
Reworking the big booms to be worth going for a little more often
Not sure if this has been done before but it feels wrong seeing these moves fall off harder and harder as generations pass, so I wanted to make them more unique and make it so they can still stand out even among the Nihil lights and Last Respects of the world.
Buffing the base power of both moves is pretty obvious but the fact that no one good gets to abuse Stab bonuses for these moves is insane. Giving explosion to more fire types is a good start even for those that primarily run special sets, it gives more options and allows for Mega Zard X and Iron hands to do more in Nat Dex and Ou respectively.
Explosion breaking protect was mostly for doubles, but with so many ways to avoid the big damage already and how other massive BP moves have been getting more and more common it feels necessary to at least allow the attack to be more reliable. To differentiate the 2 moves this buff doesn't carry over to Self Destruct.
Having both of these moves be physical while it would fit with many potential users it being a worse explosion and it being physical hurts its use cases. Giving Minior and Glimmora another toy to play with that allows them to get one more KO before going down would go a long way to making them less of one trick ponies.
That's all I got, all constructive criticism is welcome, but please be respectful.