Early feedback from this community helped shape my IT support horror game. Today it finally launched.
Hi r/talesfromtechsupport,
Early in develoment, I came here while building a game called I.T. Never Ends about working the night shift in an increasingly impossible IT department. People in this community offered feedback, shared the tiny details that make a support story feel painfully real and reminded me that reality usually writes stranger tickets than I ever could.
Those conversations helped give I.T. Never Ends its texture. The game begins with familiar work: answering support requests, filtering spam, routing cables and debugging network traffic. From there, the company becomes less explainable. Coworkers behave strangely, office equipment develops opinions and HR becomes worryingly interested in the printer.
The finished game contains 100,000+ words, 100+ endings and entirely hand-drawn and painted art. It launched today after eight months of solo development.
I wanted to return and thank the community that helped while the project was still finding its feet. Your feedback and stories genuinely mattered, and some of the game’s best details exist because experienced support people told me when something felt true and when it did not. Also a lot of your storioes from the previous thread made it into the final game - all of them with custom drawn characters. so there's colleagues with reddit-shirts and reddit-problems in the game. Thanks to you guys!