r/worldofpvp

Battleground Blitz is much more fun than Solo Shuffle

Battleground Blitz contains 90% of Solo Shuffle's competitivity, but with 1000% less stress-inducing factors, and that is both as a healer and a DPS.

I play one match of Solo Shuffle and am already 100% mentally saturated. Anything more than that is pretty much guaranteed to not be fun, even major wins (5-1, 6-0 and such).

Battleground Blitz, once you get past a certain rating, is almost always competitive (i.e. very rarely you stomp or get stomped on) and much more slower paced, which actually allows you to enjoy it instead of simply giving a major dopamine rush along with a cortisol spike and making you feel like shit afterwards.

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u/hellinter — 4 hours ago

Is there anything better than dropping this bad boy on someone after they try to gank you?

u/lunafawks — 2 hours ago

Make PvP Modes Free to Play

Blizzard should consider adding a F2P PvP only game mode. I have several friends who would love to arena, but just aren’t interested in the overall game enough to pay a monthly fee.

It could be a way for blizzard to generate buzz for PvP and would also lure customers into subbing to access other games modes/perks, once they get a taste.

Could blizzard implement a system where shuffles/bgs/arena content became a free to play mode? Perhaps give paying customer more cosmetic rewards to offset complaints. Just kicking around an idea based off a discord discussion last night. Cheers.

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u/Kitchen-Two446 — 3 hours ago

What is a spec that you enjoy a lot in BGs / Brawls / BGBs and why?

I'm currently having some fun with Devastation Scalecommander, because its kit just make it very fit to battleground play, but I'm looking for different perspectives on different specs. Maybe it can inspire me to try something else, as most posts about class balance and class viability are mostly focused on arena play.

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u/yhvh13 — 3 hours ago

Updated analysis: >400 matches at >2,100 rating.

(Previous post context): Hi all, I ran this analysis about a week ago for all matches >1,400. https://www.reddit.com/r/worldofpvp/comments/1tfm3wm/some_fun_analysis_of_ss_games_and_outcomes/

This was designed to be representative of "the average person's experience", but there were questions raised about the higher rating games, hence I have repeated this analysis now with >400 games at >2,100 rating.

Methodology: This is from wowarenalogs.com, I pulled 413 most recent rounds at 2100+ rating, and only those that completed 6 rounds. Happy to share my workings (not very complex) if anyone wants - incl. links to rounds.

Potential outcomes: Note that if we look only at combinations and not permutation for a given role (ie we're treating 6-0 and 0-6 as the same thing for healers), there are only 7 outcomes assuming that 6 rounds are completed - they are outlined below.

Results: Here's how often each of the 7 combinations were observed in the 413 rounds:

https://preview.redd.it/23ipao2ppo2h1.png?width=1660&format=png&auto=webp&s=40c031ca4676e7af1aea9e33a6a51ee7d23b6884

This time, I've added the comparison to 1400 (to the right).

My observations (initial ones - keen to see what others add):

  1. Healers go 3-3 slightly more often at 2100 (35% vs 30% of the time at 1400). The increase is not due to more DPS sweeps (6-0 or 0-6) but rather from the other pattern (DPS wins 4,4,2,2). Note it's still only ~1/3rd of the time that healers go 3-3.
  2. It's still about ~28% chance for DPS to go 3-3... so it's not that they see it THAT much less often, but what's fascinating to me is that it's almost never from a 6-0 healer clean sweep at 2100 (only 2% of the time)
  3. So from the above, while it might feel more common, the data indicates that a 3-3 for a healer is only ~30-35% of the time, and that it's not much less common for DPS. HOWEVER, it might be much more frustrating for healers as most of the time is due to a DPS sweep (6-0 or 0-6) and it's almost never due to a healer sweep for DPS.

Keen for anyone else's observations? 😄

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u/sapmess2 — 4 hours ago

How do I deal with getting melee trained as a caster?

I just played what is probably the most frustrating round of Solo Shuffle I have ever played. I just started playing Mage and after 6-0'ing my first lobby, for some reason the game thinks I belong into 2k+ MMR lobbies. Next game, I get put in a lobby with 3 melees and 2 resto shamans. I don't think I ever had a PvP game as frustrating as this. Of course I got trained and zugzug'd every single round while getting kicked from 3 different sources, in addition to garotes, strangulates, capacitor totems, storm bolts and the rest of the absurdly high CC Count in this game. I averaged below 10k DPS per round because no matter what I did, blinking, rooting, trying to poly, nothing worked to get even a single second of breathing room without someone up my a**.

How do I deal with that? As a caster, but also as a mage specifically? I used my blink, my frost nove, my pet frost nova, Dragon's Breath... I TRIED Ring of Frost but I don't think i got a single cast of that successfully through their CC-barrage.

