u/AfterResearch4907

▲ 1 r/rpg+2 crossposts

When listening to actual plays, what campaign structure do you actually like?

Personally i love the idea of a long term story, but looking at my own podcast feed, those huge 100-episode backlogs always feel a little daunting to start. At the same time, super short mini series sometimes end right when I’m getting attached to the characters.

What do y'all prefer?

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u/AfterResearch4907 — 6 days ago
▲ 12 r/VTT

VTTs for indie games

I play and run a lot of indie games online and they often do not have native VTT support on the big named VTTs. So I was wondering, does anyone know of any VTTs where I can *easily* create custom rolls for any system, no matter how obscure the game or rules are?

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I would also love it if the vtt has 3D dice.

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For example, in Neon City Overdrive. The core resolution involves rolling a pool of action and danger dice (normal six-sided dice in two different colors). The danger dice cancel out matching action dice, and the highest remaining action die is the result. I need a VTT that can handle that kind of custom dice pool logic (where dice cancel each other out based on values) rather than just summing up totals.

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That's just one example though of an indie/niche game, in general I would just love a vtt that can easily handle that.

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When I say "easy," I mean the average user who isn't a programmer can set it up without a massive learning curve.

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I am not looking for the following, as I have already tested them and they are either too unintuitive or require too much heavy lifting to customize:

  1. FoundryVTT (Love Foundry it's just not easy for the average person to create something custom, even with all the universal system modules)

  2. Roll20

  3. AlchemyRPG

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u/AfterResearch4907 — 2 months ago