässt.

Gerade bei 2K wirkt das Ganze für mich überraschend flüssig. 4K ist natürlich ein Extremtest und nicht als flüssiges wirklich spielbares natives 4K gemeint. Aber genau darum ging es mir auch nicht. Ich wollte einfach sehen, was mit dem modifizierten ASUS AMD Treiber, FSR, RSR und AFMF 2.1 auf dem Steam Deck LCD unter Windows möglich ist.

Die Benchmark TXT Dateien packe ich ebenfalls dazu, damit jeder die genauen Werte und Einstellungen selbst prüfen kann.

Download ffxiv_dawntrail_scores_2k_4k.zip https://gofile.io/d/BcyiGA

MD5 ffxiv_dawntrail_scores_2k_4k.zip

afb427695b9494916e4c3f7523c37237

SHA-1 ffxiv_dawntrail_scores_2k_4k.zip

eef93d123abe868778c0d234235c06f369df0ba4

SHA-256 ffxiv_dawntrail_scores_2k_4k.zip

d5babef6e14ded27dcc94698a5b4894c82c0b64b3696742059d130b630613d2c

https://www.virustotal.com/gui/file-analysis/YWZiNDI3Njk1Yjk0OTQ5MTZlNGMzZjc1MjNjMzcyMzc6MTc4Mjg0MjcyNA==

Das Ganze ist einfach eine Spielerei und ein kleiner Extremtest. Mich hat interessiert, wie weit man das Steam Deck LCD unter Windows mit modifiziertem ASUS AMD Treiber, FSR, RSR und AFMF 2.1 überhaupt treiben kann.

reddit.com
u/Gravarium — 3 days ago

Is PC worth it over steam deck?

​

I've had my steam deck for a while now and it's been one migraine after another trying to do literally anything on it. I've gotten to a point where I can understand/navigate it more effectively than where I started but every other day somethings crashing, not working, taking up space, there's a million work arounds that just don't work, controller configuration is a nightmare if it needs to be tweaked at all, some games don't run more than 15fps on all low settings, trying stuff like dx11 creates new issues like pitch black shadows, some games have image smearing and even if I do find a solution that actually works it's a temporary fix at best with a new problem later in the week.

Given all of that my question is with me having this much trouble on the steam deck is it worth it to just save up for a PC or is PC just gonna be another, potentially worse nightmare for someone like me?

reddit.com
u/Angry-Nugg987 — 5 days ago
▲ 4 r/steamdeckhq+2 crossposts

Steam deck screen cut off on sides !!

It happens with certain games. There's the side part of the screen when I log into a game it just stays blank ???

u/Capable-Curve-980 — 6 days ago
▲ 3 r/steamdeckhq+1 crossposts

I need a “for dummies” guide for downloading on Steam Deck (w/ PC)

I already have everything from TBoT downloaded and working perfectly on my PC. I’m stuck on trying to download mo2 on the deck.

I used one YouTube video to try to set up miniconda, but it assumes that I know too much (like what miniconda does and how to use it). I’m very dumb and basically need a guide that will hold my hand, step-by-step. Preferably in video format, or with pictures. Thanks in advance if anyone can help!

reddit.com
u/spencerdyke — 6 days ago

Upgrading Steam Deck Question

I brought an LCD steam deck last summer and honesty since day 1 I kind of regretted buying it instead of the OLED model. I have a switch OLED I don't use because I have a switch 2 and was wondering would it be worth it to find somebody to trade my OLED Switch and LCD steam deck for an OLED steam deck or should I just hold off on trying to upgrade, also would the crazy prices right now make this a good or bad idea?

reddit.com
u/GlitteringInside2821 — 8 days ago
▲ 1.1k r/steamdeckhq+1 crossposts

GE-Proton 11-1 Released

Edit: GitHub Release:

https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton11-1

The long awaited video rework and Proton 11 rebase is finally done! GE-Proton11-1 is now available!

