
r/worldofpvp

Which CC do you hate the most in pvp?
Mine is probably the Boomie silence as a healer in shuffle or Hunters Trap
For the love of all that is mighty, give us the ability to solo-queue the 3v3 bracket
Getting really tiring to use the LFG system and sit for hours at a time. Let us pick preferred specs for teammates, and give 50 rating advantage against a team that is queued as a group - if another solo-queued group can't be found in a timely manner.
This is how every other game on the planet does this already, we're using an ancient system here
Am I the only one who hates the roots on the weapon illusion?
I mean, who came up with this idea of adding some random rotating root to a poison themed illusion?
Queue times stink
Please help
I’m returning after over 10 years off. So everything feels very new. I remember I could get into capture the flag fairly quickly, but I’m nearly level 50 and have played maybe three PVP games total.
This half hour queue time is just an example, but I’ve had gaming sessions where I’ve been queued the entire time (2+ hours) and no dice.
I’m horde and dmg role
Any explanation? Am I doing something wrong or missing something?
Human shadowpriest or warlock for pvp in forever?
I've decided I want to either play a human priest or warlock and will be doing a lot of battlegrounds in forever. Undead will be a pain for both, but more so for the priest because their fear has a cooldown. Warlocks also have to deal with the orc shatter curse ability. I'm kinda of discouraged on both classes, but they are what I'm interested in, so which one do we think will have a better time in battlegrounds?
Blitz maps should be reworked to not require sitting
Requiring sitting is outdated game design. I can't think of any other successful game that does it. The vast majority of players don't enjoy it, and people have told me they stopped doing blitz just because they play a spec that has to sit.
My idea: make active capture points rotate. Original blitz Eye of the Storm had the right idea, except for some reason Blizzard linked the nodes rotating to the flag capture, which was dumb. Just make the points rotate on a timer that activates after a capture. In Arathi Basin, for example, the map could rotate between farm and stables being active and lumber mill and mines being active. Blacksmith can stay active the whole time for the freaks who love mid fights.
For Gilneas, maybe rotate between waterworks being active and mine and lighthouse being active. I'm not sure this would be great, but it would be better than requiring sitting.
What dps currently have biggest potential to nuke someone?
What I mean by that, is I remember before in solo shuffle, with Arcane mage I could if left unfocused use my arcane surge and touch of magi with good procs and literally delte someone on solo shuffle.
Which class can do something like that now?
How to start with arenas and shuffle?
All the experience I have in PvP is from BG and focusing in objectives is what I do best, but I still don’t master encounters.
I’d like to start with arenas and solo shuffle, but the problem is I feel clumsy and there is quite a toxic environment. In shuffle I have seen other players comment on “how nerd and noob” a player is and it gets me anxious. Yesterday I was the kill target for 4 rounds in a row and that diminished my performance even more. I have a lot to learn about positioning.
Maybe I could start with premades for arenas, but who would have the patience to play with me? I don’t want to deceive the group.
What is your experience? Because we all started from scratch. How would you approach this? I really like PvP and I really want to learn. I have started with afflock. Which classes would you recommend me to start?
Its you that is entitled prick
All this cry for having exclusive vanity gear handed over for almost free got me thinking.
Like how many games per season are you actually playing? Have you ever went trough the grind it takes to achieve something hard? Some people should, instead of crying for handed out free rewards spend that time to actually once go trough the grind to achieve hard rewards, maybe that would make you respect the work and effort of having those mounts/tabards/enchants take.
Point of reward system is to have ladder of rewards, so there is always next step you can try and get. Current reward system is totally rigged: Currently elite is top 4%, which is miles below hardest reward, which is rank 1 gladiator. We are at start of season and by end of season elite is something pretty much anyone with slightest effort can achieve. If everyone can have some reward, sooner or later it will lose its value and then there is nothing to achieve from arena. Jump from top 50% to top 0,1% is not good reward structure.
Exclusivity is only real value these vanity items have and noone would want them if they werent exclusive. You can get same model in different color from that seasons mythic raid, which is something anyone with hands and keyboard can do, yet noone wants them. Its not the look that makes these rewards valuable, its the prestige that is behind of countless of hours of improving yourself. Noone would go trough the grind to win olympic medal, if you could buy it for 5e from costco / lidle.
Go ahead and call me elitist gatekeeper or whatever personal attack that is coming, but I dont think I am. I just want to have goal and reward for achieving that goal. I am playing one season per expansion and last expansion it took me 4k solo shuffle rounds to get legend, like 3,9k to get elite. I am not someone that just logs in and is born with magical ability to just log in and have these rewards, it takes lots of work and effort and that is the thing I am addicted to in wow. I had to start improving myself from around 1,7k rating, but instead of crying for inflation / lower rating requirements, i went and actually learned the game and that is something everyone with high rating has done at some point. The feeling you get when you finally hit that goal is pure ecstasy and that is what makes me come back. If gladiator / legend / 2.2k / whatever is not something you can invest enough time, then you should set up your goal lower and be happy with top 10% / top 20% or whatever reward you set for urself. If you cant invest time and effort to hardest rewards in game and still want them to handed out for you, you are just really entitled prick that doesnt value anything but your own ego.
Having free rewards for everyone may be fun for 10minutes or one season, but in the end it kills reward system for everyone, including yourself. That title / mount / tabard is totally pointless if everyone has it.
Old PvP Illusions coming back soon?
Randomly found it in my bag and realized that we haven’t had a "physical" scroll for PvP illusions in any recent expansion
And we know that in PvE you can already buy mounts from previous seasons.
So could this possibly mean that we’ll be able to buy old rewards?
