

Unofficial Imperial Agents 11th Detachments (Updated and Finished)
Howdy, I promised and I delivered. With the Field Manual comes a finished Detachment list (and minor edits, honestly the chimera bugged me to no end.) Flavor text will be added soon for stratagems and enhancements to match the GW standard, this is the working model with no fluff.
As always, please speak freely about feedback and advice. If anyone is decent at graphic design I'd love to get these to match the other faction packs presented, for now, word is how it'll look.
I ask for those interested to please try these out for yourselves, while I have been busy playtesting these, the more data and feedback will help greatly on any exploits, better wording or flat out redesigns are necessary.
As always, have fun Agents.
I got so angry at the faction pack I made my own. Imperial Agents 11th
As the title says, we got done so dirty so here, have an actual faction pack to look forward too. Its not that hard GW.
Note that, at the time of posting it is not completed, but enough to serve as a proof of concept, and to show GW that just a little effort can make the worlds of difference.
PLEASE add suggestions and feedback and together we can create the Imperial Agents Faction Pack we all dreamed!
The current framework is as follows 2DP detachments that work as a reverse army rule, allowing us to bring other Imperium forces with us. 1DP denoting the specific Ordo or organization behind the force. I believe it can allow the Agents to expand the communal soup pool of units, while making them stand out in unique ways.
I'll be working on this more in the time to come, and I'll update the pdf until all aspects are finished.
Thunderhawk got shafted hard
They updated legends aircraft but not the Thunderhawk, it still has Aircraft, has a movement speed, and both its abilities cannot be activated/triggered due to it unable to make Normal moves. (Aircraft can only make Ingress moves)
Aircraft and Hover in 11th
Based on the core rules released, it doesn't look like Hover interacts with Aircraft at all anymore, this allowed units like the Valkyrie to act like normal units on the field.
Will all aircraft in 11th now be acting the same? How will this impact units and strategies going forward?