Image 1 — The best lobby setting from my experiences
Image 2 — The best lobby setting from my experiences
Image 3 — The best lobby setting from my experiences
Image 4 — The best lobby setting from my experiences
Image 5 — The best lobby setting from my experiences
Image 6 — The best lobby setting from my experiences
Image 7 — The best lobby setting from my experiences
Image 8 — The best lobby setting from my experiences
Image 9 — The best lobby setting from my experiences
Image 10 — The best lobby setting from my experiences
Image 11 — The best lobby setting from my experiences
Image 12 — The best lobby setting from my experiences
Image 13 — The best lobby setting from my experiences
▲ 3 r/AmongUsCompetitive+1 crossposts

The best lobby setting from my experiences

REMINDER: This is the perfect lobby setting in my opinion. I hosted several public servers, and ppl said these were perfect (I only host Mira and Skeld). So here's my lobby setting I'd like to share, and why it is like this.
General:
- 1.75x speed because I feel like 1.5x and below is too slow and 2x and above is too fast, being decently fast to cross the map with little to no effort feels fine to me.
- Both imp and crew vision are set to 2 because it's just my preference; there's no logic behind it.
- Meetings: Emergency cd is 10, and 4 chances to call a meeting are also just my preference.
- The reason I made discussion time 60s and voting time 15s is that it gives you enough time to talk and not so long to vote, to prevent people from stalling when they get accused.
- Anonymous votes and confirm ejects ON or OFF, you decide.
Impostors:
- 1 of each kind is just my preference, nothing special.
- Kill CD 15s and range medium because I feel like 10s is too low, impostors can just kill like a lot before getting caught, anything above 15s is just too long, and u can prob do about 1 kill every 2 rounds, so for me 15s is perfect.
- Shapeshifter's duration being 20s because if you get to stay in shapeshift form too little u might get easily exposed, if anything like 30s and above is too op since even if u chase the ss chances are you wouldnt catch them turning back, 20s is perfect because you get to stay in form long enough to get people to know ur killing - which is the purpose of shapeshifting and not too short so you get exposed so easily during the process, thus making the game too easy. 10s CD is also just my preference for the perfect CD for a secondary ability.
- Phantom's vanish duration being 20s because it's long enough for you to run from one side of the map to the other while being invisible, while not being too low for u to appear in the middle of the execution. And same for shift - the reason the vanish CD is 10s is because I feel like that would be perfect for a secondary ability.
- Viper: 5s dissolve is too op; all you need to do is lock the door, kill someone, and boom, they're gone without a trace. 15s is too long, given that Viper is a high-risk, high-reward role. When you time your kill right, you get away, but 15s makes it pretty hard for you to win with viper since 15s is all someone needs to find the body across the small ass map. 10s feels perfect because it's rewarding enough, not too op or too underwhelming.
Crewmates:
- The number of roles crewmates can get is your choice.
- Engineer: The reason I feel like 10s vent cd is perfect because it's like a secondary ability that grants crewmates the ability to ambush impostors or traverse around the map. Also, I feel like getting to stay in the vent too long is unfair; 20s is enough for you to feel bored and jump out afterward. Any number lower is just too short.
- Scientist: Vital display cooldown is 5s because I feel like it's just a supporting ability, it's hard to utilize Scientist fully, and it works kinda like some supporting tools on the map like vitals, censors, admin board, or camera, so 5s should be fine. About the 20s battery, I don't want players to stay on the iPad all day, 20s is enough for players to frequently check the board. It might be just my preference, idk.
- Guardian Angel: A cooldown short enough for the guardian angel to protect a player, and the duration long enough to guarantee a safe if the guardian angel times it well. The duration being lower than the CD is to give the impostors a small window where they can take advantage of and punish the guardian angel for not timing properly. Any number below is too short, and any number above is just too op; basically a guaranteed protection.
- Tracker: Making the tracking duration 60s is good enough for me because it's long enough for the tracker to figure out something from the tracked player. Anything above it is just too op, imagine you can track someone's movement the whole game. If you're suspected by someone and they're tracker you're basically dead if the tracking duration is too long. The CD being 20s, imo, is fair for an ability that good, decently good, and useful for players and potentially could be op if utilized by the right players.
- Noisemaker: It's just my preference; my gut said it's balanced.
- Detective: I feel like being able to interrogate 3 players is fair enough for you to figure out something if you don't use it blindly. 4 is just too op because you have like 14 players apart from yourselves, and it takes you like ~3 bodies to interrogate the whole lobby.
TLDR: This is my usual lobby setting, which is considered balanced and perfect by me, that you can refer to. They are all from my very own experiences playing Among Us.

u/AnnoyingCornbal — 4 days ago

What was on Tencelll's mind when he made this?

Like, why does Shellbert have such a long ass dodge for such little cooldown? It is almost impossible to catch up if you don't have mobility gloves. And if u do, the shellbert might just jump and slap you off. iirc Shellbert has knockback resistance at base form too. It might be my skill issue idk.

u/AnnoyingCornbal — 23 days ago

What's going on?

Basically, the first pic is how my game used to look with graphic lvl 5, and the second pic is how it looks now. I have to turn on graphic lvl 10 for it to look like lvl 5 back then. Sometimes it can even be like the third pic, which is strange because I have graphic lvl 5. Did Roblox tweak their code or something?

u/AnnoyingCornbal — 26 days ago

Why is Error non-trialable?

I mean, I get it that detonator isn't trialable, but error? Out of all the non-paid oneshots u picked error? Why not god? Why not the flex?

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u/AnnoyingCornbal — 1 month ago