Proton updates:

- d7vk added (not enabled by default). Use PROTON_USE_D7VK=1 to enable. It is enabled via protonfix on Tex Murphy: Overseer

- discord bridge added. (not enabled by default). Use PROTON_DISCORD_BRIDGE=1 to enable. (proton-cachyos)

- optiscaler support added. (not enabled by default). Use PROTON_USE_OPTISCALER=1 to enable' (proton-cachyos)

- winealsa channel count override option added. (not enabled by default). Use WINEALSA_CHANNELS to tune. Possible values is the number of speakers, such as `2` (to disable spatial audio), such as `4` (2 front, 2 rear), `6` (5.1) or `8` (7.1). (Vyrolian)

- winealsa spacial downmix override option added. (not enabled by default). Use WINEALSA_SPACIAL=1 to enable. (Vyrolian)

- xrandr added to build so that auto-detection of default monitor can work without relying on host xrandr when a default monitor is not set for wine-wayland. This means if you accidentally forget to set a monitor for wine-wayland it should display on the default one found by xrandr now instead of just defaulting to the far left.

- updated star citizen patches

- added patches for Task Bar Hero (thaylorz)

- added patches for VRChat webcam face tracking (LilFishyChan)

- Entire build rebased onto latest proton 11 bleeding-edge

- Standalone patches for VR rebased onto proton 11 (so you can use with umu outside of steam on non-steam VR games)

- wine-native rsx3d library created to for older games (games like Tex Murphy no longer need 3rd party rsx3d winetricks)

- Enable .exe dynamic relocation and only relocate files which have relocations. For XIV specifically, this fixes issues with low address space being filled up by everyone and everything and, as a result, some plugins failing to apply their hooks and leaving the game in an unstable state. (0x0ade)

--The video playback rework--

Q. What was the problem?

A. Originally, proton uses two methods for video playback with two different backends. The first is typically winedmo->ffmpeg. The second is typically quartz->gstreamer. For most games, especially older games, the quartz->gstreamer path was the default. winedmo was introduced recently (as of either proton 9 or 10, I don't remember which) as a modern approach to fixing video playback. The problem is the inner workings of the quartz->gstreamer path were complicated, to convert, thus two paths were used.

Seeing as both ffmpeg and gstreamer effectively do the same thing and can handle the same codecs -- it does not make sense to use both, especially when gstreamer is split into several different libraries that need to be built independently (gst-base, gst-good, gst-bad, gst-ugly, gst-orc, gst-libav, etc), and gstreamer also has surface display problems such as X11 vs Wayland vs Surfaceless.

Q. How did I "fix" it?

A. As many of you know, the last GE-Proton release was in March. It is now June. That is a 4 month gap, which is most definitely not the norm for GE Releases. Why is that? It's because I spent the last 4 months converting the quartz->gstreamer path to instead use quartz->winedmo->ffmpeg, and completely gutted all gstreamer libraries from the proton build.

Yes, I used AI for this work. No, it likely unfortunately will not be able to be upstreamed because CodeWeavers policy does not accept AI generated code. You might be asking "how the hell did you use AI for this?" -- the same way I would without it, the only difference is AI was used to compare code logic when things were failing or incorrect. So how does that work?

First, I did a base rework. I completely removed winegstreamer from wine, and had the AI agent look at the current code and convert what it could so that quartz used winedmo instead.

Next, about 80% of the games in the video rework list used the quartz path and relied on protonfixes with winedll overrides for quartz, lavfilters, amstream, dshow, wmp9, wmp11, and so on. This was GREAT because it meant I was able to get winedebug logs with valid, working instances. Once I gathered those logs for each game, I them removed the protonfixes, created a clean prefix, then ran and logged the broken instance. After that I fed a working log and a broken log into the AI agent for comparison to see what WINE was doing when the overrides were in place and working, versus when it was broken natively. I found that in pretty much every instance the agent was quickly able to identify the difference and either correct or implement the missing native code needed to make the videos work as if the overrides were in place, given a small amount of trial and failure retries. Additionally if the game provided the video files I would point the AI agent to those files so that it could properly analyze what kind of files they were in order to implement into wine the ability to play them. There were very very few games that needed fixing "from scratch" and needed a lot more trials and failures before getting a successful fix -- examples being Darksiders Warmastered Edition and Nukitashi 2. I also in the process managed to get rid of a few game-specific hacks that were used and implement solutions that did not break other games -- such as audio fixes that were previously in place for The Medium and Metal Gear Solid V. You will also see a lot of VN (Visual Novel) games have been fixed, as many of those games use the same few engines and fixing one or two fixed the rest of the games that used the same engine. In fact, we even found a bug with steam runtime 4 missing some required libraries for 32 bit video playback that we were able to report upstream to get fixed (you will see liblzma and xz added to the build for this reason).

Here is a detailed breakdown of old quartz behavior versus new:

• Current Quartz Flow

For a game using quartz / DirectShow now:

  1. Game calls IGraphBuilder::RenderFile() or manually builds a graph.

  2. quartz/filesource.c identifies the media:

- Extension/registry if available.

