I have been radicalized; survivalists are TERRIBLE for the game, and they should recieve an entire overhaul along with the LMS rework

Everybody knows how frustrating it is when you have a teammate that does nothing useful, fixes gens and then emotes. So why, WHY?? Is it FINE to do this if you're playing the dedicated "scratch your ass while your teammates play the game" role??

What does a Noob or a 007n7 provide to the teamwork dynamic that nobody else can do?

"but noob/007n7 can fix generators" SO CAN ANYONE ELSE!! Would you rather have a teammate that fixes gens, or a teammate that fixes gens and also stuns the killer or heals you or protects you??? It's frustrating to be a Support or a Sentinel player and to get lazered by the killer with nobody able to help you.

Furthermore, by nature of essentially being a guaranteed time-waster for the killer with basically no counterplay, simply having a handful of survivalists can make the killer's life IMPOSSIBLE, because they simply take too much time. A prime example of this is 007n7 vs a character like c00lkidd, since Clone has a low enough cooldown to fairly reliably stuff Walkspeed Override, chasing and killing a 007n7 player can take MINUTES.

Combine this with huge loops that they can abuse the lack of aura read to essentially dissappear behind and the fact they more or less have a guaranteed LMS win because of how much time they can waste, Survivalists go against everything the game is meant to do, and are rewarded for not helping their team and for letting them all die.

Any way you slice it, a selfish role that's more interested in their own survival than their team's just isn't good game design.

I hope that with the upcoming LMS revamps, we'll see a dramatic downtick in Survivalists, and/or they get soft reworked or even entirely revamped into sentinels or supports.

u/6HELLBOUND6SIXER6 — 11 days ago

The Pray mechanic kinda sucks.

It's a good idea on paper; force two time to exit a chase in order to heal. That's fine on paper, that makes sense. But this system kinda falls apart for 2 big reasons:

  1. OBLATION. To get the same 20 HP heal a backstab would give you pre-update, you hve to spend ALL of the oblation you get from a backstab. ALL OF IT. Praying is just too committal in terms of your Oblation and is only safe if you think the killer is dumb enough to be a free trickstab.

  2. RESPAWNING. Now, after Two Time reaspwns, there's no way for them to self heal. Before, you could still self-heal for landing backstabs, but now you can't Pray after respawning, rendering it useless. +10 HP on the respawn seems nice, but means NOTHING because of how much healing you lose out on.

To mitigate these changes somewhat, these are the reworks i'd make

  1. Stab Oblation rewards are reverted. 50% backstab, 60-70% for lunges. Front-stabs can stay at 25%, but they should have more Helpless on the killer so you don't immediately die for landing one.

  2. Respawning now uses the same system that LMS does; as long as your Oblation meter isn't empty, you'll respawn. HOWEVER, since this enables you to respawn basically for free by just butterknifing, there'll be some stipulations:

HP scaling is implemented. You start with only 10 HP, which scales up to 60 with a full bar. This means failing to properly manage your Oblation will result in you being pretty much a free kill in your second life.

Now, when Respawning, you keep your Oblation and your Ritual. You can no longer respawn, BUT you can still earn Oblation to self-heal. Your Oblation is halved when you respawn and you keep what remains, rewarding you for managing your Oblation carefully, healing when necessary and keeping your second life as a backup.

u/6HELLBOUND6SIXER6 — 1 month ago

Does anyone else have that one EXE that despite really trying to like you just kinda cant?

I don't know what it is about Rewrite, but they just annoys the fuck out of me. I've tried to articulate my emotions on them so many times but I can't really point out any specific thing about them I don't like.

it's weird, the source mod is really high quality, they're a creative take on the character for sure, and It's not like there's any obvious major flaws with the character, but they just kind of. don't click with me. I'm kinda self conscious about it since they're 100% a fan favorite and I can see why everyone loves them, but i just... don't?????

Obviously, if it wasn't clear, I mean no ill will to the character or their creator. Again, it's a very distinct and unique EXE take which i think is a valuable trait to have, I can't call them a bad take or anything like that.

u/6HELLBOUND6SIXER6 — 1 month ago

Forsaken is NOT meant to be "classic/nostalgic/retro" and every time someone acts like it's meant to exclusively be that I cry a little

Forsaken is, quite clearly, meant to be a celebration of Roblox AS A WHOLE. Yes, it features "classic" things like the Admins, c00lkidd, and a fair amount of maps, but it's not LIMITED to that. It represents games like make a cake 2, NDS, flood escape, and even things like the stalker that aren't really in the same time period as something like Crossroads.

In the future we're going to be seeing more killers, survivors, and maps from all across Roblox's history and I HOPE the collective fandom gets used to this. Even some of the "retro" characters like Guest 666 have gotten massive design overhauls to have a more modernized appearance. Please undestand that this game isn't meant to just be a SO CLASSIC NOSTALGIA RETROS

reddit.com
u/6HELLBOUND6SIXER6 — 2 months ago