u/A_b_b_o

Bloodborne is the most feminism of all time (a brief video essay on feminism in gaming)

Bloodborne is the most feminism of all time (a brief video essay on feminism in gaming)

I've been jokingly recommending Bloodborne to requests on this sub for "cosy" or "girly" games for a while now, but I genuinely cannot state enough how much this game taps into themes of femininity, pregnancy, menstruation and fertility. Not trying to self promote, just giving some context: I'm a video essayist and MA graduate of Literature who makes videos on all manner of souls and horror games (mainly Bloodborne), comparing them to different books, philosophy and, of course, feminism! I made a video in a similar vein, called Dark Souls Is For The Girls, but wanted to make another!

Just thought I'd share it here as I feel like you girlies might appreciate it! I also about midway through recommend some other games that delve into themes of feminism <3

youtu.be
u/A_b_b_o — 1 day ago

Diving into Bloodborne's plague compared to real life analysis and accounts of plagues

^(I did post this as a) video ^(a few weeks back, but I really wanted to share it here too so do enjoy the results of my fixation on plague history lmao!)

Daniel Defoe wrote A Journal of the Plague Year in 1722, a semi-biographical account of the 1665 bubonic plague that ravaged Europe, mercilessly. A first person account, Defoe allegedly used the diaries of his uncle, Henry Foe, who lived in London at the time (while Defoe was only five). It is a harrowing account, one aromatic and uncensored to the brutality of plague.

>“A certain ‘dreadful set of fellows’ who habituated Pye Tavern found ghastly amusement in sitting in a room next to the street to watch the deadcart empty its loads of bodies into the burial pit and would jeer and mock at the mourners through the windows”.

Writing this in 2026, of course it is no grand statement to say how cruel epidemic can make humanity. How selfish we become in a constant buzz to survive, comfortably. I mean… we had fights over toilet paper, guys, we’re at the top of the food chain as some cruel joke I think. But, despite having lived, in a blur, through it, I will be relying on Defoe’s Plague Year as my point of reference but mainly William McNeill’s Plagues and Peoples, a comprehensive look at how plague effected societal development, written in a very… dry… manner...

In Journal of a Plague Year, we can see how a 17th century morality differs greatly, especially in a time of great mortality. They were far more exposed to death, public hangings being an event to go witness, and far less of a taboo hung around the concept of seeing death in its manifestation. But desperation can turn us all into beasts, and we can see this in the callous behaviour of a handful of NPCs throughout the game. The old woman, and the Yharnamite most ardently. Both care little for their fellow survivors, only bask in the pride of their own sustained life.

Plague is an equaliser, one that does not discriminate, and so it is no surprise that religion and pestilence are so closely tied throughout history.

William McNeill highlights the eastern reaction to the Black Death of the 14th century, stating that

>"Moslem response to plague was (or became) passive. Epidemic disease had been known in Arabia in Muhammad’s time, and among the traditions that Islamic men of learning treasured as guides to life were various injuctions from the Prophet’s own mouth about how to react to pestilental outbreaks. The key sentences may be translated as follows:"

”When you learn that epidemic disease exists in a country, do not go there, but if it breaks out in the country where you are, do not leave.”
and again:
”He who dies of epidemic disease is a martyr.”

To relate this back to Bloodborne, we can see how Yharnam’s culture revolves around the malady that infects it. But in a way unique to Yharnam’s world, religion is deeply ingrained in the disease, and is fact the very cause of it. This shows us a deep antithesis between our world and Bloodborne. When the Black Death ravaged the world, none were safe, not even holymen, and so people began to wonder at the benevolence of their God. Some returned to mysticism and paganism, but some went in the opposite direction and followed heretical yet manic belief. Another example is, as McNeill highlights, the upheavel of Flagellants in Germany whom whipped themselves as penance for their sins (and attacked Jewish communities, who were often to blame for pestilential outbreak).

We can see how, in turn, Yharnamites either remained concerningly loyal to the Healing Church, or cursed it for all it was worth (while also blaming outsiders for the spread). In Bloodborne, unlike the people enduring the Black Death, the Yharnamites had something tangible to blame (and were right in their assumptions). In turn, the existence of Great Ones is not questionable unlike humanity’s deities on Earth. They, in the know, had something terrible to point fingers at. Perhaps this is why the people the hunter speaks to are so spiteful.

