u/5ollys

Battlefield Studios, can you patch the campaign just a little bit? It is somehow even worse than BF4 and has got to be the worst FPS campaign I've ever played.

Hi, I really have tried to get through the BF6 campaign, but I can no longer continue after the Cairo mission. If I ever do continue, I'm gonna have to be really drunk.

There are hundreds, possibly thousands of scripting issues, bugs, animation issues, poor enemy AI design, dialogue issues.

The mission in Cairo was the last one I could do. After we took a dude's thumb and escaped a Chopper with the Burn Notice dude, they were talking about the thumb in some CIA lady's house and I just could no longer continue.

I think the worst thing along with everything I mentioned is the enemy AI designs. They just fucking run at you, stand straight up, and mag dump. Zero thoughts or tactics to engage me.

Even MW2007 had fantastic AI designs. Even Black Slops 7 had good AI pathing and combat, despite the slop writing.

I mostly love the game otherwise, thanks for reading.

reddit.com
u/5ollys — 3 days ago

BF6 can be great at times, but the lacking animation quality is quite jarring and takes me out of the fun. Here's some animation feedback for DICE.

Animation critiques:

- Vaulting animations are too instant and snappy

- No grenade pin pull animations

- Janky reload animations (L85, M27, AEK)

- Sprint animations for LMGs, snipers, and DMRs are clearly not finished compared to the smoother AR, carbine, SMG running animations.

- Heavy weapon (LMG, DMR, sniper) running animations are janky and unsatisfying, they appear to be in reverse and missing transition animations

- Swapping from a secondary to a primary is instant and has no animation (but swapping to secondary has a smooth transition)

- Hands not gripping weapons or grips properly (M16)

- Hands teleport back to grips when reloading and sprinting

- Intro animations are all janky or bugged. Most intro animations have some sort of jank like clipping, bouncing, and twitchy jank. They are also very awkward.

- Lack of spotting animations

- Traversing any small object at all moves your viewmodel erratically and needs smoothening.

- When prone, equipping a primary weapon, and moving forward the 1p hand rig instantly snaps back to the weapon in 1 frame once you stop moving forward and it looks very awkward.

BF seriously needs to improve their animation designs and understand transitions and bodily kinetics more. I am quite disappointed by the animation quality. It feels JANKY to play this game because of the animation issues. Especially after playing MW2019, Apex Legends, Titanfall 2, Overwatch, etc. That being said, I do love BF6!

To not be a complete debbie downer, here's things I like:

- High object vaulting (the high wall vault animation is quite nice)

- Prone on back (supine) animations are lovely

- 3p animations are beautiful

- Many weapons have great reload animations such as the M4A1, G3, M16, SCAR, M433

- Running animations for ARs, SMGs, carbines, and pistols are quite nice.

reddit.com
u/5ollys — 7 days ago
▲ 27 r/UFOs

This part of the Friday release is the most interesting. Flashing lights as bright as a train headlight, a reported physical object rotating around, and a flash of light reporter near a moon crater. What do yous all think about it?

https://www.usatoday.com/story/news/nation/2026/05/08/apollo-17-ufo-files-trump/89991931007/

The astronauts go on to explain that the detached rocket is a possible explanation for the various phenomena.

Idk how far they were into the mission, but if it was shortly after launch the detached booster could make sense, but it seems it's not specified.

Personally, I think the lights were the UFOs observing them and scanning them. I think the flash near a lunar crater was weird and I'd need more context. Maybe a UFO orb?

Edit: Some of these missions were as far in as 5 days when astronauts observed phenomena.

u/5ollys — 12 days ago

The white text on light backgrounds makes UI elements hard to read.

u/5ollys — 21 days ago
▲ 421 r/LowSodiumBattlefield+1 crossposts

Firstly, this base appears to be some sort of maintenance station or manufacturer of jets (Gripens?) and jet components for NATO. That's clear from the hangar, parking bays, and mountain areas on Contaminated.

Also, we have a tunnel on Contaminated that appears to be a checkpoint for supply trucks and maintenance crews to pick parts up.

Thirdly, for Contaminated, we can see the bunker areas have multiple power generators, which I assume power most of Hagental Base proper.

Lastly, Hagental Bunkers (the underground map) is clearly a manufacturer and maintenance plant. No questions there really. It makes sense to conceal those operations, despite the below questions.

So all that being said, will somebody please riddle me this Batman:

- Where is the runway for these planes? Would there be one for a base of this sorts?

- Could the power generator station in the Contaminated bunker feasibly power all of Hagental?

- How do they transport these planes out of Hagental? Fly them out? By train?

- What is the purpose of the maintenance tunnel on Contaminated?

- Why choose Hagental for such a base?

Thank you for reading my battletard post and I want to disclose that I fucking love both maps.

u/5ollys — 23 days ago