While testing a "living" mod, I noticed that firing a shot caused pieces of the character model to break off, so I decided to demonstrate this using a melon.
Detailed damage was added in the update, I think.
Detailed damage was added in the update, I think.
I don't know how to fix the layer on the leg section; it can only be fixed when it spawns, not in the editor.
I’m not a Helldivers 2 player either, but I think the armor and the game are incredible.
Maybe it’s just a spur-of-the-moment thing, or something that happens when I’m thinking at random, but has anyone else experienced this? You know, when you come up with a wild, crazy story or crossover in your head, but the moment you try to put it into words or flesh out the details, it just becomes... boring? I don’t know if anyone else deals with this, so I decided to post here since I struggle with actually developing fanfics. It’s not the concept or the setting that’s the issue, but the development—fleshing it out, establishing the scene, adding details, writing dialogue, handling the narration, and so on. I read other fics based on my concept for inspiration, but the actual process of writing the descriptions feels tedious, and the result often comes across as stiff, robotic, or just awkward.
Regarding the orange box, I’m not sure if the items carry over to the next game only after beating it or also when you die. I stored the Nuka-Cola there, but I don't know if I'll be able to retrieve it in the next save if I die, or only at the end of the game when escaping. Can someone explain?
What I mean is that both games screw you over—to varying degrees and in different ways. But sometimes, you can screw yourself over through a slip-up or sheer stupidity.
If only I had grabbed at least a cloth.
Quick context: Marilyn (the larger one on the left) is Skye's mother (Skye is a PAW Patrol character, but this is an AU concept). I'm creating wolf versions of both of them, but the result looks too cartoonish or crude. I'm using Gacha apps to see how they turn out, since I can't draw well and relying solely on AI is boring. The one in the screenshot is Gacha Nebula. Any ideas on how to improve the designs for anthropomorphic characters (furry, hybrid, whatever) and humans?
I don't play Helltaker, though I know and like the characters, so I thought: why not?
In this case, they are triplets: Helena, Elen, and Ielena.
I tried to recreate it in Extra Lives, but it didn't work.
Original is the first. Sorry, i didn't saved the cropped before edited it.
I'm thinking of adding my music to the game, but the GTASA folder method isn't working. Has anyone managed to get it working?
I know I might have posted something like this before, but I wanted to know if there's any difference in the handling of the cars, in the way they drive in general. Like, on PC and PS2 (emulated on my phone), the steering is heavier and smoother, while on mobile it's not bad, but it's far from the same (it's strange that you tap one of the buttons and the car turns left or right almost instantly, and it feels like the surface is made of soap or something). But overall, what's your experience driving in these versions of the game?
Note: All three versions are fun to drive, except for the fact that I end up crashing and rolling over sometimes, lol. I just wanted to know if I'm the only one who notices a difference in the handling.
I got one star and there was a police car in front of me (these mfs don't swerve with the siren).
I've tried a few times, but it just freezes! I don't know what the problem is, I just want to know if there's any way to open this game.
The game just only loads two addons, and i don't know why. And these are local, forget Steam. Anyone knows what's happening?