Image 1 — Reproportioned SKK Laskhat Gunboat (desdevog 2) : the 88mm Main Gun Design
Image 2 — Reproportioned SKK Laskhat Gunboat (desdevog 2) : the 88mm Main Gun Design
Image 3 — Reproportioned SKK Laskhat Gunboat (desdevog 2) : the 88mm Main Gun Design

Reproportioned SKK Laskhat Gunboat (desdevog 2) : the 88mm Main Gun Design

This time I put some effort into the main 88mm gun for the Laskhat Gunboat. I added a recoil spring and made the hinge removable, and I added some ladders and a hatch (why a top hatch like a tank instead of doors is a design choice from the manufacturer and client side). After designing this gun, the next one is the 30mm gun.

Made with FreeCAD and Inkscape.

u/AlviDz01 — 9 days ago
▲ 28 r/Inkscape+1 crossposts

A Boat Design (by Alvindz/by me)

Made in a moment of urgency during my internship. I made this boat for a simulation in Unigine. I do realize that the overall scale is not proportional, as the gun used here is an 88mm gun.

Lore :

Kpal Laskhat, or Laskhat Boat in Sundrashir language, is a patrol gunboat made for the Sundrashir Coast Guard and Bopbono Sea Sentinels as a means of cheap and easy-to-manufacture ships to patrol their coast for trespassers. I am still not so familiar with boat terminology atm, but I will learn about it soon enough; one thing is for sure it has one 88mm gun and a crew of 20-ish.

It is not a serious design (for now); next time I will try my best to model it more realistically, find its vehicle dynamics, and find its center of mass for analysis purposes.

made with FreeCAD + Inkscape

u/AlviDz01 — 15 days ago

Trying an attempt to design a helmet that can be used by either normies or antlered/horned species. Kochirru Vodicha Universal Helmet Mk.III (by Alvindz/me)

So basically, this design introduce a particular negative area, the horn/antler section or the flaps sections, it is assume in lore that the hole of the flaps was designed by using the mean circular radius of horns and antlers of some species in Kochirru, so basically the flaps section would fit almost the majority of the populations (assuming that the populace is normally distributed or Gaussian), but for individuals with thicker horns/antlers radius could file the section themselves or ask their armorer to refit the hole.

To equip this helmet it is pretty straightforward and simple, first, pull the flaps away, then wear it, then secure the flaps and the strap, and you are ready for some action!

What do you guys think of this design?

u/AlviDz01 — 21 days ago
▲ 38 r/ImaginaryWeaponry+1 crossposts

Kzhtrwn Model 3

Standard rifle used by the Milantaraszi Ant Army, a straight-action bolt rifle, could hold up to 7 7.63mm rounds.

This one is still works in progress, the final work would go through my usual pipeline, rendering, conlanging, writing system designing, layouting, and lore writing.

But, what do you think of the overall design? it feels like Enfield tbh, achieving originality is really hard, especially when one such thing already existed that approximates your overall form of the design, so, any suggestions to make it less enfield, or is it enough?

u/AlviDz01 — 1 month ago

Ant People Profile

Finally done the ant people profile sheet, next is preparing their uniform design.

Ant people of Ardun habitate the western side of the Koryug continent. The Milanraszi region consisted of mostly red and black ants, though other insectoids also present in this region.

u/AlviDz01 — 2 months ago

Ant People of Ardun (Mockup)

Behold! Ant.

Yes, ant

cant you understant whant I meant?

I hope you do understant my ant and my rant.

It looks really robotic, idk, but insects are rigid, so, yeah.

u/AlviDz01 — 2 months ago

Zorustache Sailors (Mockup)

Zorustache sailor uniform above only differs in the pants' hue; tbh, the right one looks better, eh.

This uniform consisted of a polo shirt, pants, a sailor hat, and a putee.

The color of the shirt and hat uses teal to match the sky, while the pants use ocean green to match the ocean.

Thank you for visiting my mockup presentation, have a great day.

u/AlviDz01 — 2 months ago

Memory of Trilasnahe Flag (Alvin's World of Ardun)

The Kingdom/Socialist Memory of Trilasnahe Elephant People

It is a flag used by both the former monarchy of Trilasnahe (the Hampal dynasty) and now socialist Trilasnahe (founded by the Great Leader Xotah Manghru si Soetampu [xot̪ah maŋh͜ru sɪ sœt̪ãmpu]) after the abolition of the monarchical family during the Trilasna Sangngom Mah'ru Pixatuh (Socialist Elephant Movement Party) [t͜rɪlɑsna sɑŋŋɔm mahru pixat̪uh], or aka Trisampi [t͜rɪsãmpi] uprising and rebellion, leading to a bloody civil war that caused immense death among loyalists, socialists, and innocent civilians. After 10 years of bloody civil war, the Trisampi managed to execute many of the remaining monarchical family and exiled the last queen of Trilasnahe, Hratu Xri Noeh-Hampal [h͜rɑtu x͜rɪ nœh hãmpal], to an unknown country, presumably to an ally of the Trisampi.

The flag consisted of three primary colors and three symbols :
Red: it once represented royalty, but now it represents bravery and the blood of the people who support the cause of the rebellion.
White: it once represented divinity, but now it represents the togetherness and harmony of the people/herd.
Black: it once represented the strength of the kingdom; now it represents the strength of the people.

