Any other modlist well balanced like Lorerim but allows for more flashy bow gameplay?

Basically what I want is this: I wanna play full bows entire game but in order to do that i need quick show/rapid shot and some aoe multi shot like skills for bows. They seem to be disabled for lorerim which forces me to use followers or have secondary setups when enemy closes the game.

my idea game play would be this long range i use heavy, strong sneak attacks and power attacks

and indoors or close quarter, i swap to light bow(cuz faster draw rate) and able to go pew pew pew without having to fully draw the bow maybe a bit of jump or dodge attacks and throw daggers and rest is good old kiting

reddit.com
u/2Norn — 1 day ago

Why is the visual uplift from ENB so much bigger in daylight areas than darker areas or indoors?

what are we missing? some effects? interior lighting? must be i feel like

because using a custom cabbage enb + reshade, i'm sometimes genuinely mindblown how good the game looks in daylight. to the point that it almost feels like a triple A game but then it becomes night time or i zone into a cave or dungeon or a random cell and the illusion just shatters and i remember this is our good old Skyrim, the difference in visual uplift is very jarring sometimes, idk why that happens

reddit.com
u/2Norn — 3 days ago

is there no way around alternative death mods?

i get that as much as it is a "design choice" it's also a safeguard for saves corrupting

but honestly i just don't enjoy it man

look i dont like dying either and i try not to, but part of the fun is trying out reckless stuff to see if they work, hail mary shots or jumps and sometimes it's just a mistake... you didn't even wanna start a fight but an animation bugged out or whatever like there could be so many unintentional stuff that leads to death too, earlier a friendly target clipped me and i died we weren't even in combat...

like if i wanted to make a mediumcore or hardcore gameplay sure i wouldn't mind it either as a niche experience but i just don't enjoy it in every save, not everytime i enjoy making that walk

so i was wondering if this really is the best way of keeping saves from corrupting? like geniunely if this was a normal game i wouldnt even mind closing the game before reloading but with 3-4k mods it takes quite long to launch... is there no alternative to alternative death lol?

reddit.com
u/2Norn — 6 days ago

I like Soulslike games but not in Skyrim...

HEAR ME OUT PLEASE.

Despite the fact that we have so many SKSE plugins, frameworks and high-quality animations, the game still feels clunky during animation transitions and the closer we get to "soulslike" combat the more apparent this issue becomes. I've tried it myself, tried so many lists and it's still not quite how I want it. Most animations don't chain seamlessly into each other, there are no i-frames, or it feels like you're floating, moves feel weightless etc... I have multitude of issues with it. There are mods that somewhat paper over these issues but they all feel like they're hiding the symptoms rather than fixing the disease.

Anyway. I was recently playing Path of Exile 2 and then a new league for Path of Exile 1 came out and that's when it hit me. For those that don't know, Path of Exile 1 is a very spreadsheet-like game, there's no active component to the gameplay, no animation-heavy gameplay or mechanics. Most of the time you just care about moving and casting a single skill and you can instantly cast most at any direction. PoE2 is different: your character has a turn rate first and foremost, which alone stops you from instantly casting all skills in all directions without delay. Then there's roll dodge, active parry, active block, so it has more moment-to-moment "engaging" gameplay compared to PoE1.

So it got me thinking. I've been trying to make Skyrim have more of that "engaging" gameplay, parrying, timed blocks, roll dodges, "Sekiro steps" all sorts of things and it just never felt quite right. I didn't like it. So I started thinking: what if we leaned into Skyrim's "weakness" instead of fighting it? What if we didn't add stuff like this, didn't put in hundreds of animations for weapons that didn't even exist in the base game, didn't add all this fancy stuff trying to force the game into something it isn't and instead leaned fully into basic animations but with spreadsheet-like gameplay?

What if active combat itself didn't matter too much but the stats, gear, passives and skills you had mattered the most? Not so different than Vanilla Skyrim in a sense but imagine if we built on top of that with stuff like weapon types, penetration, resistances, locational damage, "passive" evasion and so many other "stats". What if the game felt challenging not because I mistimed a roll dodge or missed a block but simply because I didn't build a proper character, didn't have enough fire resistance, or was attacking an enemy with no penetration, or was using the wrong weapon? To me that sounds like it would work in Skyrim very well and wouldn't feel out of place.

What do you guys think? Another issue is that even if I somehow found a version of the game that had all these animations perfectly blended in, there's still the most glaring issue: the game is just not designed around this. Most enemies or bosses really don't require me to block, dodge or parry etc because they don't really have abilities that require me to do so, in this case it's not really a question of jacking up the numbers. I recently played a list with that type of combat(had to ignore the clunkiness for the sake of it) and I was doing all that, but only because I wanted to, not because it was necessary. I could just as easily move away instead of blocking or dodging.

