
Imagine if the people in the cold war saw this image 😭🤞
Can y'all even IMAGINE what would be going on in American minds if the people on the 1960s saw this -

Can y'all even IMAGINE what would be going on in American minds if the people on the 1960s saw this -
We KNOW we are cooked in the rhetorical analysis essay
We KNOW we are cooked in the MCQS
STILL
WE SHALL KEEP FIGHTING
LIKE WHEN
HOW
WHY
AND HOW
AND THIS IS FOR EVERY VERSION OF WINDOWS, EVEN WINDOWS 1 IM NOT JOKING
LIKE YOU CAN SEARCH UP WINDOWS 1-TAN ON GOOGLE
LITERALLY WHATTTT
Lwk AI in big corporations makes not much sense cuz they have THE BEST TALENT on Earth.
And AI just doesn't have the 'taste' a professional dev would have - so games would get bland (like how UE5 changed the industry with its software that auto-optimised games for rtx)
But but but - think about it
Can an Indie dev really hire specialists in each field? Lwk they need to save as much money as possible to market their games - and AI seems to do the job here -
I KNOW THAT ALL OF YOU HATE AI IN ANY PLACE USED (I GET THAT - IM A DIGITAL ARTIST IN BOTH 2D AND 3D)
BUT THE STRAIN ON INDIE DEVS IS MASSIVE, AND Y'ALL MUST RESPECT HIS DECISIONS FOR USING AI.
I’ve been working on a fully procedural take on the Butterfly Nebula (NGC 6302) in Blender, built entirely with Python and volumetrics.
Both renders here come from the same code-driven pipeline:
The whole thing is open-source if you want to explore, tweak, or break it:
GitHub:
https://github.com/Tanish-Satpal/Butterfly_Nebula_Open_Blender
I’ve been working on a fully procedural take on the Butterfly Nebula (NGC 6302) in Blender, built entirely with Python and volumetrics.
Both renders here come from the same code-driven pipeline:
The whole thing is open-source if you want to explore, tweak, or break it:
GitHub:
https://github.com/Tanish-Satpal/Butterfly_Nebula_Open_Blender
I’ve been experimenting with a procedural Butterfly Nebula (NGC 6302) in Blender, using Python + volumetrics.
Both renders here come from the same code-driven setup:
It’s open-source because I’d really like feedback and help pushing it further – structure, shading, performance, anything:
GitHub:
https://github.com/Tanish-Satpal/Butterfly_Nebula_Open_Blender