Questions about Pedagogy
I am stumped trying to drive my city over the 3.5k mark. Ive managed - through math and hours of planning - to make a multi-species city that doesn't immediately devolve into brawls, but I keep running into problems as I try to scale up, even with the bonuses I am getting from having races do what they are good at.
I went to the Wiki with some questions and calling it less than helpful would be generous, so now I am here.
And first, for the love of all the gods in Syx, can someone tell me what Pedagogy does!?
See, I suspect that my problem has something to do with children. My demographics overwhelming skew younger, with often around 1/3 of my entire population in the youngest age category for their species - across all species - and therefore not working.
This is really confusing to me for a number of reasons, but given Ive just dug my way out of a cycle of starvation, I cant really put my finger on just why the demographics feel so odd. Ultimately, I dont really think it is immediately important.
What is important, at least right now, is getting children to working age as fast as possible. To that end, I find myself looking at Daycares and their upgrade, Pedagogy.
Except, what exactly is "production rate" for a Daycare? Do the kids grow up faster? Can the Daycare handle more kids?
Everything else is explained well enough that I feel my problems are either my bad math or my bad judgements, but Daycare confuses me to no end.