u/A_New_Stormworker

Image 1 — Rate my latest Assault Lander
Image 2 — Rate my latest Assault Lander
Image 3 — Rate my latest Assault Lander
Image 4 — Rate my latest Assault Lander
Image 5 — Rate my latest Assault Lander
Image 6 — Rate my latest Assault Lander

Rate my latest Assault Lander

Its main purpose is to drop larger ground craft right into the action and leave before it gets shredded.

has one main purpose, that is to deliver ground vehicles directly into combat zones regardless of the conditions. It may look flimsy, I don't deny it, but it is rather survivable, note I didn't say durable.

It is best used in a attack wave to maximize the likelihood of them reaching the drop zone. During my testing, the survival rate of these craft were in the single digits without any support, do not recommend using as the first line of attack in any scenario.

One person and cheap for its purpose it can work to deliver assets to a battle even if it is practically a suicide mission.

It can lift vehicles larger/heavy-er than itself to rapidly deploy them in battle.
The Rover in the two last pictures weighs 265,000 And it is at its limit.

Overall thoughts on it?
Looks, structure, functionality.

u/A_New_Stormworker — 1 day ago

Is there a game which combines the structural physics of Besiege, and the game-play of Space engineers?

I have not found any games other than besiege that have realistic structural physics. That are also Sci-fi Sandboxes Similar to space engineers.

Do any of you know of any game even close to having these properties that you recommend?

reddit.com
u/A_New_Stormworker — 18 days ago

Is there a game which combines the structural physics of Besiege, and the game-play of Space engineers?

I have not found any games other than besiege that have realistic structural physics. That are also Sci-fi Sandboxes Similar to space engineers.

Do any of you know of any game even close to having these properties that you recommend?

reddit.com
u/A_New_Stormworker — 20 days ago

Only a little ecological disaster.

This is what happens when you keep using the same area/save for all your warship testing.

u/A_New_Stormworker — 1 month ago

When your plane grows a central nervous system.

This is what happens when you keep pilling new features onto one frame over and over again.

u/A_New_Stormworker — 1 month ago

How best to fit these tracks into my plane which is already a 98% solid chunk of material.

The plane is choc-o-block already, it was hard to fit the logic itself in, but I don't know how to fit these tracks into the nose, the only cavity left in the entire plane.

u/A_New_Stormworker — 1 month ago