▲ 121 r/CoOpGaming+1 crossposts

The hardest part of our co-op game is not climbing. It’s trusting your friend

we’re making a 2-player co-op game called Gold Up.

the idea is simple: two players are trying to get a treasure chest out of a giant pit, but the player carrying the chest can’t climb.

so most of the game becomes this back-and-forth between throwing the chest, catching it, switching roles, and trying not to mess everything up.

we released a demo, and one of the most fun parts has been watching players solve the obstacles in ways we didn’t always expect.

sometimes they do it the intended way but Sometimes they completely break our plan
and honestly, both are great.

Would you play something like this with a friend?

u/AliAljaber1 — 7 hours ago

The first team needed almost 2 hours to finish our co-op demo. The current record is 10 minutes.

My brother and I have been working on a co-op game called Gold Up and we finally released the Steam demo this week.

The goal is simple: carry a heavy treasure chest from the bottom of a massive pit back to the surface.

Before release, we were genuinely worried that the demo might be too difficult.

The first team to complete it needed almost 2 hours and half.

At that point, we thought we might have made the game too hard.

A few days later, players started optimizing routes, improving their teamwork, and competing on the leaderboard.

Today, the fastest teams are finishing the same demo in around 10–13 minutes.

Watching players go from struggling to survive to fighting for world records has honestly been one of the most rewarding parts of development so far.

If you enjoy co-op games that reward communication, teamwork, and mastery, we'd love to hear what you think.

https://reddit.com/link/1tz7jwz/video/8sftqca1yt5h1/player

Feedback is always welcome!

reddit.com
u/AliAljaber1 — 29 days ago

The first team needed almost 2 hours to finish our co-op demo. The current record is 10 minutes.

My brother and I have been working on a co-op game called Gold Up, and we finally released the Steam demo this week.

The goal is simple: carry a heavy treasure chest from the bottom of a massive pit back to the surface.

Before release, we were genuinely worried that the demo might be too difficult.

The first team to complete it needed almost 2 hours and half.

At that point, we thought we might have made the game too hard.

A few days later, players started optimizing routes, improving their teamwork, and competing on the leaderboard.

Today, the fastest teams are finishing the same demo in around 10–13 minutes.

Watching players go from struggling to survive to fighting for world records has honestly been one of the most rewarding parts of development so far.

If you enjoy co-op games that reward communication, teamwork, and mastery, we'd love to hear what you think.

https://reddit.com/link/1tz5jxv/video/x3l4y1zgct5h1/player

Feedback is always welcome!

reddit.com
u/AliAljaber1 — 29 days ago