Especially considering Blizzard has been teasing changes to the reward system
Tauren or Skyborne for Horde Feral Druid?
What's probably the best race for pvp feral druid? (horde side)
Tauren has the stun, 5% hp bonus + 1% hit chance.
Skyborne has 1% haste and 10% movement speed active (i wonder if it stacks with cat form)
So, what race probably has the most value for feral druid? I never played classic wow (only retail) and never played druid, it will be my first time with the class
I know some people will say, just play what you want, but I like the two races and mostly I don't care for visuals
How do we feel about current 3s?
We pushed glad Saturday.
But tbh i have mixxed feelings about the current season.
Overall i like the pace (not a fan of 20min games) but i still feel like its too much reliance on burst windows. Which blizz tried to go away from.
Is HAVOC DH hard to play in pvp or one of the easier specs?
reddit.comGnome or human has stronger racial in pvp as a warlock (forever)?
Any lock player who is enjoying classic out there, what do you think will be better racial in pvp as a lock, being able to remove stuns or removing slowing effect?
I am torn between human and gnome, but will def play as alliance.
I'm a solo dev making a 3v3 skillshot arena game in third person. Loosely inspired by WoW arena. Looking for players to playtest :). (You'll get a free Steam key)
Hey everyone,
I'm a solo dev working on Souls in Conflict, a 3v3 PvP arena game made in Unreal Engine 5.
TRAILER:
https://www.youtube.com/watch?v=T1qkRmBwbyY
Why I think it is relevant to worldofpvp
I played WoW PVP myself for quite some time. But there were always issues that bothered me.
Not everyone agrees with me on it, but I'll list them anyways:
- Queues: forcing a healer into a team comp makes matchmaking terrible. With Souls in Conflict damage, health pools and sustain/ heals are balanced around not needing a healer, but you can play a healer without directly impacting the entire lobby balance. That means you can queue up with any team comp and expect a fair match. For sustain, every player gets 2 health pots with which they can regenerate a lot of health on their own. They break on taking damage, so you'll need to be smart on when to use them.
- Counterplay: In WoW many buttons dont have counterplay. A lot is tab targeting and guaranteed damage. With Souls in Conflict I went for the route that every button has counterplay. The minimal counterplay: dodge it. Everything is a skillshot and needs to be aimed and hit. Each character has a stamina bar for sprinting, rolling and up to 4 jumps. Besides the most basic abilities, I try to put both play and counterplay into each piece of game element I create.
- Accessibility: Most extreme example in WoW is precog if you ask me. It's basically required for every caster to play arena, but it is hidden behind a multi step process that is not obvious to new players without using external knowledge tools (google, ...). Also there was this famous Venruki video some time ago where he lost to a very bad player, just because he had green gear and the other player had purple gear, even though he pressed basically each button wrong.
This is something I want to avoid. There is no external power progression. Log in and play. If you're better, you'll win. 100% fair.
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You unlock your most powerful abilities by successfully performing offensive actions. Hitting enemies grants you a few soul shards, up to 100. When you collected enough, you can spend the Soul Shards on your most powerful abilities.
Classes right now
Fire Mage: burst damage, area control
Warrior: High melee damage and various gap closing tools
Poacher: fastest projectiles in the game right now, but affected by gravity. Ranged/ melee hybrid for maximum effectivness.
Priestess (work in progress): The first healer/ supportive character. Anyways, 60-70% of her actions will be offensive and healing will be weaker than dealing damage on average. Utilize both parts of your kit for maximum success.
I also plan to add more classes, more arena maps and even capture the flag/ hold the base battlegrounds.
What I'm looking for: people who'll play a few matches with me and tell me honestly what feels bad. Tell me what's fun and what would make you play the game again and again.
How to join:
- Join the discord (or send me a DM here), I usually organize playtests there
- You'll get a free key to unlock the game on Steam
- I'll try to group a couple of players to play. The first play tests were actually fun.
You can get some more infos on the Steam page.
https://store.steampowered.com/app/4739790/Souls_in_Conflict
Drop a wishlist if you'd like to support.
I'll be in the comments to answer questions. Thanks for reading and hopefully see you in the arena :).
fyi: I texted the mods of the sub 2 days ago and they were fine with me presenting the game
Do you actually think during arena, or do you mostly just react?
Random question I've been thinking about.
When you're playing arena/PvP, especially once you've played your class for a long time, how much are you actually thinking about what you're doing versus just reacting automatically?
Like are you actively thinking:
"Warrior used Avatar, I need to trade a defensive."
"Healer has no trinket, next CC chain could win."
"They have X cooldown coming back in 20 seconds, so I need to hold Y."
Or does most of that eventually become instinct/muscle memory where you see something happen and immediately react without really consciously processing it?
I feel like I do a lot of reacting in the moment, especially in shuffle around 1800 MMR because it feels like straight chaos. I'm wondering if better/high-rated players are constantly thinking 2-3 moves ahead, or if they've just played enough that those decisions become automatic.
Curious how it feels for people at different ratings.
Edit Context: I'm a healer
Good spec to pair with Aug evoker in 2s?
My friend said he wants to try aug in 2s and I before hand had mentioned he could pick anything and I'd find something to match with it.
We would prefer 2x dps and I can't imagine a healer being the right choice. Only looking for 1800 and with inflation being a thing that wasnt here last time we hit did 2s I'm sure we can make it.
Any recommendations? I have most classes at 90 or near it
Is crippling poison even worth anymore?
Or is there a bug or something? It actually doesn't slow anyone anymore. I think it might even make you faster if you have crippling poison on you.