I don't know, this is kind of a soft spot for me. Everytime I play a modern RPG I always find myself thinking "man this game would be so good if it was Skyrim instead" lol. Dragon Age: Veilguard for example, a meh game tbh, cringe levels of dialogues and writing with very superficial story in an otherwise amazing world but even then the combat was really fun because the animations were absolutely ridiculously high quality. I could literally jump, attack, cancel it, shield throw and block before I land and I would see all of those animations play while I was in the air still. If only Skyrim had that with Elden Ring like Dragon battles.

reddit.com
u/2Norn — 17 days ago
▲ 4 r/europe

More than 20 companies including Mistral, NVIDIA, Meta, Microsoft, Palantir, and Hugging Face have signed a letter urging policymakers to avoid premature restrictions on open weight models.

microsoft.com
u/2Norn — 27 days ago

TLDR: World Cup 2026

Benim görüşümce turnuvayı özetleyecek olursak aşağı yukarı şöyle geçti. Herkesi sahada kaldığı süre zarfınca değerlendiriyorum sadece yani per 90 olarak düşünebiliriz. Hiç oynamamışlara zaten diyecek bir şey yok. Öyle 3-5 dakka oynayan adamları da katmıyorum Kaan hariç.

Bizim Çocuk Bizim Puan Bizim Not
Uğurcan Çakır 4 bir iki çılgın kurtarış bekledim, hiç olmadı, beklentimin altında
Zeki Çelik 4 arkası otoban gibi boş kalıyor, sen sağ beksin kardeşim
Ozan Kabak 6 bu adam başlamalıydı bence hep
Merih Demiral 4 çöp, bacaklar gitmiş, kafa zaten gidik
Abdülkerim Bardakcı 6 takımın en standart göze batmadan oynayan adamlarından
Ferdi Kadıoğlu 6 hareketliydi ama pek olmadı
Eren Elmalı 5 düz eren işte yani
Mert Müldür 6 takımın en isteklilerinden
Hakan Çalhanoğlu 3 bundan kaptan olmaz, belki bunu çekip çeviren bir kaptan olsa lafını geçirebilen eli değnekli daha iyi oynar
İsmail Yüksek 5 düz ismail yani
Salih Özcan 5 valla bu adamın burada ne işi var o ayrı konu ama göze batmadı bence
Kaan Ayhan 10 adam girdi golünü attı şimdi pasaportu çantaya koydu gidiyor babalar gibi kimseye eyvallahı yok
Orkun Kökçü 7 bu son maç iyiydi oradan puan verdim
Arda Güler 8 bu maç aşırı iyiydi yine oradan puan verdim
Can Uzun 7 bu çocuk sahaya her girdiğinde bir şeyler oluyor pozisyonlar ürüyor, toru topu 36 dk oynadı inanılır gibi değil
Kenan Yıldız 4 olmadı beklenti daha yüksekti
Barış Alper Yılmaz 6 yani bir şeyler yaptı kendince ardaya olan asisti iyiydi
Kerem Aktürkoğlu 3 kanat oynasa bu kadar göze batmaz, adam 2 maçta resmen sahada kayıp bu adamı forvet oynatmak 10 kişi oynamak gibi
Yunus Akgün 5 yine düz yunus biraz bir hareketliydi ama sonra bir şey çıkmadı
Oğuz Aydın 6 7'yi zorladı
Deniz Gül 4 olmamış hala daha çok ham çok
Biz Puan Not
Türkiye 3 işte hayat her zaman arzularımızı ve beklentilerimizi karşılamıyor
Montella 2 haksızsın. yanlışsın. başaramadın. beceremedin. kaybettin, montella.
Hacıosmanoğlu 1 yani seni hiç dinlemedim ama bence haksızsın ya, ağzından çıkan her şey çok kötü ya
reddit.com
u/2Norn — 2 months ago

24 sene bunu beklediğimize inanamıyorum

48 takım içinde haitiden sonra 47. olduk akıl alır gibi değil

40 değil ama 24 yılın başı şöyle sağlam bir birlik duygusu hissedecektik ülkece zaten çok bir sebep yok son yıllardır ama onun da anasını siktiler

reddit.com
u/2Norn — 2 months ago
▲ 140 r/europe

PSNI appeals for calm amid protest calls after ‘attempted beheading’ in Belfast

rte.ie
u/2Norn — 2 months ago

stadda bir yer ayarlasak orada bir aslan beslesek 3-5 kişi de onla ilgilense ama adam gibi bakacaklar aslanı mundar etmesinler kanaryası kartalı hiç eksik olmıcak

maçtan önce sahaya salarız masrafı ne kadar olabilir ki

reddit.com
u/2Norn — 3 months ago
▲ 291 r/vscode

Can this kind of layout be achieved with VS Code?

Hey,

Honestly I've been using Antigravity as my IDE, and I know it's a fork of VS Code.

Since I use Pi in the terminal, i need more vertical space for it and what I'm looking for is for a way to customize the layout as depicted. In Antigravity I havent found a way to do this... Is this possible with VS Code?

u/2Norn — 3 months ago

hiç edit yapmışlığım yoktur ama icardi babaya edit yapmadan duramadım

çok özel bir oyuncu, her ne kadar çalkantılı dönemler olsa da çok güzel bir dört sene oldu

u/2Norn — 3 months ago