u/Alternative_Rest7215

▲ 122 r/BlackoathRPG+1 crossposts

Machine Gods Of the Noxian Expanse out now!

I'm very happy to announce the release of the first three Machine Gods of the Noxian Expanse books! Aside from the Core Rules book, which has everything you might need to play the game, the two region expansions The Voidspire Territories and The Array Thicket, are also available.

Machine Gods of the Noxian Expanse is a dark fantasy/science fiction tabletop role-playing game set in a post-apocalyptic world where humanity's technological golden age has ended in catastrophe. In the aftermath, AI systems evolved into machine gods, and human society has rebuilt itself into a feudal structure, with people interpreting advanced technology through a mystical lens. The game focuses on the fragmented region known as the Noxian Expanse, a vast wasteland dotted with ancient ruins and dominated by city-estates ruled by different machine gods and their noble houses. Players take the role of Reclaimers, a specialized class of adventurers and scavengers who explore the ruins of the previous age and interact with forgotten technology. Reclaimers are valued for their ability to interface with old tech, making them useful problem solvers, but also potential heretics. This is a game fully compatible with Mörk Borg, but doesn't require any other books to be played, as it includes all the rules.

Purchase your copy now via Amazon, DriveThruRPG, or itch.io!

u/Alternative_Rest7215 — 10 days ago
▲ 25 r/BlackoathRPG+1 crossposts

Let's play Warlord Ascendant 2e!

Alone in the Dork has a new video series playing Warlord Ascendant 2e, my co-op narrative skirmish game for one or more players!

youtube.com
u/Alternative_Rest7215 — 1 month ago

Five-Minute Rulebook: Machine Gods of the Noxian Expanse!

Interested in Machine Gods of the Noxian Expanse but don't have time to research about it? This video is for you, then!

youtube.com
u/Alternative_Rest7215 — 2 months ago

Why indie RPG expansions don't sell

https://preview.redd.it/vq9rhhwg2w4h1.jpg?width=1500&format=pjpg&auto=webp&s=617035461a3f4611385f8bc06da5bad5aa2dad46

Today I released The Arenmist Forest, the first expansion for Riftbreakers 2e. Riftbreakers was crowdfunded in 2025, and it did fairly well, at least for my standards. It also sold well after release, slowly but surely positioning itself as my third most-successful game (after Ker Nethalas and Across a Thousand Dead Worlds). I was of course really happy about it, and immediately started working on the aforementioned expansion.

And today was the day. To be honest, I've been dreading its release. Not because I don't think it's a fantastic book (it really is, the art is incredibly good and Richard Kelly, the author that often helps me, wrote most of the text and killed it as usual), but because I went a little bit overboard and spent way too much on this 80 pages long book. Hiring a writer isn't cheap (at least if you want to pay them livable wages, not the shameful amount authors are paid in the indie RPG scene as a norm, but that's a whole different post...), and art, as we all know, is not really cheap either. And that's fine, I don't think they should be. People spend years honing their respective crafts and they should be compensated for it. The problem is, I am a one-man operation, one that exists largely thanks to the success of Ker Nethalas, so when I spend too much on a game (and I really went over-budget with The Arenmist Forest), it's truly a gamble. Recently, I had done basically the same thing: Choir of Flesh, another quite successful crowdfunded game, had its first expansion released (Apocrypha), one that I spent on more than I should have, and months after its released I've barely sold any copies.

This brings me to what I want to discuss today: expansions very rarely sell enough to make them worth the effort (be it financial, personal, and in time). And this is not something I am experiencing as a failed RPG author/publisher or something like that; as a matter of fact, Ker Nethalas and its expansions sell pretty well, and Across a Thousand Dead Worlds has done well too with its couple of expansions. I've been living out of publishing RPGs for the last almost three years, exclusively, so I am certainly one of the few very, very lucky ones that "makes it".

Across the entire tabletop industry—from tiny itch.io designers to major publishers—the same rule holds: everyone buys the core book, but only a fraction buy anything else. Even in the broader TTRPG market, supplements make up a minority of total revenue (28%, according to WorldMetrics). For indie creators, the drop‑off is even sharper. Despite the landscape being fragmented and comprised of mostly authors doing this as a hobby or a part-time job, the reasons are structural, not personal. So even if it's easy for me to take it personally and think I'm doing something wrong when my expansions rarely even sell a small fraction of my core book numbers, that’s not a failure... it’s the baseline.

So why does this happen? The way I see it, there are several reasons:

  • Player drop-off happens, fast: Most groups don’t stick with a single indie system long enough to need more content. They play a few sessions, enjoy it, and move on. I feel this is actually exacerbated in the solo RPG scene. I see it in myself, the eagerness to try new systems and being able to do so alone pushes me to jump from one game to another.
  • Content overload is real: Players are drowning in systems, settings, and splatbooks. Expansions feel optional because they are optional.
  • Indie Culture Rewards Novelty: The indie scene thrives on experimentation. Players want the next weird, clever, beautifully designed game, not the fifth supplement for a system they played last year.

