u/Aegis8080

Looking for comments for my Sniper Rigger build

So I have a sniper rigger build in mind that I'm experimenting (that I previously asked in this sub-reddit, thanks a lot for the feedback BTW). I finally have it fully planned, and I wanna look for comments on how well this will work and whether there are room for further improving it.

TL;DR My idea: Since I will have at most 1 AP left with both drones active. I'm thinking to give my character a sniper rifle and spend some karma on corresponding stats such that it could get the most out of the extra AP.

Race: Elf

  • Turns out in the bonus campaign, I could get 28 karma more. That means I could raise Quickness and Ranged Combat to 7 by the end of the campaign. Combining with stats provided by cyberware, I could effectively have 10 Quickness, exceeding the racial limit of Human. And since I'm gonna invest 3 points into Charisma anyway, I'm effectively just losing 1 karma at the start in excahnge.
  • Personal preference: female, just to balance the roaster
  • Personal preference: on the plus side, the roaster don't have an elf (except during the prologue), so it balance nicely

Stats

  • Body: 5 (start with 2)
    • Cyber Affinity: 5 (start with 2)
  • Quickness: 5 (start with 3)
    • Ranged Combat: 5 (start with 3)
      • Rifle: 1
  • Strength: 3 (start with 0)
  • Intelligence: 9 (start with 4; reach 7 at the start of act 3)
    • Biotech: 2
    • Drone Control: 9 (start with 4; reach 7 at the start of act 3)
      • Drone Combat: 9 (start with 3; reach 7 at the start of act 3)
  • Charisma: 3
    • Spirit Summoning: 3

Explanation on the choice of stats

  • Body and Cyber Affinity 5: in order to use Wired Reflexes
  • Quickness and Ranged Combat 5 + Strength 3: in order to use Prototype Sniping Laser when equipping Saeder-Krupp Skillwires
  • Biotech 2: to see enemies HP
  • Charisma and Spirit Summoning 3: to access Cobra totem

The karma should be just enough. I also include a buffer of -5 karma to cater for skill checks that cannot be met with this build (e.g. those that require Gang or Security etiquette)

Weapons

  • Prototype Sniping Laser (start with Ruger 100-S (Smartlink))
  • Guardian Mk. 2 drone (start with one lower tier attack drone until I get 3 AP)
  • Guardian Mk. 2 Auto drone

Cyberware

  • Head: Datajack
  • Eyes: Vision Magnification Eyes (Alpha)
  • Body: Wired Reflexes
  • Skin: Orthoskin (Bioware)
  • R. Arm: Saeder-Krupp Skillwires
  • L. Arm: Auto-Loader Cyber-arm
  • R. Leg: Hydraulic Jack Mk 2
  • L. Leg: Enhanced Articulation (Bioware)

Etiquette: Shadowrunner (I can only choose one, and this one seem to be the most useful according to the internet)

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u/Aegis8080 — 2 days ago

Shadowrun Hong Kong - how well will rigger perform?

Edit: just noticed the game has a Prototype Sniper Laser, which has nearly the stats of the BIS sniper rifle while only requiring ranged combat 6 and STR 3. That's much more karma saving compared to ranged combat 8. I guess I would aim for that instead.

I'm considering getting back into this game, but I have a few questions regarding riggers. My initial thought was to build a sniper rigger, since I will have at most 1 AP left with both drones active and in theory the sniper rifle will allows me to do some damage without requiring repositioning a lot.

But then I noticed from the wiki that the BIS sniper rifle requires range combat 8, which seems very hard to achieve if I wanna max out drone related stats as well.

So now I'm not so sure about this plan. What's your opinion with rigger builds? How do you make it shine?

Alternatively, if I scrap the rigger plan, what's the most effective build for this game?

BTW, how does the stat bonus/passive from cyberware works? e.g. there is certain piece that grants +1 Quickness and +1 Ranged Combat, does it mean if my character has Ranged Combat 7, I could equip a weapon that requires Ranged Combat 8, due to the +1 bonus?

reddit.com
u/Aegis8080 — 4 days ago

What's your opinion of using Ubuntu Sans for branding website and documents?

For the record, I'm a layman on this topic. So hopefully you could bear with me if I begin asking trivial questions or making not so accurate statements.

I like the fact that Ubuntu Sans font has a bit of personality to it. It looks slightly futuristic without being too "gamery". Especially when compared to "standard" sans fonts like Inter.

However, it also seems to be noticeably thinner on every font weight compared to Inter. Especially the standard 400 font weight. This seems to be even more noticeable on mobile. I'm not sure if it is just me getting too used to Inter, or it is actually an issue.

I wonder what your opinion is on this topic.

reddit.com
u/Aegis8080 — 11 days ago