- ASF header sniffing for extensionless ASF files, e.g. Persona 4 Arena Ultimax.

  1. For ASF files, RenderFile() now tries:

- AsyncReader first.

- Falls back to WMAsfReader if async rendering fails.

  1. FilterGraph2_Render() autoplugs the graph.

  2. Before generic filtermapper enumeration, Quartz now explicitly tries known-good paths:

- MPEG stream -> MPEG-I Stream Splitter

- MPEG video -> Wine MPEG video decoder

- AC3 audio -> winedmo AC3 decoder

- WMA audio -> DMOWrapperFilter around winedmo WMA decoder

  1. If none of those apply, it falls back to normal IFilterMapper2_EnumMatchingFilters().

  2. Decoding is now mostly routed through winedmo, backed by FFmpeg, instead of winegstreamer.

  3. Audio renderer now rejects compressed audio and only accepts PCM / float PCM, forcing the graph to insert a decoder first.

  4. DirectSound buffer creation is delayed until stream start instead of happening at connect/filter creation time.

  5. Video output still lands in the normal Quartz video renderer path: DDraw / VMR-style surfaces depending on what the graph builds.

Previously

Before the rework, Quartz relied much more on the stock Wine DirectShow path:

- Source filter selection was mostly extension/registry driven.

- ASF files generally went straight to WMAsfReader.

- Filter insertion relied more heavily on generic filtermapper enumeration.

- Some compressed audio could incorrectly reach DSoundRender, causing failed buffer creation or partial render failures.

- A lot of media handling still depended on winegstreamer / GStreamer behavior.

- Game-specific workarounds and external overrides were needed more often: lavfilters, quartz, wmp11, dgvoodoo2, etc.

Practical Difference

The new flow is more deterministic:

Game -> Quartz RenderFile

-> source detection / ASF sniffing

-> AsyncReader or WMAsfReader

-> explicit known decoder/splitter choices

-> winedmo/FFmpeg decode

-> PCM audio to DSoundRender

-> decoded video to Quartz video renderer

Previously it was closer to:

Game -> Quartz RenderFile

-> registry-selected source

-> generic filtermapper search

-> Wine/GStreamer/native override behavior

-> renderer

So the current design tries to keep legacy DirectShow games inside Wine’s own Quartz graph while using winedmo/FFmpeg for the media formats that Wine’s older Quartz

path handled poorly.

Q. Are there currently any known issues?

A. Some older WMV videos can occasionally start playback distorted/pixelated, but they will correct themselves after a few seconds. This is most noticeable in the skill videos in Ghosts N' Goblins Resurrection. WRC 4 Also has some intro logo videos that have a weird frame-splitting issue. Apart from that most games should work, especially if they are in the Verified working test list below:

Godfall

Akiba's Trip: Undead & Undressed

Nukitashi

Nukitashi 2

Ys Origin

Darksiders Warmastered Edition

Breath of Fire IV

Watch Dogs

Dark Souls: Prepare to Die Edition

Silent Hill 3

Full Metal Daemon Muramasa

Bloodstained: Ritual of the Night

Blops 3

Final Fantasy XIV

RE 0

RE1 Remaster

RE2 Remake

RE3 Remake

RE4 Remake

RE4

RE7

RE8

Nioh 2

Nioh 3

Ninja Gaiden Sigma

Ultimate Marvel Vs. Capcom 3

Ghosts 'n Goblins Resurrection

Halo Infinite

soul calibur vi

age of empires II: Definitive edition

age of empires III

age of empires IV: Anniversary Edition

The Great Ace Attorney Chronicles

Memento Mori

Devil May Cry HD Remaster

Mortal Kombat 11

Injustice

Injustice 2

Endless Space 2

oddworld: munch's oddysee

Oddworld: Abe's Oddysee

Fable - The Lost Chapters

tokyo xanadu ex+

Ghostwire tokyo

Tokyo Necro

Order of Battle: World War II

Not For Broadcast

Blue Protocol: Star Resonance

Ryse: Son of Rome

Life Makeover

Street Racing Syndicate

Juarez: Gunslinger

BlazBlue Centralfiction

BlazBlue Chronophantasma Extend

Tree Of Savior

Record of Agarest War Mariage

Agarest: Generations of War 2

Agarest: Generations of War

Agarest Zero

Atelier Ryza 3: Alchemist of the End & the Secret Key DX

Atelier Ryza 2: Lost Legends & the Secret Fairy

Atelier Ryza: Ever Darkness & the Secret Hideout

Atelier Rorona The Alchemist of Arland DX

Atelier Marie Remake: The Alchemist of Salburg

Riddle Joker (should also fix other NekoNyan VNs: Senren*Banka, Sanoba Witch FHD Edition, Sabbat of the Witch, Cafe Stella, Dracu-riot, Parquet, Angelic Chaos: RE-BOOT!)