McNeill states, in relation to this:

>“God’s justice seemed far to seek in the way plague spared some, killed others; and the regular administration of God’s grace through the sacraments (even when consecrated priests remained available) was entirely inadequate psychological counterpoise to the statistical vagaries of lethal infection and sudden death”

It is this psychological aspect I want to focus on here. Bloodborne’s plague is characterised by its development into vacuity and madness. It turns men into mindless beasts, animalistic, and thus of course (with the cosmic element) taps into their inner psyche and entity. The actual bestial visual to their metamorphosis is merely a side effect of this beasthood. The plague is entirely an attack on the psyche and ones DNA (in a way that reminds me of Rabies and the way it makes its host terrified of water for its own survival. Like that… that is absolutely horrifying). This helps it hide before the effects become overt, and also manifests as a test of surrounding mentalities.

How could the Yharnamites tell if their loved ones were becoming beastly, or just losing their wits? There was an ardent obsession with madness and insanity during the 19th century due to the plane of unknown it resided upon. It is not a stretch to conclude that the same could be said of Yharnam, a city in the likeness of 19th century Edinburgh. It already has a very prominent medicinal element to it, and the beastly scourge is mostly psychological. It begs the question of what Yharnam might have looked like before the hunt our character enters into? Some artists have visualised it, but I wonder what the culture and society was like. Were they paranoid? Turning on their fellows out of utter terror of the malady that threatened them?

The Hunt became a common, nightly event. This is not the first Hunt to have happened in this world, only the most damning. Thus, we can assume that each previous hunt must have been worse than the last. The city slowly deteriorated from the inside out, literally eating itself alive. Small fires broke out (in one case, literally). The burning of Old Yharnam, the sealing off of Byrgenwerth, the initial invasion of the Fishing Hamlet — one can only guess at the way the common Yharnamite reacted to these events, and how it effected their mentality and hope.

Perhaps, like in the case of Gascoigne’s eldest daughter, it wasn’t the plague that killed off all. Perhaps it was the sudden descent into grief and anguish, death at every corner. McNeill explains

>“Painting also responded to the plague-darkened vision of the human condition provoked by repeated exposure to sudden, inexplicable death. Tuscan painters, for instance, reacted against Giotto’s serenity, preferring sterner, hieratic portrayals of religious scenes and figures. The Dance of Death became a common theme for art; and several other macabre motifs entered the European repertory.”

Death became apart of Yharnam because of this sickness. It, like victorian death rituals (of which I would like to explore in regards to Bloodborne in another video), became an every day part of life. It is almost unthinkable to a Western culture where death is feared and branded in taboo. But due to the vehemence of it that occurred, Yharnamites did not become more sentimental and kinder to the dying, but crueler.

This, also, makes one wonder what was the control of the Great Ones, and what was simply human nature in reaction to the pestilence?

Another brief connection I want to interpret from this information is the prevalence of rats. Infamously, rats are seen as the catalyst for many plagues (most notably The Black Death) which had the infection ride on fleas, and in turn rats, on ships all over Europe and Asia. Rats were the perfect host for many infections due to their burrows or “cities” that existed in vast quantity underground. They bred disease (though I think it’s time we stop with the stigma against rats. They’re incredibly intelligent creatures and ever so cute), in these dark, damp, closely-knit communities… not unlike a harsh winter in a medieval European settlement which beckoned families to huddle in close quarters for warmth.

Disease is not something one can completely prevent, as it is attracted to our comforts and unavoidable disgusts alike. But, in regards to Bloodborne, I can see an interpretation seep from the labyrinths beneath the city. The Pthumerians, an anaemic, pale race of people long killed off. They are the rats, the catalysts for the scourge. Though they did not found the Healing Church nor harvest Kos’ corpse, they sought the knowledge from Great Ones all the same — and achieved it, in the form of Queen Yharnam. They are the root of everything that happens in Bloodborne, and they scurried beneath the ground (another connection to Edinburgh, also, with its underground streets), festering knowledge and ambition.

Yes, ambition are the fleas that attach themselves to the Pthumerians and, eventually, the Byrgenwerth Scholars. Ambition heralds madness and beasthood or failed ascension in the form of Kin. Bloodborne’s plague is both psychological and physical; it has a celestial origin, yet is bred by human ignorance. It causes paranoia and strife, a failure in believe or a kind of rapture. Ambition, like most of Fromsoftware’s games, is the catalyst for apocalypse.

(bonus: crow set is clearly inspired by a plague doctor + the incense urns throughout the Cathedral Ward proves there is at least an aspect of miasma fear; along with the constant references to scent).

u/A_b_b_o — 2 days ago

The deep sea, but it's beautiful and somnolent

Either non fiction or fiction! I just desperately want to either get immersed, or learn about the deep sea (without it being a marine biologists' autobiography ideally lmao). Something bioluminescent...

