Fleet strength and missiles
Can TI devs please scale combat power and missiles with how many slots of missiles are in the fleet?
Missiles are deceptively weak when there is only a few and deceptively strong when there is many.
I know fleet power is changed when fuel is burned, so these numbers can be dynamic. Missiles combat strength should be much lower, but also then multiplied by like, say, 1.2 (20%) or so for each additional hardpoint that has a missile in the fleet, and the number should recalculate each time a ship enters or leaves the fleet. That would better help me and possibly the AI evaluate actual threats.
(Simple example: say 5 ships, each with 1 missile hardpoint is merged into a fleet. Say each missile hardpoint is 2 combat power by itself. 20% × 5 hardpoints of missiles = 100%, and in the fleet combat power calc it would treat each missile now as 4 combat power instead of just 2 when in the fleet.)