Seven: Enhanced Edition

Catherine Classic

Spyro Reignited Trilogy

Borderlands 3

Ceville

Grandia HD

Grandia II HD

Sky: Children of the Light

Trials of Mana

Secret of Mana

Legend of Mana

ARK: Survival Evolved

Power Rangers: Battle for the Grid

Persona 3 Reload

Persona 4 Golden

Persona 4 Arena Ultimax

Persona 5 Royal

Persona 5 Strikers

WRC 4

Nekopara Vol.1 (KiriKiri engine games)

Guilty Gear Accent Core Plus R

我打不过漂亮的她们 I Can't Win Against Those Pretty Girls

神都不良探 Underdog Detective

UberSoldier

The Medium

Liminal Border Part III

YOU and ME and HER: A Love Story

Mojika - Truth Rears Its Ugly Head

Moero Chronicle

Megadimension Neptunia VII

BLUE REFLECTION

Hell Yeah!

Bully: Scholarship Edition

Nine Witches: Family Disruption

Gabriel Knight 3: Blood of the Sacred, Blood of the Damned

ONE PIECE: PIRATE WARRIORS 4

Alternativa

Arcania (Gothic 4)

Arcania: Fall of Setarrif

Legend of Heroes: Trails in the Sky

Legend of Heroes: Trails in the Sky SC

Legend of Heroes: Trails in the Sky the 3rd

Umineko: Golden Fantasia

Tex Murphy: Overseer

With all of that work done, I am happy to say all of the games listed above now have functional video playback with NO winetricks needed and NO dll overrides needed. No quartz,no dshow, no amstream, no lavfilters, no klite, no rsx3d, no wmp9, no wmp11, etc. -- All the functionality previously needed from those overrides is now patched directly into wine for the listed games that needed them, and the protonfixes that were previously added have now been removed since they are no longer needed.

Many of these games I did not originally own and did have to purchase in order to get working correctly -- so I would like to send a very big thank you to my patreon supporters for helping me every month with things like this. Of course the patreon is not limited to games, many times it also goes to hardware for Nobara as well, but in this case there were a lot of game purchases made to get this working.

If a game you play has video that is not playing, please open a GE-Proton issue.

Protonfixes updates:

- d7vk protonfix added for tex murphy overseer

- d7vk protonfix added but temporarily disabled for Gabriel Knight 3 (d7vk has a flicker problem with this game)

- font fix for Ground Control 2 (CommandMC)

- protonfix added for Senren * Banka (R1kaB3rn)

- protonfixes added for several older ID tech games: Medal of Honor: Allied Assault War Chest, Soldier of Fortune: Platinum Edition, Quake, Hexen II, Star Wars Jedi Knight/Jedi Knight II, Return to Castle Wolfenstein (SinnohConfirmed)

- protonfix added for The Fruit of Grisaia (R1kaB3rn)

- protonfix added for Need for Speed Underground 2 (MatthiasDillen)

- protonfix added for GOG version of Quake II (SinnohConfirmed)

- protonfix added for Zero Zone (XargonWan)

- protonfix added for Gray Zone Warfare (ProjectSynchro)

- protonfix added for Persona 5: The Phantom X (NelloKudo)

- protonfix added for MONGI: Star Drive (NelloKudo)

- protonfix added for cxbx-reloaded (BlueInterlude)

- protonfix added for Assassin's Creed 1 (CommandMC)

patreon.com
u/feral_fenrir — 12 days ago
▲ 3 r/steamdeckhq+1 crossposts

I can't log on to SOT on my steam deck

Once I've put my email in it loads this screen. And there no other pop ups. I've tried pressing the steam button to see if any other tabs were open but nope. Also once I wait around 3 minutes I'm able to try another way of logging in like with my password for example and when I've tried that it removes this window and just says something along the lines of "To use SOT you need to log in with your Microsoft" and then I'm back to square one .... any help would be appreciated !

u/mimi-511 — 7 days ago