For an example, I picked up David Attenborough's Ocean and am really excited to read that!

u/A_b_b_o — 3 days ago

Fluorescent Flowers look similar to Siphonophore; a connection to the deep sea

>"Siphonophores (from Ancient Greek σίφων (siphōn), meaning "tube" and -φόρος (-phóros), meaning "bearing") are cnidarian animals of the hydrozoan order Siphonophorae. According to the World Register of Marine Species, the order contains 194 species described thus far.^(" - Wikipedia (I know, very reliable shush))

It isn't much of a grand statement to make the claim that Bloodborne has very overt connections to the maritime, the deep sea, and all things the ocean. Lovecraft wrote a handful of stories in relation to the ocean, that great sprawling edifice of the unknown. There is so much scope for the imagination in relation to it, so confirming Lovecraft's influence over Bloodborne (in some aspects, not all, and honestly not so much as people think imo), it is no wonder some of the enemies will take inspiration from deep sea creatures.

Can't lie, on the verge of a fixation on the deep sea as a topic. Not as something horrifying, but as something beautiful and luminescent; somnolent, and I love the idea of drifting in an endless dark, or guided by quiet, scintillating critters. So, during the start of my research, I discovered these creatures with the most delicious name. Siphonophores (sounds adjacent to Serpenphare as a side note-- from Clair Obscur).

Now take a look at the 5th image I attached (nabbed from Wikipedia ofc lol), and tell me H, I, J, K, A, B and G do not look so similar to these Fluorescent Flowers; especially in their concept art.

Furthermore, it seems as though most if not all enemies connected to something maritime are, or have a connection to, an entity from a different dimension. The Fishing Hamlet residents have a connection, and were corrupted by, Kos' Parasite (whether by her intention or not, I theorise it was the parasite that killed her. The Villagers seemed to revere her, and if we take from the Shadow Over Innsmouth, they would worship rather than seek to destroy, but that's neither here nor there). The Flowers themselves disappear into a kind of vortex when killed, and also bleed "paleblood" -- also... just look at them, obviously they are not of this world. This taps into that otherworldly-ness of our own deep sea. The incomprehensible depth and darkness, and the creatures herewith; they look alien.

Of course, they are on land and not an ocean-dweller. I wonder if their fungal aspects is another point to emphasise this alien aspect -- fungi are also often regarded, colloquially, as alien and otherworldly. Finally, I wonder if this passage helps us understand the nature of these Flowers. They're quite ambiguous, rightly so, but deemed as Kin (thus, once were human, now ascended beyond their mortal form... but at what cost?) I wonder if they are not one entity but multiple? Consciousness and mentality is such a fascinating thing in regards to the animal kingdom, and ocean creatures as is. They do not think as we do, some don't even have brains, and that is such a complex idea that we struggle to understand. I imagine there is something similar here with these kinds of enemies.

>Siphonophores are highly polymorphic and complex organisms, which blur the line between individual organisms ("regular" animals, built from organs and cells) and colonial organisms (like e.g. corals, where each polyp can in principle live on its own). Each specimen is composed of medusoid and polypoid zooids that are morphologically and functionally specialized. Zooids are multicellular units that develop from a single fertilized egg and combine to create functional colonies able to reproduce, digest, float, maintain body positioning, and use jet propulsion to move. Most colonies are long, thin, transparent floaters living in the pelagic zone.

Another aspect here could be related to the different zones in the deep see. The Twilight Zone, Midnight Zone, Abyssal Zone and Hadal Zone. Does that not sound so very like the moon cycle of Bloodborne? The deeper one dives, the stranger creatures one will find.

u/A_b_b_o — 3 days ago

Didn't realise my dog was a Dark Souls fan

She's practicing her cosplay ready for comic con I think. Thought I'd share as this was my first thought lmao

u/A_b_b_o — 3 days ago

A relic from my very first playthrough back in 2019

thought I’d share because I found it very funny. Had Henryk’s armour, didn’t realise I’d be meeting him again lmao

u/A_b_b_o — 4 days ago

An analysis of SH2 Remake's use of darkness and descension [OC]

Hellooo! So I'm a HUGE scaredy cat but have been recently making my way through some horror games (beyond Resident Evil which I've been playing for a while now) such as SOMA, Still Wakes The Deep, and, of course, Silent Hill! I only have a PS5 so can't play the originals, so SH2R was my first introduction to the series and it's effected me in ways I cannot truly put into words.