The three symbols are as follows:
5 stripes: represent the 5 main provinces in Trilasnahe.
Elephant foot: represents the permanence of the people of Trilasnahe on their land.
Elephant head: the Torch represents everlasting memory and knowledge, and also a beacon for the people; the striped ears represent cohesion amongst the people, and the Head itself represents the literal representation of the elephant people of Trilasnahe.

The flag can be paraphrased as follows:
"The memory bears a torch instill of hope, standing still, for the land that they feel"

* A herd of elephants is also called a memory btw.

u/AlviDz01 — 2 months ago

Unrelated Related Question : Fictional Engine Post

I do not know if this will fits this subreddit, but, can I upload my own fictional engine design here? If not, then I would not force myself to.

Thanks.

reddit.com
u/AlviDz01 — 5 months ago

My Own Slopy and Ugly Engine for My Tanks : ParinkaR 9.5L I6 CI Engine

Here is my promise to myself weeks ago or maybe months ago? When I say "I want to make something from scratch" I. mean. it. And this is the product, slopy, and ugly (i hope it is functional enough).

Lore :

In Pokhastaji military, there are three branches, airforce, army, and navy. The Four Feathers Council always prioritaze the development of the air force more than the other two branches, with the navy being the least funded. Basically the air force will get 65% of the total fund, while the army and navy will get 30% and 5%.

With very limited funds, the army have to invest in their equipment and armory wisely, moreover the Council forbid any of the branch to purchase non-domestic equipments, leaving every branch to develop their own products, this includes engines, armaments, bombs, radio, etc.

At the beginning of Relikurr-Pokhastaji War, the army start a development of Gawkur cruiser tank that could move quickly and mobile to breakthrough enemy territory, they have made the chasis and gun, but they lack proper engine to power the tank, the army at first tried to negotiate with the air force to purchase some of their fast engine, in which they refuse, leaving no choice the army develop their own engine, thus begin the research and production of ParinkaR Mk.1 Engine, it was named after the head engineer of the research, KwaykoR ParinkaR.

This engine features 9.5L 6 inline cylinders, combustion ignited, with compression ratio of 7, the Bore is 12cm in diameter, and the Stroke 14cm in depth, the optimal brake work is somewhere around 2400 RPM, and due to limited funding, most of the metal used for the engine are casted metals (especially the crank and the pistons). The engine materials and manufacturing method could hasten and cheapen the process, but as a result the crew would not be able to operate the tank for too long, or push the engine too hard to avoid overheating and overcycle. Further research and analysis (and funding ofc) is required.

*You do not have to read the rest of my empty rant here

Do you know how I almost went INSANE down a rabbit hole making this? 3 months of studying engine engineering and thermodynamics autodidactly without any background of the said related field only to scratch the surface?

The image here only take less than a day to be maid, same for the piston animation, but it is the battle and understanding the concept and mechanism that take so long, and another battle fighting study and drawing burnout, procastinations, anxiety, and uncertainity of my efforts.

In the end, I survive (with shome whining here and there), I manage to design my own engine block (complete with proto-specs), understand some thermodynamic processes to further reinforce my rifle and engine design, and apply my mechanical engineering study.

Is this the end? No, I want to dive deeper, but what's important for me is that i get the fundamental math and concept, which i did. This is just one of many types of engine I want to make, next stop would be electrical piston engine, and a nuclear engine (i would not have a problem with the electrical one, But for the nuclear engine you will know what that means, yes, studying Nuclear Engineering! yay! (this is not sarcasm btw))

Before I move to electric engine, i have to connect this with the fuel source i made, fossil fuel does not exist in my world, so the chemical composition would be different, so, again, you know what I would do, yes, learn more chemistry, yay! (not sarcasm btw)

Thanks for reading this far, as I said, this image you see here is my sweat, tears, sanity, and time.

u/AlviDz01 — 5 months ago

Pokhastaji Syllabary in Action of Somethin

I have no background in engine engineering btw, that engine design? Is the result of my grueling effort +3 months studying thermodynamics and mechanical engineering autodidactly (only to scratch the surface), the image itself ironically made less than a day.

I ALMOST went insane studying the math and fighting my burnouts and depression at the same time.

But, just like my all weapons and uniform designs, I am proud of it.

u/AlviDz01 — 5 months ago

sorry, i do not have the spirit to add meaningful description at the moment.

The script used here is an abugida.

It is not the best out there, but, it is what it is.

u/AlviDz01 — 6 months ago

As much as i want to write something.

this is just a mock-up, nothing special.

No engines yet, still in the making.

u/AlviDz01 — 6 months ago

Boma Zapim is an abundant element distributed all over of Ar'dun. It is a type of heavy metal, stable, and sublimed at room temperature, it has red color very similar to that of blood (hence the name). When the element sublimes, it releases transparent and odorless Bz^(-4) anions, which can be used as combustion fuel, or used in an electrochemical battery for electric engines.

If the gas is used with oxygen in a combustion process, it will produce BzO4 gas, a reddish gas with a very strong metallic odor. Direct prolonged exposure on the skin could cause rash and skin cancer, while if inhaled too much could cause death to the lungs and heavy Bz poisoning. Its gas also environmentally hazardous. Areas that is heavily polluted with this gas are to be abandoned and any source of food or water contaminated are to be avoided and destroyed. This is why Bz is rarely used, and only needed for super heavy machinery that requires a lot of torque to move, such as landships and heavy mining equipment; instead Bz ores often used for battries instead to power many electrical engines in Ardun.

(digitally painted by myself)

u/AlviDz01 — 6 months ago