Sorry that this question is a bit rant-y, but that was genuinely such a frustrating experience. I really want to know how i am supposed to deal with that because it just ain't fun.

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u/Battlecookie15 — 4 hours ago

Hit elite as resto shaman

First season ever playing resto shaman in pvp. I started playing healer last season as a voidreaver priest when they were considered op. I started playing solo shuffle on shaman on the may 13th. ( i was full pve gear) ( days later, I hit my goal to reach elite, and now i will go for legend. Wish me luck ! just an happy post :)

https://preview.redd.it/di5jm4ec6p2h1.png?width=960&format=png&auto=webp&s=ec99cdca0c2f07888f28906c954371de2242e7f4

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u/Able-Firefighter-349 — 3 hours ago

What are your thoughts about Evoker in pvp?

I am a pve player, dungeon pug, 3400 io resto shaman player.

I'd like to start playing PvP and I'm actually looking for a class that could be a healer, but i also love ranged DPS. I want to play a class and feel comfortable with it. Tried my resto shaman but felt a little overwhelmed.

I was thinking of investing in the Evoker, I really like Devastation and augmentation they feel so much better than elemental shammy, but I'm not sure if I'd ever feel comfortable with Preservation. I read, just read, the Preservation Evoker grimoire and it seemed easy, but I was surprised when I read in the forums that people consider it the most difficult pvp healer.

I'd like someone to clarify for me, besides the difficulty of hitting all the DPS with Dream Breath, what else is difficult in the Preservation Evoker? Many people talk about the short range, but isn't Mistweaver also melee?

What exactly separates an excellent Preservation Evoker from a mediocre one?

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u/Previous-Sport-9481 — 13 hours ago

Healers - where are you looking during the game?

My background game knowledge is playing up to 1.8 as Assa rogue every season, usually in less than 15 games in solo shuffle. I have a baseline understanding of the game, at least from a rogue perspective. I watch and track enemy CDs and trinkets fairly instinctively at this point.

I’ve tried healing a few times over the years, and each time I get stuck watching my own teams arena frames to the point where I’m missing what’s actually happening in the game. My positioning gets poor so I get cc’d, I’m overlapping healing CDs with my teams defensive CDs, I’m missing key offensive CDs from the other team, etc. This happens in both arenas and BGs

I feel like I’m approaching this incorrectly, but what do the rest of you do? Snapshotting your eyes between bars and the actual game?

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u/Yamaha9 — 15 hours ago

Trying to learn Frost Mage, did I forget anything on my Action Bars?

(For my own safety in this Sub - This is just a light-hearted joke, please don't take it too seriously! :))

u/Battlecookie15 — 18 hours ago

What are your most preferred kill targets in Solo Shuffle this season?

Typically my teammates are mute and would rather go in without a plan, so I am always saying what class to start on, and what to do with a swap, etc. I’m not great by any means, at around 1900 MMR atm, but just wondering: what are yalls preferred targets in SS and why? Would love to hear about all of the possible comps to help me make the right calls as I push later in the season.

Thanks!

Edit: I play DDH but if you state the class you play, you may help others viewing the post, too. GG!

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u/Cmonarob — 16 hours ago

Time For WoW PVP To be Rethought. A Loveletter to WoW Devs On How The Scene Can Be Revived.

As many of us here, WoW PVP is our favourite game.

I think PVP has been on the back burner for a long time, but it's clear that categorically - esport styled games are still growing, WoW PVP on the other hand - is not. I believe the WoW dev team has the opportunity to lean into this game mode, not make it a seperate game - but a much cleaner, smarter integration into the base game.

First: Introducing the Champions Crucible. A dedicated PvP hub, for all things PVP. Leaving behind the need for a website to get basic information about the playerbase, we instead have the ability to see the leaderboards (we’ve seen them do this with Dastardly Duos!), remote inspect top players (not proximity based),purchase gear, request crafted items from base game players, and more all directly in the Champions Crucible. It'll be a place where PvPers can congregate, duel, practice, meet new people, a place to call "home". Maybe the centre is dalaran sewers style where people brawl? It’d be great to warm up, do something fun while we wait queues (which ultimately improve if we have more people….).

Having a dedicated hub opens up the pathway for the next step.

Second: F2P with store monetization. Hear me out before blasting me in the comments on this about how Blizzard won't generate profits off this. Games like CS2, LoL, etc are clearly showing good signs of health in a F2P model; surpassing the profits of WoW collectively (PvE + PVP).

If we transition to a F2P model for PVP, it would imply that players would be eligible to create max level toons, BUT be locked to the Champions Crucible and PVP instances. These players would turn to the eshop for cosmetic items (armor, mounts, etc), as they would not be able to access the main game. People paying for the sub, are free to move between the hub and main game as they please.