So with this in mind, why the hell do I keep trying? Well, to be honest, it is mostly because I actually love the games I write, and I want more for them. Unless the signs are really, painfully clear (looking at you, Ruthless Heavens, Boundless Fate), I tend to take a risk and release expansions for my games because I always have more to add to a game. I am in the privileged position of being able to do this thanks to the success of Ker Nethalas; every successful Ker Nethalas book finances another game's expansion. There's also always the hope that a game will suddenly click with people, and that the expansions will sell enough for me to keep writing them. This appears to be the case with Machine Gods of the Noxian Expanse, although it's still early to see (I'm optimistic about the game's future, though!).

Unless it's really a kind of sunken cost fallacy type of situation, I like to support my games because I think it shows that I care, and that I believe in my own work. If I'm not willing to take risks, who will? And yes, most of the time I end up feeling sad and with my pockets much more emptier than when I started, but you never know when I'm going to find myself with a second Ker Nethalas in my hands!

All this is to say: If a game I release sells enough, I'm willing to take the risk and release an expansion. I did it with Choir of Flesh, and now with Riftbreakers 2e. If the expansion sells enough (and when I say enough I simply mean it covers production costs), I then release a new one. That's it, that's the decision process I use to see whether I should continue working on a game line or not.

I'd love to hear other authors' opinions on this, and to learn why they choose to move on with new games instead of pushing forward with the same one, but I can't imagine they are any different from the ones I've listed here.

So my question for you today is: do you tend to support a game and buy all its expansions, or do you prefer to collect new core books?

reddit.com
u/Alternative_Rest7215 — 2 months ago
▲ 95 r/BlackoathRPG+1 crossposts

The Arenmist Forest expansion for Riftbreakers 2e is out now!

Purchase your copy now via Amazon, DTRPG, or itch.io!

Deep in the heart of Kaethor lies a forest that has managed to keep its secrets hidden for centuries—until now. The Arenmist Forest is a comprehensive expansion for the Riftbreakers 2e tabletop RPG, offering players and Game Masters a deep dive into this vast mix of unexplored wilderness and hidden settlements.

The Arenmist is not a place for the faint of heart. It is an ancient, unremitting landscape that has swallowed civilizations whole, leaving behind only moss-covered ruins and curious idols to forgotten gods. From the suffocating cotton-white fogs of the Mist Heart to the gravity-defying Blinding Chasms, every region of the forest offers unique environmental hazards and supernatural phenomena.

What’s Inside the expansion:

  • Diverse Points of Interest: Explore seven distinct regions, including the fortified Acorn Point Trading Camp, the separatist city of New Kar Helos, and the ancient, aetherically active Templemount.
  • New Gameplay Mechanics:
    • Nature Heart: A new Heart that allows characters to command the primal energy of the wilderness, using abilities that grant a wide array of possibilities, from damage dealing, to healing, and crowd control.
    • Storylocked Chests: Discover mysterious treasures that can only be opened by fulfilling strange requirements, such as sacrificing a companion or telling the chest a compelling story.
    • Regional Rules: Navigate unique mechanics like the Aetheric Upwelling of the highlands or the Slippery Slime of the Leechfalls.
  • Expanded Bestiary: Face off against terrifying new foes, from house-sized Violinist’s Spiders that kill with sound to Fungal Crawlers and the predatory Mantrap Orchid.
  • Unique Gear & Alchemy: Equip yourself with Camouflage Packs, use Medical Leeches to stave off poison, or deploy Defoliants against the encroaching flora.
  • Premier Quest: Introducing the game’s first Premier Quest, an Initiate-rank quest that sends the party deep into the woods to investigate the connection between ley lines and Rift activity.

Will you tame the forest, or will you become just another flower-wracked silhouette matted over by the vines?

u/Alternative_Rest7215 — 2 months ago
▲ 67 r/BlackoathRPG+1 crossposts

Five Minute Rulebook: Ker Nethalas

check out this new video series, where Gwydion explains what makes Blackoath games interesting and unique! This time: Ker Nethalas!

youtube.com
u/Alternative_Rest7215 — 2 months ago

Foundry sale

I know a lot of people are curious about using VTTs solo, and there are already quite a few solid fan-made modules for Blackoath games. Furthermore, the official Machine Gods of the Noxian Expanse modules will be ready to launch soon, so if you want to check them out, now's a good chance to grab the program at a discount!

foundryvtt.com
u/Alternative_Rest7215 — 2 months ago

Machine Gods live Q&A today!

In case you're interested, I'll be having a live Q&A for Machine Gods of the Noxian Expanse later today! Drop by if there's anything you'd like to ask me

youtube.com
u/Alternative_Rest7215 — 3 months ago

Check out the official Across a Thousand Dead Worlds digital assitant app! It should be of great help for when playing the game!

u/Alternative_Rest7215 — 3 months ago