The sheer anxiety from playing, the way the darkness seems to sink into my bones -- it is the scariest thing I have ever... consumed; film, video game, book and all. I just HAD to talk about my experience and so did so in this video!

If you can't be arsed to watch it, here's an extract too:

>Normality, almost, has me lured into a calm that never seems to last long. This time, the Fog world is not so strong and gaping wounds pulse, beckoning us back down… down… down into the Otherworld; into hell. The descent takes so very long that one is urged to sprint down lest it take a minute or two. That isn’t a lot of time, but when you think about it, a minute of two of pure descent. Of endless stairs that lead down into god-knows where is… harrowing. There is a wound in this world and the only way to escape is to enter through it.

I hate that — normality, almost, suddenly cleaved by something malevolent. Something about the hole in that wall that leads to a rotten, almost endless staircase tears at my soul. And when we reach the bottom, we are further urged to drop down into void-bound gaps in the earth. It isn’t just the darkness here, and the descent, but the concrete and the rust and the stains of blood. It is everything we reject, everything that is cold and unseemly, cruel and grotesque. Still do we descend further down, impossibly, and no thought of logic can pierce this nightmare. There is no logic, and I could not tell you what is real and fake. That is what I mean by an indescribable terror — we are not meant to be able to describe it for our mortal tongue cannot fathom it. How the devs managed to put this into a tangible product I will never know.

I do also believe that the fact the Historical Society, something ordinary and almost mundane, seemingly hides a prison beneath its walls, is another aspect that makes my skin crawl. The prison sits under the lake, right? But does it really? Or is this more of Silent Hill’s charm? Articles and letters are strewn around the town and prison itself about it, but I cannot even find answers from that. Nothing is real, and I believe nothing I read.

Just for context: I'm a fiction writer and a creator who focuses on Souls content (mainly Bloodborne) in relation to literature, feminism and philosophy, but I also post the occasional horror game analysis! (I see the self promotion rule, just saying this to give you all a bit of context haha. If this isn't allowed, let me know and I'll remove it from the post!)

youtu.be
u/A_b_b_o — 4 days ago

Moss is finally coming to console/PC without VR!

Just thought I'd share this as I know a lot of girlies here want some good cosy game recs! This isn't purely "cosy" as there are some stakes and you are saving the world BUT... IT'S A LITTLE MOUSE CALLED QUILL IN THIS CUTE LIL FANTASY WORLD AND IT'S SO BEAUTIFUL AND AND AND

youtube.com
u/A_b_b_o — 5 days ago

The similarities between Bloodborne and The Rime of the Ancient Mariner are INSANE

Hello!! So I've posted some videos hear before but I had to share this one too as I'm so so proud of the research and effort that went into it!! I make the claim that Fromsoft MUST have at least glanced at Coleridge's The Rime Of The Ancient Mariner for the narrative in Bloodborne because the amount of similarities are insane.

It also does make me wonder if Lovecraft was at all inspired by it and it trickled down into Bloodborne. A Lovecraftian reading of Bloodborne is of course very apt due to its overt inspiration, but I honestly think it's a surface level reading and there are far deeper inspirations to find beneath the surface!

I'm a Master's graduate in English Literature and make videos analysing souls, horror and the occasional miscellaneous game in regards to literature and/or feminism! But of course I focus on Bloodborne as my speciality.

I've not really seen anyone talk in depth about this connection, only really spotted one post and a few comments 7-10 years ago, so I'm excited to share this in depth look at it!! <3

youtu.be
u/A_b_b_o — 11 days ago

I’ve played 400 hours of this game yet never heard this dialogue before

“where’d the beast go?” I’ve never in my LIFE heard this when they de-aggro!

u/A_b_b_o — 13 days ago

Bit spenny but so worth it. This is Beryl the sheep! the fluffiest ted I’ve ever owned. She sadly sheds quite a bit but I think it’s worth it to be honest.

They have a bunch of different characters, two different sizes and also keychain editions!

u/A_b_b_o — 19 days ago

I live with them, told my mum about this sub and she gave permission for me to post lol!

u/A_b_b_o — 20 days ago
▲ 1.3k r/Eldenring

Placidusax honestly makes me so nervous because he ALWAYS MAKES ME JUMP!! I also barely have fought him (save that glitch that still exists where his grace is activated despite you never having entered the boss room).

u/A_b_b_o — 22 days ago