Win / Win, you get more players to try and play the game for the first time (potentially purchase shop items), and create a pathway for these players to get interested in the base game as well. I think we can all agree that asking someone for a monthly subscription as well as game purchase for $80 is a tall order when there are so many great F2P options available. Let this be the way we fish for new people and enjoy the game mechanics before the intimidating jump head first into the full depth of the game (of which we are 20 years into now). Think about how Warcraft was the precursor to World of Warcraft. Or how LoL has now birthed TV shows based on it's lore (and a rumoured MMO). Start small, get people interested, then hit them with the big guns and the universe of it all.

Third: Battlepass (traverlers log) for retention; think there's some creative thinking that has been done here before that I'd love to see come to fruition. Opportunity to have players earn PvP currency to buy things like enhants, etc.

Fourth: Flex queue 2s/3s (in addition to LFG). It's time to adapt a style (beyond shuffle and blitz) that emulates every other esports game (we technically already have this in the game with skirms). You can make this work by giving MMR advantages to people queued solo, and even give them preferential choices for teammate specs. The LFG system is antiquated, frustrating, and discourages people from participating (points broadly at shuffle population versus 3s). This problem will only continue to get worse without an intervention.

Overall the game has been on trajectory to become new player friendly - I think these changes could setup the pathway to easily double (and beyond) our population in the immediate future. Small amount of dev work for big reward (how many zones get developed in each major patch that just get forgotten about in a few short months? Just the one PvP hub would be needed here with some holiday updates).

With minimal changes needed to content (people have played the same arenas for decades, and will continue to); the audience is evergreen with minimal upkeep between seasons. I can't see a reason at this time why the WoW team doesn't see this opportunity as well (versus constantly fishing for new engagement features each season/expac, the WoW PVP group is super basic, and easy to please. People have been playing Dust2 in counterstrike for decades haha).

Would love to hear your thoughts, and what else you'd see included!

_______________________________

Edit: RE - responded to a comment WoW about turning profits that I think are valid to the broader conversation:

You're approaching this from the perspective of a loss leader, I'm approaching it from the perspective of an acquisiton funnel. Also, will every single one of those 5% become a F2P player and lose access to the base game? Unlikely.

The truth most likely is some where in the middle. The other thing worth considering are churn numbers & retention of the existing audience, but that's for a separate topic.

What pathway you DO open up; is assuming we sustain a 70% subscriber rate amongst PVP players (for tmogs, PvPers playing m+, raids, etc; data suggest players with rating in PvP are doing other content) - is growing the PvP pool from 350k players to 1 million. Then converting 70% of the incremental players to paid subs. This audience is out there, and some returning players to PvP who remember the glory day, and more importantly new players to the IP all together. I've been to a recent IRL WoW hosted event, and let me tell you - it's deep millenial on average.

The remainder 30%? You can turn profits on them regardless through eshop like any other competitive game out there. But here's the great thing, you're not spending FTEs to develop content for these PvP players every sprint anyways (hell, even every expansion). So it's just server costs. We should be fine to eat that even for the players that never intend to purchase a single thing.

You need to take off the CFO hat for this, and put on a Growth one instead. We're headed only in one direction at current trajectory. My guess here is, we'll be in a better state as a playerbase AND Blizzard turns a healthier profit versus where they're at now. Making a profit on players who don't have an interest in majority of the content you're developing, or perceive it as an obstacle to the content they really want to play - isn't exactly an ideal practice that encourages high liftetime value.

Modes like Plunderstorm aren't exactly positioned from an acqusition perspective - but rather a retention one. It's less about turning a profit, and more about preserving one. Blizzard is in constant defence mode with WoW.

Time to shift the formula. Warcraft's deepest roots are as a competitive, PvP game. Ya know, Horde vs Alliance; capital city raids, etc. Duels in Elywnn Forest or the Barrens, ganking people in Stranglethorn. When did we lose sight of that.

u/sharkbaitlol — 22 hours ago

Mistweaver recommendations

So recently levelled a monk after it being a class I just couldn’t vibe with but have fallen in love with Mistweaver in pve and looking to get back into more pvp again as things in pve are dying down for me but I’ve never been much of a healer in pvp so anyone got recommendations of YouTubers who are good at guides and explaining any minor details on the spec that people might not realise ?

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u/shindigidy88 — 15 hours ago

skill-capped worth it?

hi guys, is skill capped worth it if i really want to improve. i am at 2k in solo shuffel atm and my goal is to reach glad.

is skill capped good for getting better?

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u/Complete_Garlic8430 — 21 hours ago